My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Missing cards in your collection

Goblin Giant Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Musketeer Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Musketeer Baby Dragon Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Baby Dragon Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Mega Minion Musketeer Baby Dragon
Zap
Barbarian Barrel
Musketeer
The Log
Mini P.E.K.K.A Musketeer
Earthquake
Arrows
Royal Delivery
Mega Minion Mini P.E.K.K.A Musketeer Baby Dragon
Fireball
Mega Minion Musketeer Baby Dragon
Poison
Mega Minion Musketeer
Lightning
Mega Minion Mini P.E.K.K.A Musketeer Baby Dragon
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Mini P.E.K.K.A Tornado Baby Dragon Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Mega Minion Tornado Mini P.E.K.K.A Musketeer Baby Dragon Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Mega Minion Tornado

Attack Synergies 5 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Tornado Mini P.E.K.K.A Musketeer Baby Dragon Golem The Log
Mega Minion
Zap Golem Baby Dragon
Mini P.E.K.K.A
Zap Musketeer Tornado Baby Dragon Golem The Log
Musketeer
Zap Mini P.E.K.K.A Baby Dragon Golem The Log
Tornado
Zap Baby Dragon Mini P.E.K.K.A Golem The Log
Baby Dragon
Tornado Golem Zap Mega Minion Mini P.E.K.K.A Musketeer
Golem
Mega Minion Baby Dragon Zap Mini P.E.K.K.A Musketeer Tornado The Log
The Log
Zap Mini P.E.K.K.A Musketeer Tornado Golem

Defense Synergies 4 16

Zap
Mega Minion Mini P.E.K.K.A Musketeer Tornado Baby Dragon The Log
Mega Minion
Zap Musketeer Tornado Baby Dragon The Log
Mini P.E.K.K.A
Zap The Log Musketeer Tornado Baby Dragon
Musketeer
The Log Zap Mega Minion Mini P.E.K.K.A Tornado Baby Dragon
Tornado
Zap Mega Minion Mini P.E.K.K.A Musketeer Baby Dragon The Log
Baby Dragon
Zap Mega Minion Mini P.E.K.K.A Musketeer Tornado The Log
Golem
The Log
Mini P.E.K.K.A Musketeer Zap Mega Minion Tornado Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Musketeer Baby Dragon The Log
Mini P.E.K.K.A Zap Mega Minion Musketeer The Log
Mini P.E.K.K.A Tornado Mega Minion Musketeer
Mini P.E.K.K.A Mega Minion Musketeer
Mini P.E.K.K.A Tornado The Log
Tornado The Log Zap Mega Minion Musketeer Baby Dragon
Mega Minion Musketeer Tornado Zap Baby Dragon
Zap Musketeer Baby Dragon The Log
Mini P.E.K.K.A Musketeer Tornado
Tornado Mini P.E.K.K.A Musketeer
Zap Mega Minion Musketeer Tornado Baby Dragon The Log
Mega Minion Musketeer Zap Tornado Baby Dragon
Mini P.E.K.K.A Zap Musketeer The Log
Zap Mega Minion Mini P.E.K.K.A Tornado Baby Dragon The Log
Mini P.E.K.K.A
Tornado Zap Mini P.E.K.K.A The Log
Mini P.E.K.K.A Musketeer Tornado
Zap Mega Minion Musketeer Tornado Baby Dragon The Log
Zap Tornado Baby Dragon The Log Mega Minion Musketeer
Mini P.E.K.K.A Musketeer Tornado
Mini P.E.K.K.A Musketeer Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap
Zap Mega Minion Mini P.E.K.K.A Musketeer Baby Dragon The Log
Zap Mini P.E.K.K.A Musketeer The Log
Mini P.E.K.K.A Zap Musketeer Tornado The Log
Mini P.E.K.K.A Musketeer
Zap Musketeer Tornado Baby Dragon
Mini P.E.K.K.A Mega Minion Musketeer
Mini P.E.K.K.A
Zap Mega Minion Mini P.E.K.K.A Tornado Baby Dragon The Log
Mega Minion Musketeer
Mega Minion Mini P.E.K.K.A Musketeer
Zap Tornado The Log
Mini P.E.K.K.A
Musketeer Baby Dragon
Zap Mega Minion Mini P.E.K.K.A Musketeer Tornado Baby Dragon The Log
Zap Mega Minion Mini P.E.K.K.A Musketeer Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Baby Dragon The Log
Zap Musketeer Tornado Baby Dragon The Log
Baby Dragon The Log
Musketeer The Log
Zap Baby Dragon The Log
Zap Mega Minion Musketeer Tornado Baby Dragon
Musketeer Tornado Baby Dragon The Log
The Log Zap Tornado Baby Dragon
The Log Zap Tornado
Mini P.E.K.K.A Musketeer Tornado
Zap Musketeer Tornado The Log
Zap Musketeer Tornado Baby Dragon
Musketeer Baby Dragon The Log
Musketeer Baby Dragon
Zap Musketeer Baby Dragon The Log
Zap Musketeer Baby Dragon The Log
Musketeer Baby Dragon The Log
Tornado
Mini P.E.K.K.A
Zap Mega Minion Mini P.E.K.K.A Musketeer Baby Dragon The Log
Zap Tornado Baby Dragon The Log
Musketeer Baby Dragon The Log
Tornado
Musketeer Tornado The Log
Zap Musketeer Baby Dragon The Log
Zap Tornado The Log Baby Dragon
Mega Minion
The Log Zap Musketeer Tornado Baby Dragon
Zap Musketeer Tornado Baby Dragon The Log
Zap Musketeer Tornado Baby Dragon The Log
Zap Musketeer Tornado Baby Dragon
Zap Mega Minion Musketeer
Mega Minion Mini P.E.K.K.A
Zap Musketeer The Log
Zap
The Log
Zap Musketeer
Zap Mega Minion Musketeer Tornado Baby Dragon
The Log
Mega Minion Mini P.E.K.K.A Musketeer Baby Dragon
The Log Zap Musketeer Baby Dragon
Zap Tornado
Mega Minion Musketeer
Zap Musketeer Tornado Baby Dragon The Log
Zap Musketeer Tornado
Zap Musketeer Tornado Baby Dragon The Log

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