My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Missing cards in your collection

Goblin Giant Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Mega Minion Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Knight Mega Minion Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers
Giant Snowball
Bomber Archers Mega Minion Witch
Zap
Bomber Archers Witch
Barbarian Barrel
Bomber Archers Knight Witch
The Log
Bomber Archers Witch
Earthquake
Bomber Archers Witch
Arrows
Bomber Archers Witch
Royal Delivery
Bomber Archers Knight Mega Minion Witch P.E.K.K.A
Fireball
Bomber Archers Mega Minion Witch
Poison
Bomber Archers Mega Minion Witch
Lightning
Knight Mega Minion Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mega Minion Rage P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Rage Archers Knight Mega Minion Fireball Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Rage Archers Knight

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight P.E.K.K.A
Archers
Knight P.E.K.K.A
Knight
Archers Mega Minion Bomber Fireball Witch
Mega Minion
Knight Fireball
Fireball
Knight Mega Minion
Rage
Witch
Witch
Rage Knight P.E.K.K.A
P.E.K.K.A
Bomber Archers Witch

Defense Synergies 3 7

Bomber
Knight P.E.K.K.A
Archers
Knight Mega Minion Witch P.E.K.K.A
Knight
Bomber Archers Mega Minion Fireball Witch
Mega Minion
Knight Archers Witch
Fireball
Knight
Rage
Witch
Archers Knight Mega Minion
P.E.K.K.A
Bomber Archers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Mega Minion Fireball
P.E.K.K.A Bomber Knight Mega Minion Witch
Witch P.E.K.K.A Bomber Archers Knight Mega Minion
Witch P.E.K.K.A Bomber Knight Mega Minion
Bomber Fireball P.E.K.K.A
Fireball Bomber Archers Mega Minion
Mega Minion Archers Fireball Witch
Fireball P.E.K.K.A
Witch P.E.K.K.A
Knight Bomber Archers
Archers Witch Bomber Knight Mega Minion Fireball
Mega Minion Archers Fireball Witch
P.E.K.K.A Bomber Knight Fireball Witch
Bomber Fireball Mega Minion Witch P.E.K.K.A
P.E.K.K.A Knight
Fireball P.E.K.K.A
Bomber Knight Fireball Witch P.E.K.K.A
Fireball Bomber Archers Knight Mega Minion Witch
Witch Bomber Archers Knight Mega Minion Fireball
P.E.K.K.A
Bomber Archers Knight Fireball Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Archers Fireball Witch P.E.K.K.A
Fireball Bomber Archers Knight Mega Minion
P.E.K.K.A Knight Witch
P.E.K.K.A Knight Fireball
P.E.K.K.A Knight Witch
Fireball Archers Witch
P.E.K.K.A Archers Knight Mega Minion Fireball Witch
P.E.K.K.A Knight
P.E.K.K.A Knight Mega Minion Fireball Witch
Witch P.E.K.K.A Mega Minion
P.E.K.K.A Knight Mega Minion Witch
P.E.K.K.A Fireball
P.E.K.K.A Knight Fireball Witch
Bomber Archers Fireball Witch
Witch Bomber Archers Knight Mega Minion Fireball P.E.K.K.A
Bomber Archers Mega Minion Fireball Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball
Fireball
Knight Fireball
Bomber Fireball
Fireball Mega Minion Witch
Bomber Archers Witch
Fireball
Fireball
Fireball
Knight Fireball
Fireball Archers
Knight Fireball
Fireball
Fireball
Bomber Fireball Witch
Fireball
Fireball
Bomber
Bomber Archers Mega Minion Fireball
Bomber Fireball Witch
Fireball
Fireball
Fireball
Bomber Fireball Witch
Mega Minion Witch
Fireball Witch
Fireball Witch
Fireball
Archers Fireball Witch
Mega Minion Fireball Witch
Mega Minion Fireball
Bomber Fireball
Fireball
P.E.K.K.A
Fireball
Archers Fireball Witch
Fireball Archers Mega Minion Witch
Fireball
Fireball Knight Mega Minion
Bomber Fireball
Fireball
Mega Minion P.E.K.K.A
Fireball Witch
Fireball Witch
Fireball Witch

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