My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 problems 3 warnings Why?

Missing cards in your collection

Goblin Giant The Log Bandit Magic Archer Lumberjack Graveyard Mega Knight

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Inferno Tower Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Electro Wizard Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Elite Barbarians Hog Rider Inferno Dragon
Giant Snowball
Bats Minions Hog Rider Inferno Dragon
Zap
Bats Minions Inferno Tower Inferno Dragon
Barbarian Barrel
Elite Barbarians Inferno Tower Electro Wizard
The Log
Elite Barbarians Hog Rider
Earthquake
Hog Rider Inferno Tower
Arrows
Bats Minions
Royal Delivery
Bats Minions Elite Barbarians Hog Rider Electro Wizard Inferno Dragon
Fireball
Minions Elite Barbarians Hog Rider Inferno Tower Electro Wizard Inferno Dragon
Poison
Bats Minions Inferno Tower Electro Wizard
Lightning
Elite Barbarians Inferno Tower Electro Wizard Inferno Dragon
Rocket
Elite Barbarians Hog Rider Inferno Tower Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Inferno Tower Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Minions Hog Rider Electro Wizard Inferno Dragon Inferno Tower Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Minions Hog Rider Electro Wizard

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mega Knight Minions Elite Barbarians Inferno Dragon
Minions
Hog Rider Mega Knight Bats Elite Barbarians Inferno Dragon
Elite Barbarians
Bats Minions Hog Rider Mega Knight
Hog Rider
Bats Minions Elite Barbarians Electro Wizard Mega Knight
Inferno Tower
Electro Wizard
Hog Rider Mega Knight
Inferno Dragon
Mega Knight Bats Minions
Mega Knight
Bats Minions Inferno Dragon Elite Barbarians Hog Rider Electro Wizard

Defense Synergies 1 13

Bats
Minions Inferno Tower Electro Wizard Inferno Dragon Mega Knight
Minions
Bats Inferno Tower Electro Wizard Mega Knight
Elite Barbarians
Mega Knight
Hog Rider
Inferno Tower
Electro Wizard Bats Minions Mega Knight
Electro Wizard
Inferno Tower Bats Minions Inferno Dragon Mega Knight
Inferno Dragon
Bats Electro Wizard Mega Knight
Mega Knight
Bats Minions Elite Barbarians Inferno Tower Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Inferno Tower Electro Wizard
Elite Barbarians Inferno Tower Inferno Dragon Bats Minions Electro Wizard Mega Knight
Inferno Tower Mega Knight Bats Minions Elite Barbarians Electro Wizard Inferno Dragon
Elite Barbarians Inferno Tower Inferno Dragon Bats Minions Electro Wizard Mega Knight
Elite Barbarians Mega Knight
Bats Minions Electro Wizard Mega Knight
Bats Minions Inferno Tower Electro Wizard Inferno Dragon
Inferno Tower Electro Wizard Mega Knight
Inferno Tower Inferno Dragon Minions Elite Barbarians
Elite Barbarians Inferno Tower Electro Wizard Mega Knight
Bats Minions Electro Wizard Mega Knight
Minions Inferno Tower Inferno Dragon Bats Electro Wizard
Inferno Tower Mega Knight Bats Minions Elite Barbarians Electro Wizard
Mega Knight Bats Minions Electro Wizard
Elite Barbarians Inferno Tower Inferno Dragon Electro Wizard Mega Knight
Inferno Tower Elite Barbarians Electro Wizard Inferno Dragon Mega Knight
Mega Knight Bats Minions Elite Barbarians Inferno Tower Electro Wizard
Mega Knight Bats Minions Elite Barbarians Electro Wizard
Bats Minions Electro Wizard Inferno Dragon Mega Knight
Elite Barbarians Inferno Tower Electro Wizard Inferno Dragon
Mega Knight Bats Minions Elite Barbarians Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Elite Barbarians Inferno Tower Electro Wizard
Electro Wizard Elite Barbarians Inferno Dragon Mega Knight
Mega Knight Bats Minions Elite Barbarians Inferno Tower Electro Wizard
Mega Knight Bats Elite Barbarians Inferno Tower Electro Wizard
Inferno Tower Elite Barbarians Inferno Dragon Mega Knight
Bats Minions Electro Wizard
Bats Minions Elite Barbarians Inferno Tower Electro Wizard
Inferno Tower Mega Knight Elite Barbarians Inferno Dragon
Electro Wizard Mega Knight Bats Minions Elite Barbarians Inferno Tower Inferno Dragon
Inferno Tower Inferno Dragon
Inferno Dragon Mega Knight Bats Minions Elite Barbarians Inferno Tower
Mega Knight Elite Barbarians Electro Wizard
Elite Barbarians Mega Knight Inferno Tower
Mega Knight
Elite Barbarians Inferno Tower Electro Wizard Bats Minions Inferno Dragon
Bats Minions Mega Knight Elite Barbarians Inferno Tower Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Electro Wizard
Mega Knight
Bats Minions
Bats Minions Elite Barbarians Electro Wizard
Electro Wizard
Elite Barbarians
Minions
Elite Barbarians
Mega Knight
Bats Minions
Electro Wizard Mega Knight
Mega Knight
Minions Mega Knight
Mega Knight
Inferno Dragon
Electro Wizard
Mega Knight
Elite Barbarians Bats Electro Wizard
Electro Wizard Bats Minions
Elite Barbarians
Mega Knight
Electro Wizard
Mega Knight
Electro Wizard Bats Minions
Electro Wizard
Electro Wizard Mega Knight
Elite Barbarians Mega Knight
Bats Minions Elite Barbarians Electro Wizard
Bats Electro Wizard
Electro Wizard Mega Knight

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