My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 4 warnings Why?

Missing cards in your collection

Goblin Giant Royal Ghost Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon Giant Skeleton Royal Ghost Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Ghost Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Baby Dragon Giant Skeleton Royal Ghost Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Royal Ghost Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Giant Skeleton
Giant Snowball
Goblin Gang Minion Horde Baby Dragon Lumberjack
Zap
Goblin Gang Minion Horde
Barbarian Barrel
Goblin Gang Wizard Giant Skeleton Royal Ghost Lumberjack
The Log
Goblin Gang Giant Skeleton Lumberjack
Earthquake
Goblin Gang
Arrows
Goblin Gang Minion Horde
Royal Delivery
Goblin Gang Minion Horde Wizard Baby Dragon Giant Skeleton Royal Ghost Lumberjack
Fireball
Goblin Gang Minion Horde Wizard Baby Dragon Lumberjack
Poison
Goblin Gang Minion Horde Wizard
Lightning
Wizard Baby Dragon Lumberjack
Rocket
Minion Horde Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Baby Dragon Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Baby Dragon Giant Skeleton Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Royal Ghost Baby Dragon Lumberjack Minion Horde Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Goblin Gang Royal Ghost Baby Dragon

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant Skeleton Lumberjack
Goblin Gang
Baby Dragon Giant Skeleton Royal Ghost
Minion Horde
Giant Skeleton Lumberjack
Wizard
Giant Skeleton Royal Ghost Lumberjack
Baby Dragon
Goblin Gang Giant Skeleton Lumberjack
Giant Skeleton
Arrows Goblin Gang Minion Horde Wizard Baby Dragon Lumberjack
Royal Ghost
Goblin Gang Wizard Lumberjack
Lumberjack
Arrows Minion Horde Wizard Baby Dragon Giant Skeleton Royal Ghost

Defense Synergies 0 10

Arrows
Giant Skeleton Lumberjack
Goblin Gang
Giant Skeleton Lumberjack
Minion Horde
Wizard
Giant Skeleton Royal Ghost Lumberjack
Baby Dragon
Giant Skeleton Lumberjack
Giant Skeleton
Arrows Goblin Gang Wizard Baby Dragon Lumberjack
Royal Ghost
Wizard
Lumberjack
Arrows Goblin Gang Wizard Baby Dragon Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard Baby Dragon
Minion Horde Lumberjack Goblin Gang
Goblin Gang Minion Horde Lumberjack Giant Skeleton
Minion Horde Lumberjack Goblin Gang
Arrows Giant Skeleton Lumberjack
Arrows Goblin Gang Baby Dragon Royal Ghost Lumberjack
Minion Horde Arrows Goblin Gang Wizard Baby Dragon
Arrows Baby Dragon Giant Skeleton
Minion Horde Goblin Gang Lumberjack
Goblin Gang Minion Horde Giant Skeleton Royal Ghost Lumberjack
Goblin Gang Minion Horde Arrows Wizard Baby Dragon Giant Skeleton Royal Ghost Lumberjack
Arrows Minion Horde Goblin Gang Wizard Baby Dragon
Minion Horde Lumberjack Goblin Gang Wizard Giant Skeleton
Wizard Arrows Goblin Gang Minion Horde Baby Dragon Royal Ghost Lumberjack
Goblin Gang Minion Horde Lumberjack
Minion Horde Goblin Gang Lumberjack
Minion Horde Wizard Arrows Goblin Gang Lumberjack
Arrows Goblin Gang Minion Horde Wizard Baby Dragon Royal Ghost Lumberjack
Arrows Wizard Baby Dragon Giant Skeleton Royal Ghost Lumberjack
Lumberjack
Goblin Gang Wizard Royal Ghost Arrows Minion Horde Baby Dragon Giant Skeleton Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Giant Skeleton Royal Ghost
Arrows Goblin Gang Wizard Baby Dragon Royal Ghost Lumberjack
Goblin Gang Giant Skeleton Lumberjack Minion Horde
Goblin Gang Giant Skeleton Lumberjack Minion Horde
Giant Skeleton Goblin Gang Minion Horde Lumberjack
Arrows Wizard Goblin Gang Minion Horde Baby Dragon
Goblin Gang Minion Horde Giant Skeleton Lumberjack
Giant Skeleton Minion Horde Lumberjack
Minion Horde Giant Skeleton Baby Dragon
Goblin Gang Minion Horde
Minion Horde Giant Skeleton Lumberjack
Arrows Giant Skeleton
Giant Skeleton Goblin Gang Minion Horde Wizard Lumberjack
Wizard Minion Horde Baby Dragon
Goblin Gang Minion Horde Baby Dragon Giant Skeleton Lumberjack
Arrows Minion Horde Wizard Baby Dragon Giant Skeleton Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Baby Dragon Giant Skeleton Royal Ghost
Arrows Baby Dragon Royal Ghost
Arrows Minion Horde Baby Dragon Giant Skeleton
Arrows Giant Skeleton
Wizard Arrows Minion Horde Baby Dragon
Arrows Wizard Minion Horde Baby Dragon
Arrows Minion Horde Wizard Baby Dragon
Arrows Wizard Baby Dragon
Arrows Wizard
Goblin Gang Minion Horde Lumberjack
Arrows Minion Horde Wizard
Arrows Wizard Baby Dragon
Baby Dragon
Arrows Minion Horde Baby Dragon
Arrows Baby Dragon
Arrows Minion Horde Wizard Baby Dragon
Arrows Minion Horde Wizard Baby Dragon
Arrows
Minion Horde
Arrows Wizard Baby Dragon
Arrows Wizard Baby Dragon
Minion Horde Baby Dragon Giant Skeleton
Arrows Wizard
Arrows Minion Horde Baby Dragon
Arrows Wizard Baby Dragon
Minion Horde
Arrows Wizard Baby Dragon Royal Ghost
Arrows Wizard Baby Dragon
Arrows Baby Dragon
Arrows Minion Horde Wizard Baby Dragon
Minion Horde Wizard
Minion Horde
Arrows Minion Horde Wizard
Arrows Minion Horde
Minion Horde Giant Skeleton
Arrows Wizard
Minion Horde Goblin Gang
Arrows Wizard Baby Dragon
Arrows
Goblin Gang Minion Horde Wizard Baby Dragon Lumberjack
Arrows Wizard Baby Dragon
Arrows Giant Skeleton
Minion Horde
Goblin Gang Minion Horde Baby Dragon Giant Skeleton
Baby Dragon Giant Skeleton Royal Ghost

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