My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Goblin Giant Royal Ghost Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Ice Golem Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Ice Golem Giant Witch Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Ice Golem Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Giant Inferno Dragon
Giant Snowball
Spear Goblins Witch Inferno Dragon
Zap
Spear Goblins Witch Inferno Dragon
Barbarian Barrel
Spear Goblins Knight Witch
The Log
Spear Goblins Witch
Earthquake
Spear Goblins Witch
Arrows
Spear Goblins Witch
Royal Delivery
Spear Goblins Knight Witch Inferno Dragon
Fireball
Witch Inferno Dragon
Poison
Spear Goblins Witch
Lightning
Knight Ice Golem Witch Inferno Dragon
Rocket
Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Ice Golem Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Ice Golem The Log Knight Inferno Dragon Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Spear Goblins Zap Ice Golem The Log

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Ice Golem Zap Giant Inferno Dragon
Zap
Giant Spear Goblins Knight Ice Golem Witch The Log
Knight
Spear Goblins Zap Witch The Log
Ice Golem
Spear Goblins Zap Witch
Giant
Zap Spear Goblins Witch The Log
Witch
Zap Knight Ice Golem Giant
The Log
Zap Knight Giant
Inferno Dragon
Spear Goblins

Defense Synergies 2 15

Spear Goblins
Knight Ice Golem Zap The Log Inferno Dragon
Zap
Spear Goblins Knight Ice Golem Witch The Log Inferno Dragon
Knight
Spear Goblins Zap Witch The Log
Ice Golem
Spear Goblins Zap Witch The Log Inferno Dragon
Giant
Witch
Zap Knight Ice Golem The Log
The Log
Spear Goblins Zap Knight Ice Golem Witch Inferno Dragon
Inferno Dragon
Spear Goblins Zap Ice Golem The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Knight Ice Golem The Log
Inferno Dragon Zap Knight Witch The Log
Witch Knight Inferno Dragon
Witch Inferno Dragon Knight
The Log
The Log Spear Goblins Zap
Inferno Dragon Spear Goblins Zap Witch
Zap Ice Golem The Log
Witch Inferno Dragon
Knight Spear Goblins Ice Golem
Witch Spear Goblins Zap Knight Ice Golem The Log
Inferno Dragon Spear Goblins Zap Witch
Zap Knight Witch The Log
Zap Witch The Log
Inferno Dragon Knight
Zap The Log Inferno Dragon
Knight Witch
Spear Goblins Zap Knight Witch The Log
Zap Witch The Log Spear Goblins Knight Ice Golem Inferno Dragon
Inferno Dragon
Spear Goblins Knight Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Spear Goblins Zap Ice Golem Witch
Zap Knight Ice Golem The Log Inferno Dragon
Spear Goblins Zap Knight Ice Golem Witch The Log
Zap Knight Ice Golem The Log
Knight Witch Inferno Dragon
Zap Ice Golem Witch
Spear Goblins Knight Ice Golem Witch
Knight Inferno Dragon
Zap Spear Goblins Knight Ice Golem Witch The Log Inferno Dragon
Witch Inferno Dragon
Inferno Dragon Knight Witch
Zap The Log
Knight Ice Golem Witch
Witch
Witch Spear Goblins Zap Knight Ice Golem The Log Inferno Dragon
Zap Ice Golem Witch The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Ice Golem The Log
Zap The Log
The Log
Knight Ice Golem The Log
Zap The Log
Spear Goblins Zap Ice Golem Witch
Witch The Log
The Log Zap Ice Golem
The Log Zap
Zap Knight The Log
Zap
Knight Ice Golem The Log
Zap Ice Golem The Log
Spear Goblins Zap Witch The Log
The Log
Zap The Log
Zap Witch The Log
The Log
The Log
Zap The Log
Zap Ice Golem The Log Witch
Witch Inferno Dragon
The Log Zap Witch
Zap Witch The Log
Zap The Log
Zap Ice Golem Witch
Zap Witch
Zap The Log
Zap
The Log
Zap Spear Goblins Witch
Zap Witch
The Log
Knight
The Log Zap Ice Golem
Zap
Zap Witch The Log
Zap Witch
Zap Witch The Log

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