My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Missing cards in your collection

Goblin Giant Royal Ghost

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minion Horde Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Goblin Hut Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minion Horde Giant Skeleton Miner
Giant Snowball
Archers Barbarians Minion Horde Goblin Hut Miner
Zap
Archers Minion Horde Goblin Hut
Barbarian Barrel
Archers Barbarians Goblin Hut Giant Skeleton
The Log
Archers Barbarians Goblin Hut Giant Skeleton
Earthquake
Archers Barbarians Goblin Hut
Arrows
Archers Minion Horde Goblin Hut
Royal Delivery
Archers Barbarians Minion Horde Goblin Hut Giant Skeleton Miner
Fireball
Archers Barbarians Minion Horde Goblin Hut
Poison
Archers Barbarians Minion Horde Goblin Hut
Lightning
Goblin Hut
Rocket
Barbarians Minion Horde Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Giant Skeleton Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Archers Miner Barbarians Minion Horde Goblin Hut Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Archers Miner

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Miner Archers Minion Horde Goblin Hut Giant Skeleton The Log
Archers
Zap Goblin Hut Giant Skeleton Miner
Barbarians
Minion Horde
Miner Zap Giant Skeleton
Goblin Hut
Zap Archers Giant Skeleton The Log Miner
Giant Skeleton
Zap Archers Minion Horde Goblin Hut The Log Miner
The Log
Zap Goblin Hut Giant Skeleton Miner
Miner
Zap Minion Horde Archers Goblin Hut Giant Skeleton The Log

Defense Synergies 0 15

Zap
Archers Barbarians Minion Horde Goblin Hut Giant Skeleton The Log Miner
Archers
Zap Goblin Hut Giant Skeleton The Log
Barbarians
Zap Minion Horde
Minion Horde
Zap Barbarians The Log
Goblin Hut
Zap Archers Giant Skeleton
Giant Skeleton
Zap Archers Goblin Hut The Log
The Log
Zap Archers Minion Horde Giant Skeleton Miner
Miner
Zap The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Goblin Hut The Log
Barbarians Minion Horde Zap Goblin Hut The Log
Barbarians Minion Horde Goblin Hut Archers Giant Skeleton
Barbarians Minion Horde Goblin Hut
Barbarians Giant Skeleton The Log
The Log Zap Archers
Minion Horde Zap Archers Goblin Hut
Zap Barbarians Giant Skeleton The Log
Barbarians Minion Horde Goblin Hut
Archers Barbarians Minion Horde Giant Skeleton Miner
Archers Barbarians Minion Horde Zap Goblin Hut Giant Skeleton The Log
Minion Horde Zap Archers Goblin Hut
Barbarians Minion Horde Goblin Hut Zap Giant Skeleton The Log
Zap Barbarians Minion Horde Goblin Hut The Log
Barbarians Minion Horde Goblin Hut
Barbarians Minion Horde Zap Goblin Hut The Log
Barbarians Minion Horde Goblin Hut
Zap Archers Barbarians Minion Horde Goblin Hut The Log
Zap The Log Archers Barbarians Goblin Hut Giant Skeleton
Barbarians Goblin Hut
Archers Barbarians Minion Horde Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Archers Goblin Hut Giant Skeleton
Zap Archers The Log Miner
Barbarians Giant Skeleton Zap Minion Horde Goblin Hut The Log
Giant Skeleton Zap Barbarians Minion Horde The Log
Barbarians Giant Skeleton Minion Horde Goblin Hut
Zap Archers Minion Horde Goblin Hut
Archers Barbarians Minion Horde Goblin Hut Giant Skeleton
Giant Skeleton Barbarians Minion Horde
Zap Minion Horde Giant Skeleton Barbarians Goblin Hut The Log
Barbarians Minion Horde Goblin Hut
Barbarians Minion Horde Goblin Hut Giant Skeleton
Zap Barbarians Giant Skeleton The Log
Barbarians Giant Skeleton Minion Horde
Archers Barbarians Minion Horde
Barbarians Goblin Hut Zap Archers Minion Horde Giant Skeleton The Log
Zap Archers Barbarians Minion Horde Goblin Hut Giant Skeleton The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Giant Skeleton The Log
Zap The Log Miner
Minion Horde Goblin Hut Giant Skeleton The Log Miner
Barbarians Giant Skeleton The Log
Zap Minion Horde The Log
Zap Minion Horde
Archers Minion Horde The Log
The Log Zap
The Log Miner Zap
Minion Horde
Miner Zap Minion Horde The Log
Zap Archers
Goblin Hut The Log Miner
Minion Horde
Zap Goblin Hut The Log
Zap Minion Horde Goblin Hut The Log
Minion Horde Goblin Hut The Log
Minion Horde
Zap Archers The Log
Zap The Log Miner
Minion Horde Giant Skeleton The Log
The Log
Zap Barbarians Minion Horde The Log
Zap The Log
Minion Horde
The Log Miner Zap
Zap The Log Miner
Miner Zap The Log
Zap Archers Minion Horde
Zap Minion Horde Goblin Hut
Minion Horde
Zap Minion Horde The Log Miner
Zap Minion Horde
Minion Horde Giant Skeleton
The Log
Zap Minion Horde Archers Barbarians Goblin Hut
Zap Archers
The Log
Miner Minion Horde
The Log Zap
Zap Giant Skeleton
Minion Horde
Zap Minion Horde Giant Skeleton The Log
Zap
Zap Giant Skeleton The Log Miner

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