My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Missing cards in your collection

Goblin Giant Royal Ghost

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Ice Golem Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Ice Golem Musketeer P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Golem P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Miner
Giant Snowball
Fire Spirit Archers Musketeer Miner
Zap
Fire Spirit Archers
Barbarian Barrel
Fire Spirit Archers Musketeer
The Log
Fire Spirit Archers Musketeer
Earthquake
Archers
Arrows
Fire Spirit Archers
Royal Delivery
Fire Spirit Archers Musketeer P.E.K.K.A Miner
Fireball
Archers Musketeer
Poison
Archers Musketeer
Lightning
Ice Golem Musketeer
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Ice Golem Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Ice Golem Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Golem Tornado P.E.K.K.A Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Golem Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Ice Golem Archers Tornado Miner Musketeer P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Zap Ice Golem Archers

Attack Synergies 8 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Miner Zap Ice Golem
Zap
Tornado P.E.K.K.A Miner Fire Spirit Archers Ice Golem Musketeer
Archers
Ice Golem Zap P.E.K.K.A Miner
Ice Golem
Archers Musketeer Fire Spirit Zap Miner
Musketeer
Ice Golem Zap P.E.K.K.A Miner
Tornado
Zap P.E.K.K.A
P.E.K.K.A
Fire Spirit Zap Tornado Archers Musketeer
Miner
Fire Spirit Zap Archers Ice Golem Musketeer

Defense Synergies 3 16

Fire Spirit
Zap Ice Golem Tornado P.E.K.K.A
Zap
Fire Spirit Archers Ice Golem Musketeer Tornado P.E.K.K.A Miner
Archers
Ice Golem Zap Tornado P.E.K.K.A
Ice Golem
Archers Musketeer Fire Spirit Zap Tornado
Musketeer
Ice Golem Zap Tornado P.E.K.K.A Miner
Tornado
P.E.K.K.A Fire Spirit Zap Archers Ice Golem Musketeer
P.E.K.K.A
Tornado Fire Spirit Zap Archers Musketeer
Miner
Zap Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Ice Golem Musketeer
P.E.K.K.A Zap Musketeer
Tornado P.E.K.K.A Fire Spirit Archers Musketeer
P.E.K.K.A Musketeer
Tornado P.E.K.K.A
Tornado Fire Spirit Zap Archers Musketeer
Musketeer Tornado Fire Spirit Zap Archers
Zap Ice Golem Musketeer P.E.K.K.A
P.E.K.K.A Musketeer Tornado
Tornado Fire Spirit Archers Ice Golem Musketeer Miner
Archers Zap Ice Golem Musketeer Tornado
Musketeer Zap Archers Tornado
P.E.K.K.A Fire Spirit Zap Musketeer
Fire Spirit Zap Tornado P.E.K.K.A
P.E.K.K.A
Tornado Zap P.E.K.K.A
Musketeer Tornado P.E.K.K.A
Fire Spirit Zap Archers Musketeer Tornado
Zap Tornado Fire Spirit Archers Ice Golem Musketeer
P.E.K.K.A Musketeer Tornado
Fire Spirit Archers Musketeer P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Archers Ice Golem P.E.K.K.A
Zap Archers Ice Golem Musketeer Miner
P.E.K.K.A Zap Ice Golem Musketeer
P.E.K.K.A Zap Ice Golem Musketeer Tornado
P.E.K.K.A Musketeer
Fire Spirit Zap Archers Ice Golem Musketeer Tornado
P.E.K.K.A Archers Ice Golem Musketeer
P.E.K.K.A
Zap P.E.K.K.A Ice Golem Tornado
P.E.K.K.A Musketeer
P.E.K.K.A Musketeer
P.E.K.K.A Zap Tornado
P.E.K.K.A Ice Golem
Archers Musketeer
Zap Archers Ice Golem Musketeer Tornado P.E.K.K.A
Zap Archers Ice Golem Musketeer P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Musketeer
Zap Musketeer Tornado Miner
Miner
Ice Golem Musketeer
Fire Spirit Zap
Fire Spirit Zap Ice Golem Musketeer Tornado
Fire Spirit Archers Musketeer Tornado
Fire Spirit Zap Ice Golem Tornado
Miner Zap Tornado
Fire Spirit Musketeer Tornado
Miner Zap Musketeer Tornado
Fire Spirit Zap Archers Musketeer Tornado
Fire Spirit Ice Golem Musketeer Miner
Musketeer
Zap Ice Golem Musketeer
Zap Musketeer
Musketeer
Tornado
Fire Spirit Zap Archers Musketeer
Fire Spirit Zap Tornado Miner
Musketeer
Tornado
Musketeer Tornado
Zap Musketeer
Zap Ice Golem Tornado Fire Spirit
Miner Zap Musketeer Tornado
Zap Musketeer Tornado Miner
Miner Zap Musketeer Tornado
Fire Spirit Zap Archers Ice Golem Musketeer Tornado
Zap Musketeer
Zap Musketeer Miner
Zap
P.E.K.K.A
Zap Fire Spirit Archers Musketeer
Fire Spirit Zap Archers Musketeer Tornado
Miner Musketeer
Zap Ice Golem Musketeer
Zap Tornado
Musketeer P.E.K.K.A
Zap Musketeer Tornado
Zap Musketeer Tornado
Zap Musketeer Tornado Miner

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