My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Goblin Giant Royal Ghost

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Prince Bandit Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Prince Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Bandit Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Hogs Skeleton Army Prince Bandit
Giant Snowball
Minions Royal Hogs Skeleton Army
Zap
Minions Royal Hogs Skeleton Army Prince Bandit
Barbarian Barrel
Royal Hogs Skeleton Army Bandit Electro Wizard Magic Archer
The Log
Royal Hogs Skeleton Army Prince Bandit
Earthquake
Royal Hogs Skeleton Army
Arrows
Minions Royal Hogs Skeleton Army
Royal Delivery
Minions Royal Hogs Skeleton Army Prince Bandit Electro Wizard Magic Archer
Fireball
Minions Royal Hogs Skeleton Army Bandit Electro Wizard Magic Archer
Poison
Minions Royal Hogs Skeleton Army Electro Wizard Magic Archer
Lightning
Prince Bandit Electro Wizard Magic Archer
Rocket
Royal Hogs Prince Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

The Log Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Minions Skeleton Army Bandit Electro Wizard Magic Archer Royal Hogs Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Minions Skeleton Army Bandit

Attack Synergies 0 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Royal Hogs Prince Bandit
Royal Hogs
Minions The Log Bandit Electro Wizard Magic Archer
Skeleton Army
Prince
Minions The Log Electro Wizard Magic Archer
The Log
Royal Hogs Prince Bandit Magic Archer
Bandit
Minions Royal Hogs The Log Electro Wizard Magic Archer
Electro Wizard
Royal Hogs Prince Bandit Magic Archer
Magic Archer
Royal Hogs Prince The Log Bandit Electro Wizard

Defense Synergies 1 17

Minions
Prince The Log Bandit Electro Wizard
Royal Hogs
Skeleton Army
Prince The Log Bandit Electro Wizard Magic Archer
Prince
The Log Minions Skeleton Army Electro Wizard Magic Archer
The Log
Prince Minions Skeleton Army Bandit Electro Wizard Magic Archer
Bandit
Minions Skeleton Army The Log Electro Wizard Magic Archer
Electro Wizard
Minions Skeleton Army Prince The Log Bandit Magic Archer
Magic Archer
Skeleton Army Prince The Log Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions The Log Electro Wizard Magic Archer
Skeleton Army Minions Prince The Log Bandit Electro Wizard
Skeleton Army Prince Minions Bandit Electro Wizard
Skeleton Army Prince Minions Bandit Electro Wizard
Skeleton Army Prince The Log
Skeleton Army The Log Minions Bandit Electro Wizard Magic Archer
Minions Electro Wizard Magic Archer
The Log Bandit Electro Wizard Magic Archer
Minions Skeleton Army Prince
Skeleton Army Prince Bandit Electro Wizard
Minions Skeleton Army Electro Wizard The Log Bandit Magic Archer
Minions Electro Wizard Magic Archer
Skeleton Army Prince Minions The Log Bandit Electro Wizard
Skeleton Army Minions Prince The Log Electro Wizard Magic Archer
Skeleton Army Prince Bandit Electro Wizard
Skeleton Army Prince The Log Bandit Electro Wizard
Minions Skeleton Army Prince Electro Wizard
Minions Skeleton Army Prince The Log Bandit Electro Wizard Magic Archer
The Log Minions Bandit Electro Wizard Magic Archer
Prince Electro Wizard
Skeleton Army Minions Prince The Log Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Prince Bandit Electro Wizard
Bandit Electro Wizard Prince The Log Magic Archer
Skeleton Army Bandit Minions Prince The Log Electro Wizard
Skeleton Army Prince The Log Bandit Electro Wizard
Skeleton Army Prince Bandit
Minions Electro Wizard Magic Archer
Skeleton Army Prince Minions Bandit Electro Wizard
Skeleton Army Prince
Electro Wizard Minions Skeleton Army Prince The Log Bandit Magic Archer
Skeleton Army
Minions Prince
Skeleton Army Prince The Log Electro Wizard
Skeleton Army Prince Bandit
Skeleton Army Magic Archer
Skeleton Army Electro Wizard Minions Prince The Log Magic Archer
Minions The Log Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer The Log Bandit
The Log Bandit Electro Wizard Magic Archer
The Log Bandit Magic Archer
Prince The Log
The Log Magic Archer
Minions Magic Archer
The Log Magic Archer
The Log Magic Archer
The Log Bandit
Minions Prince Electro Wizard
Prince The Log Bandit Electro Wizard Magic Archer
Magic Archer
The Log Bandit Magic Archer
Minions Bandit Magic Archer
Prince The Log Magic Archer
The Log Bandit Magic Archer
Magic Archer The Log Bandit
Minions
Prince The Log Bandit Electro Wizard Magic Archer
The Log Magic Archer
Minions Prince The Log Magic Archer
Prince The Log
The Log
The Log Magic Archer
The Log Bandit Electro Wizard Magic Archer
Prince The Log Bandit Magic Archer
The Log Bandit Magic Archer
Electro Wizard Magic Archer
Electro Wizard Minions
The Log Bandit Magic Archer
Electro Wizard Magic Archer
Prince
The Log Magic Archer
Electro Wizard Minions Skeleton Army Prince Bandit Magic Archer
Electro Wizard Magic Archer
The Log
Prince Electro Wizard Magic Archer
The Log Magic Archer
Prince
Minions The Log Electro Wizard Magic Archer
Electro Wizard Magic Archer
Prince The Log Bandit Electro Wizard Magic Archer

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