My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Bad

2 warnings Why?

Missing cards in your collection

Goblin Giant Royal Ghost

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Battle Ram Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Battle Ram Skeleton Army Miner
Giant Snowball
Bats Minions Battle Ram Skeleton Army Witch Miner
Zap
Bats Minions Battle Ram Skeleton Army Witch
Barbarian Barrel
Battle Ram Skeleton Army Witch
The Log
Battle Ram Skeleton Army Witch
Earthquake
Skeleton Army Witch
Arrows
Bats Minions Skeleton Army Witch
Royal Delivery
Bats Minions Battle Ram Skeleton Army Witch Miner
Fireball
Minions Battle Ram Skeleton Army Witch
Poison
Bats Minions Skeleton Army Witch
Lightning
Battle Ram Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Battle Ram Rage Skeleton Army Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage The Log Minions Skeleton Army Miner Battle Ram Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Rage The Log Minions

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Minions Battle Ram Rage
Minions
Rage Miner Bats Battle Ram
Battle Ram
The Log Bats Minions Witch
Rage
Minions Witch Bats
Skeleton Army
Witch
Rage Battle Ram Miner
The Log
Battle Ram Miner
Miner
Bats Minions Witch The Log

Defense Synergies 0 6

Bats
Minions The Log
Minions
Bats The Log
Battle Ram
Rage
Skeleton Army
The Log
Witch
The Log
The Log
Bats Minions Skeleton Army Witch Miner
Miner
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions The Log
Skeleton Army Bats Minions Witch The Log
Skeleton Army Witch Bats Minions
Skeleton Army Witch Bats Minions
Skeleton Army The Log
Skeleton Army The Log Bats Minions
Bats Minions Witch
The Log
Witch Minions Skeleton Army
Skeleton Army Miner
Bats Minions Skeleton Army Witch The Log
Minions Bats Witch
Skeleton Army Bats Minions Witch The Log
Skeleton Army Bats Minions Witch The Log
Skeleton Army
Skeleton Army The Log
Bats Minions Skeleton Army Witch
Bats Minions Skeleton Army Witch The Log
Witch The Log Bats Minions
Skeleton Army Bats Minions Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Witch
The Log Miner
Skeleton Army Bats Minions Witch The Log
Skeleton Army Bats The Log
Skeleton Army Witch
Bats Minions Witch
Skeleton Army Bats Minions Witch
Skeleton Army
Bats Minions Skeleton Army Witch The Log
Witch Skeleton Army
Bats Minions Witch
Skeleton Army The Log
Skeleton Army Witch
Skeleton Army Witch
Skeleton Army Witch Bats Minions The Log
Bats Minions Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log Miner
The Log Miner
The Log
The Log
Bats Minions Witch
Witch The Log
The Log
The Log Miner
Bats Minions
Miner The Log
The Log Miner
Minions
The Log
Witch The Log
The Log
Bats Minions
The Log
Witch The Log Miner
Minions The Log
The Log
The Log
The Log Witch
Witch
The Log Miner Witch
Witch The Log Miner
Miner The Log
Bats Witch
Bats Minions Witch
The Log Miner
The Log
Bats Minions Skeleton Army Witch
Witch
The Log
Miner
The Log
Bats Minions Witch The Log
Bats Witch
Witch The Log Miner

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