My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Great!

1 warnings Why?

Missing cards in your collection

Goblin Giant Royal Ghost

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Collector Three Musketeers P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarians P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Three Musketeers
Giant Snowball
Fire Spirit Minions Barbarians Three Musketeers
Zap
Fire Spirit Minions Three Musketeers
Barbarian Barrel
Fire Spirit Barbarians Three Musketeers
The Log
Fire Spirit Barbarians Three Musketeers
Earthquake
Barbarians Elixir Collector
Arrows
Fire Spirit Minions
Royal Delivery
Fire Spirit Minions Barbarians Three Musketeers P.E.K.K.A
Fireball
Minions Barbarians Elixir Collector Three Musketeers
Poison
Minions Barbarians Elixir Collector Three Musketeers
Lightning
Elixir Collector Three Musketeers
Rocket
Barbarians Elixir Collector Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Elixir Collector Poison P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Barbarians Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Minions Poison Barbarians Elixir Collector P.E.K.K.A Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Zap Minions Poison

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Zap Three Musketeers
Zap
P.E.K.K.A Fire Spirit Minions Three Musketeers Poison
Minions
Zap P.E.K.K.A
Barbarians
Elixir Collector
Three Musketeers
Fire Spirit Zap
Poison
P.E.K.K.A Zap
P.E.K.K.A
Fire Spirit Zap Poison Minions

Defense Synergies 0 8

Fire Spirit
Zap P.E.K.K.A
Zap
Fire Spirit Minions Barbarians Three Musketeers Poison P.E.K.K.A
Minions
Zap P.E.K.K.A
Barbarians
Zap
Elixir Collector
Three Musketeers
Zap
Poison
Zap
P.E.K.K.A
Fire Spirit Zap Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions
Barbarians P.E.K.K.A Zap Minions Three Musketeers
Barbarians Three Musketeers P.E.K.K.A Fire Spirit Minions
Barbarians Three Musketeers P.E.K.K.A Minions
Barbarians Poison P.E.K.K.A
Fire Spirit Zap Minions
Minions Three Musketeers Fire Spirit Zap Poison
Zap Barbarians Poison P.E.K.K.A
Barbarians Three Musketeers P.E.K.K.A Minions
Fire Spirit Barbarians
Minions Barbarians Poison Zap
Minions Three Musketeers Zap Poison
Barbarians P.E.K.K.A Fire Spirit Zap Minions Three Musketeers
Fire Spirit Three Musketeers Zap Minions Barbarians Poison P.E.K.K.A
Barbarians P.E.K.K.A Three Musketeers
Barbarians Zap Three Musketeers P.E.K.K.A
Barbarians Three Musketeers Minions Poison P.E.K.K.A
Fire Spirit Zap Minions Barbarians Three Musketeers
Zap Poison Fire Spirit Minions Barbarians
Barbarians P.E.K.K.A Three Musketeers
Fire Spirit Minions Barbarians Poison P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap P.E.K.K.A
Poison Zap
Barbarians P.E.K.K.A Zap Minions
P.E.K.K.A Zap Barbarians
Barbarians P.E.K.K.A Three Musketeers
Fire Spirit Poison Zap Minions Three Musketeers
P.E.K.K.A Minions Barbarians
P.E.K.K.A Barbarians
Zap P.E.K.K.A Minions Barbarians Poison
P.E.K.K.A Barbarians Three Musketeers
P.E.K.K.A Minions Barbarians
P.E.K.K.A Zap Barbarians Poison
Barbarians P.E.K.K.A Three Musketeers
Barbarians Three Musketeers
Barbarians Zap Minions Three Musketeers Poison P.E.K.K.A
Minions Poison Zap Barbarians P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison
Poison Zap
Poison
Barbarians Poison
Poison Fire Spirit Zap
Poison Fire Spirit Zap Minions
Fire Spirit Poison
Poison Fire Spirit Zap
Poison Zap
Fire Spirit Minions Three Musketeers Poison
Poison Zap
Poison Fire Spirit Zap
Poison Fire Spirit Three Musketeers
Minions Poison
Zap Poison
Zap Three Musketeers Poison
Three Musketeers Poison
Three Musketeers Poison
Minions
Fire Spirit Zap Three Musketeers Poison
Fire Spirit Zap Poison
Minions Poison
Poison
Zap Barbarians Poison
Zap Poison Fire Spirit
Poison Zap
Zap Poison
Poison Zap
Poison Fire Spirit Zap
Zap Minions Poison
Poison Zap
Zap Poison
P.E.K.K.A
Poison
Zap Fire Spirit Minions Barbarians
Poison Fire Spirit Zap Three Musketeers
Poison Three Musketeers
Zap Poison
Zap Poison
Three Musketeers P.E.K.K.A
Zap Minions Poison
Zap Poison
Poison Zap

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