My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Godly!

1 problems Why?

Missing cards in your collection

Goblin Giant Royal Ghost

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Giant Skeleton Army
Giant Snowball
Goblins Bomber Skeleton Army
Zap
Goblins Bomber Skeleton Army
Barbarian Barrel
Goblins Bomber Wizard Skeleton Army
The Log
Goblins Bomber Skeleton Army
Earthquake
Bomber Skeleton Army
Arrows
Goblins Bomber Skeleton Army
Royal Delivery
Goblins Bomber Wizard Skeleton Army
Fireball
Bomber Wizard Skeleton Army
Poison
Bomber Wizard Skeleton Army
Lightning
Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Arrows Fireball Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bomber Zap Arrows Skeleton Army Fireball Giant Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Bomber Zap Arrows

Attack Synergies 6 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap Giant
Bomber
Giant Zap
Zap
Arrows Fireball Giant Goblins Bomber
Arrows
Zap Fireball Giant
Fireball
Zap Arrows Giant
Giant
Bomber Zap Arrows Goblins Fireball Wizard
Wizard
Giant
Skeleton Army

Defense Synergies 1 8

Goblins
Bomber Zap Wizard
Bomber
Goblins Zap
Zap
Fireball Goblins Bomber Arrows Skeleton Army
Arrows
Zap Fireball
Fireball
Zap Arrows
Giant
Wizard
Goblins Skeleton Army
Skeleton Army
Zap Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Fireball Wizard
Skeleton Army Goblins Bomber Zap
Skeleton Army Goblins Bomber
Skeleton Army Goblins Bomber
Bomber Arrows Fireball Skeleton Army
Arrows Fireball Skeleton Army Goblins Bomber Zap
Zap Arrows Fireball Wizard
Zap Arrows Fireball
Goblins Skeleton Army
Skeleton Army Goblins Bomber
Goblins Skeleton Army Bomber Zap Arrows Fireball Wizard
Arrows Zap Fireball Wizard
Skeleton Army Bomber Zap Fireball Wizard
Bomber Fireball Wizard Skeleton Army Goblins Zap Arrows
Skeleton Army
Skeleton Army Zap Fireball
Wizard Goblins Bomber Arrows Fireball Skeleton Army
Arrows Fireball Goblins Bomber Zap Wizard Skeleton Army
Zap Arrows Wizard Bomber Fireball
Bomber Wizard Skeleton Army Goblins Arrows Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Goblins Zap Fireball
Fireball Bomber Zap Arrows Wizard
Skeleton Army Goblins Zap
Skeleton Army Zap Fireball
Skeleton Army
Arrows Fireball Wizard Zap
Skeleton Army Goblins Fireball
Skeleton Army
Zap Goblins Fireball Skeleton Army
Skeleton Army
Skeleton Army Zap Arrows Fireball
Skeleton Army Fireball Wizard
Wizard Bomber Fireball Skeleton Army
Skeleton Army Goblins Bomber Zap Fireball
Arrows Bomber Zap Fireball Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball Zap
Arrows Fireball
Arrows Fireball
Bomber Fireball Wizard Zap Arrows
Arrows Fireball Wizard Zap
Bomber Arrows Wizard
Arrows Fireball Zap Wizard
Arrows Fireball Zap Wizard
Goblins Fireball
Zap Arrows Fireball Wizard
Fireball Zap Arrows Wizard
Fireball
Arrows Fireball
Zap Arrows Fireball
Bomber Zap Arrows Fireball Wizard
Arrows Fireball Wizard
Arrows Fireball
Bomber
Bomber Zap Arrows Fireball Wizard
Bomber Zap Arrows Fireball Wizard
Fireball
Arrows Fireball Wizard
Zap Arrows Fireball
Zap Arrows Bomber Fireball Wizard
Arrows Fireball Zap Wizard
Fireball Zap Arrows Wizard
Fireball Zap Arrows
Zap Arrows Fireball Wizard
Zap Fireball Wizard
Fireball
Bomber Zap Arrows Fireball Wizard
Zap Arrows Fireball
Arrows Fireball Wizard
Zap Fireball Skeleton Army
Fireball Zap Arrows Wizard
Arrows Fireball
Fireball Wizard
Arrows Bomber Zap Fireball Wizard
Zap Arrows Fireball
Zap Fireball
Zap Fireball
Zap Fireball

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