My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Godly!

2 warnings Why?

Missing cards in your collection

Goblin Giant Royal Ghost

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Balloon Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Goblin Gang Elite Barbarians Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Balloon
Giant Snowball
Fire Spirit Goblin Gang Balloon
Zap
Fire Spirit Goblin Gang Inferno Tower Balloon
Barbarian Barrel
Fire Spirit Knight Goblin Gang Elite Barbarians Inferno Tower Electro Wizard
The Log
Fire Spirit Goblin Gang Elite Barbarians
Earthquake
Goblin Gang Inferno Tower
Arrows
Fire Spirit Goblin Gang
Royal Delivery
Fire Spirit Knight Goblin Gang Elite Barbarians Balloon Electro Wizard
Fireball
Goblin Gang Elite Barbarians Inferno Tower Balloon Electro Wizard
Poison
Goblin Gang Inferno Tower Balloon Electro Wizard
Lightning
Knight Elite Barbarians Inferno Tower Balloon Electro Wizard
Rocket
Elite Barbarians Inferno Tower Balloon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Knight Goblin Gang Electro Wizard Inferno Tower Balloon Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Knight Goblin Gang

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Knight Elite Barbarians Balloon
Zap
Elite Barbarians Balloon Electro Wizard Fire Spirit Knight
Knight
Goblin Gang Balloon Fire Spirit Zap Elite Barbarians Electro Wizard
Goblin Gang
Knight Balloon
Elite Barbarians
Zap Fire Spirit Knight
Inferno Tower
Balloon
Zap Knight Fire Spirit Goblin Gang Electro Wizard
Electro Wizard
Zap Knight Balloon

Defense Synergies 7 8

Fire Spirit
Knight Zap Inferno Tower Electro Wizard
Zap
Electro Wizard Fire Spirit Knight Goblin Gang Elite Barbarians Inferno Tower
Knight
Fire Spirit Goblin Gang Inferno Tower Electro Wizard Zap
Goblin Gang
Knight Inferno Tower Zap Electro Wizard
Elite Barbarians
Zap
Inferno Tower
Knight Goblin Gang Electro Wizard Fire Spirit Zap
Balloon
Electro Wizard
Zap Knight Inferno Tower Fire Spirit Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Inferno Tower Electro Wizard
Elite Barbarians Inferno Tower Zap Knight Goblin Gang Electro Wizard
Goblin Gang Inferno Tower Fire Spirit Knight Elite Barbarians Electro Wizard
Elite Barbarians Inferno Tower Knight Goblin Gang Electro Wizard
Elite Barbarians
Goblin Gang Fire Spirit Zap Electro Wizard
Inferno Tower Electro Wizard Fire Spirit Zap Goblin Gang
Zap Inferno Tower Electro Wizard
Inferno Tower Goblin Gang Elite Barbarians
Knight Goblin Gang Elite Barbarians Fire Spirit Inferno Tower Electro Wizard
Goblin Gang Electro Wizard Zap Knight
Inferno Tower Zap Goblin Gang Electro Wizard
Inferno Tower Fire Spirit Zap Knight Goblin Gang Elite Barbarians Electro Wizard
Fire Spirit Zap Goblin Gang Electro Wizard
Elite Barbarians Inferno Tower Knight Goblin Gang Electro Wizard
Inferno Tower Zap Goblin Gang Elite Barbarians Electro Wizard
Knight Goblin Gang Elite Barbarians Inferno Tower Electro Wizard
Fire Spirit Zap Knight Goblin Gang Elite Barbarians Electro Wizard
Zap Fire Spirit Knight Electro Wizard
Elite Barbarians Inferno Tower Electro Wizard
Goblin Gang Fire Spirit Knight Elite Barbarians Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zap Elite Barbarians Inferno Tower Electro Wizard
Electro Wizard Zap Knight Goblin Gang Elite Barbarians
Goblin Gang Zap Knight Elite Barbarians Inferno Tower Electro Wizard
Goblin Gang Zap Knight Elite Barbarians Inferno Tower Electro Wizard
Inferno Tower Knight Goblin Gang Elite Barbarians
Fire Spirit Zap Goblin Gang Electro Wizard
Goblin Gang Knight Elite Barbarians Inferno Tower Electro Wizard
Inferno Tower Knight Elite Barbarians
Zap Electro Wizard Knight Elite Barbarians Inferno Tower
Inferno Tower Goblin Gang
Knight Elite Barbarians Inferno Tower
Zap Elite Barbarians Electro Wizard
Elite Barbarians Knight Goblin Gang Inferno Tower
Goblin Gang Elite Barbarians Inferno Tower Electro Wizard Zap Knight
Zap Elite Barbarians Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Zap Electro Wizard
Knight
Fire Spirit Zap
Fire Spirit Zap
Fire Spirit
Fire Spirit Zap
Zap
Fire Spirit Goblin Gang Elite Barbarians Electro Wizard
Zap Knight Electro Wizard
Fire Spirit Zap
Fire Spirit Knight Elite Barbarians
Zap Elite Barbarians
Zap
Fire Spirit Zap Electro Wizard
Fire Spirit Zap
Zap
Zap Fire Spirit
Zap Electro Wizard
Zap
Zap
Elite Barbarians Fire Spirit Zap Electro Wizard
Zap Electro Wizard
Elite Barbarians
Zap
Zap Electro Wizard
Zap Electro Wizard Fire Spirit Goblin Gang
Fire Spirit Zap Electro Wizard
Knight Goblin Gang Electro Wizard
Zap
Zap
Elite Barbarians
Zap Goblin Gang Elite Barbarians Electro Wizard
Zap Electro Wizard
Zap Electro Wizard

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