My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 problems 1 warnings Why?

Missing cards in your collection

Goblin Giant

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Furnace Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Hog Rider Goblin Barrel Skeleton Army
Giant Snowball
Goblin Gang Hog Rider Furnace Goblin Barrel Skeleton Army
Zap
Goblin Gang Furnace Goblin Barrel Skeleton Army
Barbarian Barrel
Goblin Gang Elite Barbarians Furnace Goblin Barrel Skeleton Army Ice Wizard
The Log
Goblin Gang Elite Barbarians Hog Rider Furnace Goblin Barrel Skeleton Army
Earthquake
Goblin Gang Hog Rider Furnace Goblin Barrel Skeleton Army
Arrows
Goblin Gang Furnace Goblin Barrel Skeleton Army
Royal Delivery
Goblin Gang Elite Barbarians Hog Rider Goblin Barrel Skeleton Army Ice Wizard
Fireball
Goblin Gang Elite Barbarians Hog Rider Furnace Goblin Barrel Skeleton Army Ice Wizard
Poison
Goblin Gang Furnace Skeleton Army Ice Wizard
Lightning
Elite Barbarians Furnace Ice Wizard
Rocket
Elite Barbarians Hog Rider Furnace

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Furnace Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Furnace Goblin Barrel Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Goblin Barrel Skeleton Army Ice Wizard Hog Rider Furnace Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Goblin Gang Goblin Barrel Skeleton Army

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Hog Rider Furnace Ice Wizard
Goblin Gang
Hog Rider Goblin Barrel
Elite Barbarians
Zap Hog Rider Furnace
Hog Rider
Zap Goblin Gang Elite Barbarians Furnace Goblin Barrel
Furnace
Zap Elite Barbarians Hog Rider Goblin Barrel
Goblin Barrel
Goblin Gang Hog Rider Furnace Skeleton Army Ice Wizard
Skeleton Army
Goblin Barrel
Ice Wizard
Zap Goblin Barrel

Defense Synergies 0 11

Zap
Goblin Gang Elite Barbarians Furnace Skeleton Army Ice Wizard
Goblin Gang
Zap Furnace Skeleton Army Ice Wizard
Elite Barbarians
Zap
Hog Rider
Furnace
Zap Goblin Gang Skeleton Army Ice Wizard
Goblin Barrel
Skeleton Army
Zap Goblin Gang Furnace Ice Wizard
Ice Wizard
Zap Goblin Gang Furnace Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap
Elite Barbarians Skeleton Army Zap Goblin Gang Furnace Ice Wizard
Goblin Gang Furnace Skeleton Army Elite Barbarians Ice Wizard
Elite Barbarians Skeleton Army Goblin Gang Furnace Ice Wizard
Elite Barbarians Skeleton Army
Goblin Gang Skeleton Army Zap Furnace Ice Wizard
Furnace Zap Goblin Gang Ice Wizard
Zap
Goblin Gang Elite Barbarians Furnace Skeleton Army Ice Wizard
Goblin Gang Elite Barbarians Skeleton Army Ice Wizard
Goblin Gang Skeleton Army Ice Wizard Zap Furnace
Zap Goblin Gang Furnace Ice Wizard
Furnace Skeleton Army Zap Goblin Gang Elite Barbarians Ice Wizard
Skeleton Army Zap Goblin Gang Furnace
Elite Barbarians Skeleton Army Goblin Gang Furnace
Skeleton Army Zap Goblin Gang Elite Barbarians Furnace
Goblin Gang Elite Barbarians Furnace Skeleton Army
Zap Goblin Gang Elite Barbarians Furnace Skeleton Army Ice Wizard
Zap Furnace Ice Wizard
Elite Barbarians
Goblin Gang Skeleton Army Elite Barbarians Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Zap Elite Barbarians Furnace
Zap Goblin Gang Elite Barbarians
Goblin Gang Skeleton Army Zap Elite Barbarians Furnace
Goblin Gang Skeleton Army Zap Elite Barbarians
Goblin Gang Elite Barbarians Skeleton Army
Furnace Zap Goblin Gang Ice Wizard
Goblin Gang Skeleton Army Elite Barbarians Furnace Ice Wizard
Elite Barbarians Skeleton Army
Zap Elite Barbarians Skeleton Army
Goblin Gang Skeleton Army
Elite Barbarians
Skeleton Army Zap Elite Barbarians
Elite Barbarians Skeleton Army Goblin Gang
Furnace Skeleton Army
Goblin Gang Elite Barbarians Skeleton Army Zap Furnace
Zap Elite Barbarians Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Ice Wizard
Zap Furnace
Zap Furnace Ice Wizard
Furnace
Zap Ice Wizard
Zap
Goblin Gang Elite Barbarians
Zap
Zap
Elite Barbarians
Zap Elite Barbarians Furnace
Zap Furnace
Furnace
Zap
Zap
Zap
Zap Furnace Ice Wizard
Zap Ice Wizard
Zap
Zap
Elite Barbarians Zap Furnace Ice Wizard
Zap
Elite Barbarians
Zap
Zap
Zap Goblin Gang Skeleton Army
Zap Ice Wizard
Goblin Gang
Zap
Zap
Elite Barbarians
Zap Goblin Gang Elite Barbarians
Zap
Zap

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