My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Missing cards in your collection

Goblin Giant

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Furnace Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Furnace Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Hog Rider Inferno Dragon
Giant Snowball
Bats Hog Rider Furnace Inferno Dragon
Zap
Bats Furnace Inferno Dragon
Barbarian Barrel
Elite Barbarians Furnace Wizard
The Log
Elite Barbarians Hog Rider Furnace
Earthquake
Hog Rider Furnace
Arrows
Bats Furnace
Royal Delivery
Bats Elite Barbarians Hog Rider Wizard Inferno Dragon
Fireball
Elite Barbarians Hog Rider Furnace Wizard Inferno Dragon
Poison
Bats Furnace Wizard
Lightning
Elite Barbarians Furnace Wizard Inferno Dragon
Rocket
Elite Barbarians Hog Rider Furnace Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Furnace Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Furnace Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Fireball Hog Rider Furnace Inferno Dragon Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Zap Fireball Hog Rider

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Zap Elite Barbarians Inferno Dragon
Zap
Elite Barbarians Fireball Hog Rider Bats Furnace
Elite Barbarians
Zap Bats Fireball Hog Rider Furnace Wizard
Fireball
Zap Hog Rider Elite Barbarians
Hog Rider
Bats Zap Fireball Elite Barbarians Furnace Wizard
Furnace
Zap Elite Barbarians Hog Rider
Wizard
Elite Barbarians Hog Rider
Inferno Dragon
Bats

Defense Synergies 1 6

Bats
Zap Inferno Dragon
Zap
Fireball Bats Elite Barbarians Furnace Inferno Dragon
Elite Barbarians
Zap Wizard
Fireball
Zap
Hog Rider
Furnace
Zap
Wizard
Elite Barbarians
Inferno Dragon
Bats Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Wizard
Elite Barbarians Inferno Dragon Bats Zap Furnace
Furnace Bats Elite Barbarians Inferno Dragon
Elite Barbarians Inferno Dragon Bats Furnace
Elite Barbarians Fireball
Fireball Bats Zap Furnace
Bats Furnace Inferno Dragon Zap Fireball Wizard
Zap Fireball
Inferno Dragon Elite Barbarians Furnace
Elite Barbarians
Bats Zap Fireball Furnace Wizard
Inferno Dragon Bats Zap Fireball Furnace Wizard
Furnace Bats Zap Elite Barbarians Fireball Wizard
Fireball Wizard Bats Zap Furnace
Elite Barbarians Inferno Dragon Furnace
Zap Elite Barbarians Fireball Furnace Inferno Dragon
Wizard Bats Elite Barbarians Fireball Furnace
Fireball Bats Zap Elite Barbarians Furnace Wizard
Zap Furnace Wizard Bats Fireball Inferno Dragon
Elite Barbarians Inferno Dragon
Wizard Bats Elite Barbarians Fireball Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Fireball Furnace
Fireball Zap Elite Barbarians Wizard Inferno Dragon
Bats Zap Elite Barbarians Furnace
Bats Zap Elite Barbarians Fireball
Elite Barbarians Inferno Dragon
Fireball Furnace Wizard Bats Zap
Bats Elite Barbarians Fireball Furnace
Elite Barbarians Inferno Dragon
Zap Bats Elite Barbarians Fireball Inferno Dragon
Inferno Dragon
Inferno Dragon Bats Elite Barbarians
Zap Elite Barbarians Fireball
Elite Barbarians Fireball Wizard
Wizard Fireball Furnace
Elite Barbarians Bats Zap Fireball Furnace Inferno Dragon
Bats Zap Elite Barbarians Fireball Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap
Fireball
Fireball
Fireball Wizard Zap Furnace
Fireball Wizard Bats Zap Furnace
Furnace Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Bats Elite Barbarians Fireball
Zap Fireball Wizard
Fireball Zap Wizard
Elite Barbarians Fireball
Fireball
Zap Elite Barbarians Fireball Furnace
Zap Fireball Furnace Wizard
Fireball Furnace Wizard
Fireball
Bats
Zap Fireball Wizard
Zap Fireball Wizard
Fireball
Fireball Wizard
Zap Fireball
Zap Fireball Furnace Wizard
Inferno Dragon
Fireball Zap Wizard
Fireball Zap Wizard
Fireball Zap
Elite Barbarians Bats Zap Fireball Furnace Wizard
Zap Bats Fireball Wizard
Elite Barbarians Fireball
Zap Fireball Wizard
Zap Fireball
Fireball Wizard
Zap Bats Fireball
Fireball Zap Wizard
Fireball
Fireball Wizard
Zap Fireball Wizard
Zap Fireball
Elite Barbarians
Zap Bats Elite Barbarians Fireball
Bats Zap Fireball
Zap Fireball

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