My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Missing cards in your collection

Goblin Giant

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Mega Minion Furnace Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Furnace Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Inferno Dragon
Giant Snowball
Goblin Gang Mega Minion Furnace Inferno Dragon
Zap
Goblin Gang Furnace Inferno Dragon
Barbarian Barrel
Goblin Gang Elite Barbarians Furnace
The Log
Goblin Gang Elite Barbarians Furnace
Earthquake
Goblin Gang Furnace
Arrows
Goblin Gang Furnace
Royal Delivery
Goblin Gang Elite Barbarians Mega Minion Inferno Dragon
Fireball
Goblin Gang Elite Barbarians Mega Minion Furnace Inferno Dragon
Poison
Goblin Gang Mega Minion Furnace
Lightning
Elite Barbarians Mega Minion Furnace Inferno Dragon
Rocket
Elite Barbarians Furnace Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Furnace Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Goblin Gang Mega Minion Furnace Inferno Dragon Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Goblin Gang Mega Minion

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Elite Barbarians Mega Minion Furnace Mega Knight
Arrows
Zap Elite Barbarians Mega Minion Mega Knight
Goblin Gang
Elite Barbarians
Zap Arrows Furnace Mega Knight
Mega Minion
Zap Arrows Furnace Mega Knight
Furnace
Zap Elite Barbarians Mega Minion
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Zap Arrows Elite Barbarians Mega Minion

Defense Synergies 3 14

Zap
Mega Minion Mega Knight Arrows Goblin Gang Elite Barbarians Furnace Inferno Dragon
Arrows
Mega Knight Zap Mega Minion Furnace
Goblin Gang
Zap Furnace Inferno Dragon
Elite Barbarians
Zap Mega Minion Mega Knight
Mega Minion
Zap Arrows Elite Barbarians Furnace Mega Knight
Furnace
Zap Arrows Goblin Gang Mega Minion
Inferno Dragon
Zap Goblin Gang Mega Knight
Mega Knight
Zap Arrows Elite Barbarians Mega Minion Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion
Elite Barbarians Inferno Dragon Zap Goblin Gang Mega Minion Furnace Mega Knight
Goblin Gang Furnace Mega Knight Elite Barbarians Mega Minion Inferno Dragon
Elite Barbarians Inferno Dragon Goblin Gang Mega Minion Furnace Mega Knight
Arrows Elite Barbarians Mega Knight
Arrows Goblin Gang Zap Mega Minion Furnace Mega Knight
Mega Minion Furnace Inferno Dragon Zap Arrows Goblin Gang
Zap Arrows Mega Knight
Inferno Dragon Goblin Gang Elite Barbarians Furnace
Goblin Gang Elite Barbarians Mega Knight
Goblin Gang Zap Arrows Mega Minion Furnace Mega Knight
Arrows Mega Minion Inferno Dragon Zap Goblin Gang Furnace
Furnace Mega Knight Zap Goblin Gang Elite Barbarians
Mega Knight Zap Arrows Goblin Gang Mega Minion Furnace
Elite Barbarians Inferno Dragon Goblin Gang Furnace Mega Knight
Zap Goblin Gang Elite Barbarians Furnace Inferno Dragon Mega Knight
Mega Knight Arrows Goblin Gang Elite Barbarians Furnace
Arrows Mega Knight Zap Goblin Gang Elite Barbarians Mega Minion Furnace
Zap Arrows Furnace Mega Minion Inferno Dragon Mega Knight
Elite Barbarians Inferno Dragon
Goblin Gang Mega Knight Arrows Elite Barbarians Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Zap Elite Barbarians Furnace
Zap Arrows Goblin Gang Elite Barbarians Mega Minion Inferno Dragon Mega Knight
Goblin Gang Mega Knight Zap Elite Barbarians Furnace
Goblin Gang Mega Knight Zap Elite Barbarians
Goblin Gang Elite Barbarians Inferno Dragon Mega Knight
Arrows Furnace Zap Goblin Gang
Goblin Gang Elite Barbarians Mega Minion Furnace
Mega Knight Elite Barbarians Inferno Dragon
Zap Mega Knight Elite Barbarians Mega Minion Inferno Dragon
Goblin Gang Mega Minion Inferno Dragon
Inferno Dragon Mega Knight Elite Barbarians Mega Minion
Mega Knight Zap Arrows Elite Barbarians
Elite Barbarians Mega Knight Goblin Gang
Furnace Mega Knight
Goblin Gang Elite Barbarians Zap Mega Minion Furnace Inferno Dragon
Arrows Mega Knight Zap Elite Barbarians Mega Minion Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap
Arrows
Arrows
Zap Arrows Furnace Mega Knight
Arrows Zap Mega Minion Furnace
Arrows Furnace
Arrows Zap
Arrows Zap
Goblin Gang Elite Barbarians
Zap Arrows
Zap Arrows
Elite Barbarians
Arrows
Zap Arrows Elite Barbarians Furnace
Zap Arrows Furnace
Arrows Furnace Mega Knight
Arrows
Zap Arrows Mega Minion Mega Knight
Zap Arrows Mega Knight
Mega Knight
Arrows
Zap Arrows
Zap Arrows Furnace Mega Knight
Mega Minion Inferno Dragon
Arrows Zap
Zap Arrows Mega Knight
Zap Arrows
Elite Barbarians Zap Arrows Furnace
Zap Mega Minion
Elite Barbarians Mega Minion
Zap Arrows Mega Knight
Zap Arrows
Mega Knight
Arrows
Zap Goblin Gang
Zap Arrows Mega Minion
Arrows
Goblin Gang Mega Minion Mega Knight
Arrows Zap
Zap Arrows
Elite Barbarians Mega Minion Mega Knight
Zap Goblin Gang Elite Barbarians
Zap
Zap Mega Knight

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