My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

Why?

Missing cards in your collection

Goblin Giant

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Dark Prince Prince Ice Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Dark Prince Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Dark Prince Prince
Giant Snowball
Zap
Inferno Tower Dark Prince Prince
Barbarian Barrel
Inferno Tower Dark Prince Ice Wizard Electro Wizard
The Log
Dark Prince Prince
Earthquake
Inferno Tower
Arrows
Royal Delivery
Dark Prince Prince Ice Wizard Electro Wizard
Fireball
Inferno Tower Ice Wizard Electro Wizard
Poison
Inferno Tower Ice Wizard Electro Wizard
Lightning
Inferno Tower Dark Prince Prince Ice Wizard Electro Wizard
Rocket
Inferno Tower Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Dark Prince Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Dark Prince Prince Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Wizard Dark Prince Electro Wizard Giant Inferno Tower Prince Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Ice Wizard Dark Prince Electro Wizard

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Prince Electro Wizard Dark Prince Ice Wizard
Giant
Zap Dark Prince Prince Lightning Ice Wizard Electro Wizard
Inferno Tower
Dark Prince
Giant Prince Zap Lightning Ice Wizard Electro Wizard
Prince
Zap Giant Dark Prince Lightning Ice Wizard Electro Wizard
Lightning
Giant Dark Prince Prince
Ice Wizard
Zap Giant Dark Prince Prince
Electro Wizard
Zap Giant Dark Prince Prince

Defense Synergies 2 12

Zap
Electro Wizard Inferno Tower Dark Prince Prince Ice Wizard
Giant
Inferno Tower
Electro Wizard Zap Dark Prince Prince Ice Wizard
Dark Prince
Zap Inferno Tower Prince Ice Wizard Electro Wizard
Prince
Zap Inferno Tower Dark Prince Ice Wizard Electro Wizard
Lightning
Ice Wizard
Zap Inferno Tower Dark Prince Prince
Electro Wizard
Zap Inferno Tower Dark Prince Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Inferno Tower Electro Wizard
Inferno Tower Zap Dark Prince Prince Ice Wizard Electro Wizard
Inferno Tower Prince Dark Prince Lightning Ice Wizard Electro Wizard
Inferno Tower Prince Dark Prince Ice Wizard Electro Wizard
Lightning Dark Prince Prince
Zap Dark Prince Ice Wizard Electro Wizard
Inferno Tower Lightning Electro Wizard Zap Ice Wizard
Lightning Zap Inferno Tower Electro Wizard
Inferno Tower Prince Ice Wizard
Inferno Tower Dark Prince Prince Ice Wizard Electro Wizard
Ice Wizard Electro Wizard Zap Dark Prince
Inferno Tower Zap Ice Wizard Electro Wizard
Inferno Tower Prince Zap Dark Prince Lightning Ice Wizard Electro Wizard
Zap Dark Prince Prince Electro Wizard
Inferno Tower Prince Electro Wizard
Inferno Tower Zap Prince Lightning Electro Wizard
Inferno Tower Dark Prince Prince Electro Wizard
Zap Dark Prince Prince Ice Wizard Electro Wizard
Zap Dark Prince Ice Wizard Electro Wizard
Inferno Tower Prince Electro Wizard
Dark Prince Prince Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Inferno Tower Dark Prince Prince Electro Wizard
Electro Wizard Zap Prince Lightning
Zap Inferno Tower Dark Prince Prince Lightning Electro Wizard
Dark Prince Prince Lightning Zap Inferno Tower Electro Wizard
Inferno Tower Dark Prince Prince
Zap Ice Wizard Electro Wizard
Dark Prince Prince Inferno Tower Lightning Ice Wizard Electro Wizard
Inferno Tower Dark Prince Prince
Zap Lightning Electro Wizard Inferno Tower Dark Prince Prince
Inferno Tower
Inferno Tower Dark Prince Prince
Lightning Zap Dark Prince Prince Electro Wizard
Dark Prince Prince Lightning Inferno Tower
Inferno Tower Electro Wizard Zap Dark Prince Prince Lightning
Zap Inferno Tower Dark Prince Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning
Zap Ice Wizard Electro Wizard
Lightning
Lightning Dark Prince Prince
Zap Dark Prince
Zap Ice Wizard
Zap Lightning Ice Wizard
Zap Lightning
Lightning Prince Electro Wizard
Lightning Zap Dark Prince Prince Electro Wizard
Lightning Zap
Lightning
Lightning
Lightning Zap Prince
Lightning Zap
Lightning
Lightning
Lightning
Lightning Zap Dark Prince Prince Electro Wizard
Lightning Zap
Lightning Prince
Lightning
Prince Lightning
Lightning Zap
Zap Dark Prince Ice Wizard
Zap Lightning Ice Wizard Electro Wizard
Lightning Zap Prince
Lightning Zap
Lightning Zap Ice Wizard Electro Wizard
Zap Lightning Electro Wizard
Lightning
Lightning Zap
Zap Lightning Electro Wizard
Prince
Lightning
Zap Lightning Electro Wizard Dark Prince Prince
Lightning Zap Ice Wizard Electro Wizard
Lightning Dark Prince Prince Electro Wizard
Zap Lightning
Lightning Zap
Dark Prince Prince
Zap Lightning Electro Wizard
Zap Lightning Electro Wizard
Lightning Zap Dark Prince Prince Electro Wizard

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