My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Missing cards in your collection

Goblin Giant

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight P.E.K.K.A Princess Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight P.E.K.K.A Princess Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Skeleton Army Bandit
Giant Snowball
Bats Minions Skeleton Army Princess
Zap
Bats Minions Skeleton Army Princess Bandit
Barbarian Barrel
Knight Skeleton Army Princess Bandit
The Log
Skeleton Army Princess Bandit
Earthquake
Skeleton Army
Arrows
Bats Minions Skeleton Army Princess
Royal Delivery
Bats Knight Minions Skeleton Army P.E.K.K.A Princess Bandit
Fireball
Minions Skeleton Army Princess Bandit
Poison
Bats Minions Skeleton Army Princess
Lightning
Knight Bandit
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Skeleton Army P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Knight Minions Skeleton Army Princess Bandit P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Knight Minions

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Zap Minions P.E.K.K.A Bandit
Zap
P.E.K.K.A Bats Knight Minions Princess Bandit
Knight
Bats Minions Princess Zap
Minions
Knight Bats Zap P.E.K.K.A Bandit
Skeleton Army
P.E.K.K.A
Zap Bats Minions Princess
Princess
Knight Zap P.E.K.K.A
Bandit
Bats Zap Minions

Defense Synergies 3 17

Bats
Knight Zap Minions P.E.K.K.A Bandit
Zap
Bats Knight Minions Skeleton Army P.E.K.K.A Princess Bandit
Knight
Bats Minions Princess Zap Skeleton Army
Minions
Knight Bats Zap P.E.K.K.A Bandit
Skeleton Army
Zap Knight Princess Bandit
P.E.K.K.A
Bats Zap Minions Princess
Princess
Knight Zap Skeleton Army P.E.K.K.A Bandit
Bandit
Bats Zap Minions Skeleton Army Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minions
Skeleton Army P.E.K.K.A Bats Zap Knight Minions Bandit
Skeleton Army P.E.K.K.A Bats Knight Minions Bandit
Skeleton Army P.E.K.K.A Bats Knight Minions Bandit
Skeleton Army P.E.K.K.A Princess
Skeleton Army Bats Zap Minions Bandit
Bats Minions Zap Princess
Zap P.E.K.K.A Bandit
P.E.K.K.A Minions Skeleton Army Princess
Knight Skeleton Army Bandit
Bats Minions Skeleton Army Zap Knight Princess Bandit
Minions Bats Zap Princess
Skeleton Army P.E.K.K.A Bats Zap Knight Minions Bandit
Skeleton Army Bats Zap Minions P.E.K.K.A Princess
Skeleton Army P.E.K.K.A Knight Bandit
Skeleton Army Zap P.E.K.K.A Bandit
Bats Knight Minions Skeleton Army P.E.K.K.A
Bats Zap Knight Minions Skeleton Army Bandit
Zap Bats Knight Minions Princess Bandit
P.E.K.K.A
Skeleton Army Bats Knight Minions P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Zap P.E.K.K.A Bandit
Bandit Zap Knight
Skeleton Army P.E.K.K.A Bandit Bats Zap Knight Minions
Skeleton Army P.E.K.K.A Bats Zap Knight Bandit
P.E.K.K.A Knight Skeleton Army Bandit
Bats Zap Minions Princess
Skeleton Army P.E.K.K.A Bats Knight Minions Bandit
P.E.K.K.A Knight Skeleton Army
Zap P.E.K.K.A Bats Knight Minions Skeleton Army Bandit
P.E.K.K.A Skeleton Army
P.E.K.K.A Bats Knight Minions
Skeleton Army P.E.K.K.A Zap
Skeleton Army P.E.K.K.A Knight Bandit
Skeleton Army Princess
Skeleton Army Bats Zap Knight Minions P.E.K.K.A
Bats Minions Zap P.E.K.K.A Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight Bandit
Zap Princess Bandit
Bandit
Knight
Zap
Bats Zap Minions Princess
Princess
Zap Princess
Zap Bandit
Bats Minions
Zap Knight Princess Bandit
Zap Princess
Knight Princess Bandit
Minions Princess Bandit
Princess Zap
Zap Princess Bandit
Princess Bandit
Bats Minions
Zap Princess Bandit
Zap Princess
Minions
Princess
Zap
Zap Princess
Zap Princess Bandit
Zap Princess Bandit
Zap Bandit
Bats Zap Princess
Zap Bats Minions
Zap Bandit
Zap Princess
P.E.K.K.A
Princess
Zap Bats Minions Skeleton Army Princess Bandit
Zap Princess
Knight Princess
Zap Princess
Zap
P.E.K.K.A
Zap Bats Minions Princess
Bats Zap Princess
Zap Princess Bandit

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