My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Mediocre

1 problems Why?

Missing cards in your collection

Goblin Giant

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Valkyrie Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Hog Rider Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Hog Rider Bandit
Giant Snowball
Bomber Goblin Gang Hog Rider
Zap
Bomber Goblin Gang Bandit
Barbarian Barrel
Bomber Goblin Gang Valkyrie Bandit Electro Wizard
The Log
Bomber Goblin Gang Hog Rider Bandit
Earthquake
Bomber Goblin Gang Hog Rider
Arrows
Bomber Goblin Gang
Royal Delivery
Bomber Goblin Gang Valkyrie Hog Rider Bandit Electro Wizard
Fireball
Bomber Goblin Gang Hog Rider Bandit Electro Wizard
Poison
Bomber Goblin Gang Electro Wizard
Lightning
Valkyrie Bandit Electro Wizard
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Goblin Gang Bandit Fireball Valkyrie Hog Rider Electro Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Goblin Gang Bandit

Attack Synergies 6 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Valkyrie Hog Rider Bandit
Zap
Fireball Hog Rider Electro Wizard Bomber Valkyrie Bandit
Goblin Gang
Hog Rider Valkyrie Bandit
Fireball
Zap Hog Rider Electro Wizard
Valkyrie
Hog Rider Bomber Zap Goblin Gang Bandit Electro Wizard
Hog Rider
Zap Goblin Gang Fireball Valkyrie Bomber Bandit Electro Wizard
Bandit
Bomber Zap Goblin Gang Valkyrie Hog Rider Electro Wizard
Electro Wizard
Zap Fireball Valkyrie Hog Rider Bandit

Defense Synergies 2 16

Bomber
Zap Valkyrie Bandit Electro Wizard
Zap
Fireball Electro Wizard Bomber Goblin Gang Valkyrie Bandit
Goblin Gang
Zap Valkyrie Bandit Electro Wizard
Fireball
Zap Valkyrie Bandit Electro Wizard
Valkyrie
Bomber Zap Goblin Gang Fireball Bandit Electro Wizard
Hog Rider
Bandit
Bomber Zap Goblin Gang Fireball Valkyrie Electro Wizard
Electro Wizard
Zap Bomber Goblin Gang Fireball Valkyrie Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Fireball Valkyrie Electro Wizard
Bomber Zap Goblin Gang Valkyrie Bandit Electro Wizard
Goblin Gang Bomber Valkyrie Bandit Electro Wizard
Bomber Goblin Gang Valkyrie Bandit Electro Wizard
Bomber Fireball Valkyrie
Goblin Gang Fireball Bomber Zap Valkyrie Bandit Electro Wizard
Electro Wizard Zap Goblin Gang Fireball
Zap Fireball Valkyrie Bandit Electro Wizard
Goblin Gang
Goblin Gang Bomber Valkyrie Bandit Electro Wizard
Goblin Gang Valkyrie Electro Wizard Bomber Zap Fireball Bandit
Zap Goblin Gang Fireball Electro Wizard
Bomber Zap Goblin Gang Fireball Valkyrie Bandit Electro Wizard
Bomber Fireball Valkyrie Zap Goblin Gang Electro Wizard
Goblin Gang Bandit Electro Wizard
Zap Goblin Gang Fireball Bandit Electro Wizard
Bomber Goblin Gang Fireball Valkyrie Electro Wizard
Fireball Bomber Zap Goblin Gang Valkyrie Bandit Electro Wizard
Zap Valkyrie Bomber Fireball Bandit Electro Wizard
Electro Wizard
Bomber Goblin Gang Valkyrie Fireball Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Zap Fireball Bandit Electro Wizard
Fireball Bandit Electro Wizard Bomber Zap Goblin Gang Valkyrie
Goblin Gang Bandit Zap Valkyrie Electro Wizard
Goblin Gang Valkyrie Zap Fireball Bandit Electro Wizard
Goblin Gang Valkyrie Bandit
Fireball Zap Goblin Gang Electro Wizard
Goblin Gang Fireball Valkyrie Bandit Electro Wizard
Valkyrie
Zap Electro Wizard Fireball Valkyrie Bandit
Goblin Gang
Valkyrie
Zap Fireball Valkyrie Electro Wizard
Goblin Gang Fireball Valkyrie Bandit
Bomber Fireball Valkyrie
Goblin Gang Electro Wizard Bomber Zap Fireball Valkyrie
Valkyrie Bomber Zap Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Bandit
Fireball Zap Bandit Electro Wizard
Fireball Bandit
Fireball Valkyrie
Bomber Fireball Zap Valkyrie
Fireball Zap
Bomber
Fireball Zap
Fireball Zap Bandit
Goblin Gang Fireball Electro Wizard
Zap Fireball Valkyrie Bandit Electro Wizard
Fireball Zap
Fireball Bandit
Fireball Bandit
Zap Fireball
Bomber Zap Fireball Bandit
Fireball Bandit
Fireball
Bomber
Bomber Zap Fireball Bandit Electro Wizard
Bomber Zap Fireball Valkyrie
Fireball
Fireball
Zap Fireball
Zap Bomber Fireball Valkyrie
Fireball Zap Bandit Electro Wizard
Fireball Zap Bandit
Fireball Zap Bandit
Zap Fireball Electro Wizard
Zap Electro Wizard Fireball
Fireball
Bomber Zap Fireball Bandit
Zap Fireball Electro Wizard
Fireball
Zap Electro Wizard Goblin Gang Fireball Bandit
Fireball Zap Electro Wizard
Fireball
Fireball Goblin Gang Valkyrie Electro Wizard
Bomber Zap Fireball
Zap Fireball
Zap Goblin Gang Fireball Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball Bandit Electro Wizard

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