My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 4 warnings Why?

Missing cards in your collection

Goblin Giant

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

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AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Elite Barbarians Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Elite Barbarians
Giant Snowball
Goblin Gang Minion Horde Witch
Zap
Goblin Gang Minion Horde Witch
Barbarian Barrel
Goblin Gang Elite Barbarians Bomb Tower Wizard Witch
The Log
Goblin Gang Elite Barbarians Witch
Earthquake
Goblin Gang Bomb Tower Witch
Arrows
Goblin Gang Minion Horde Witch
Royal Delivery
Goblin Gang Minion Horde Elite Barbarians Wizard Witch
Fireball
Goblin Gang Minion Horde Elite Barbarians Bomb Tower Wizard Witch
Poison
Goblin Gang Minion Horde Bomb Tower Wizard Witch
Lightning
Elite Barbarians Bomb Tower Wizard Witch
Rocket
Minion Horde Elite Barbarians Bomb Tower Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Bomb Tower Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Fireball Bomb Tower Minion Horde Wizard Witch Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Goblin Gang Fireball Bomb Tower Minion Horde

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Minion Horde
Mega Knight
Elite Barbarians
Fireball Wizard Mega Knight
Fireball
Elite Barbarians Mega Knight
Bomb Tower
Wizard
Elite Barbarians Mega Knight
Witch
Mega Knight
Mega Knight
Minion Horde Elite Barbarians Fireball Wizard Witch

Defense Synergies 0 7

Goblin Gang
Bomb Tower
Minion Horde
Elite Barbarians
Wizard Mega Knight
Fireball
Bomb Tower Mega Knight
Bomb Tower
Goblin Gang Fireball
Wizard
Elite Barbarians Mega Knight
Witch
Mega Knight
Mega Knight
Elite Barbarians Fireball Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Fireball Wizard
Minion Horde Elite Barbarians Bomb Tower Goblin Gang Witch Mega Knight
Goblin Gang Minion Horde Bomb Tower Witch Mega Knight Elite Barbarians
Minion Horde Elite Barbarians Bomb Tower Witch Goblin Gang Mega Knight
Elite Barbarians Fireball Bomb Tower Mega Knight
Goblin Gang Fireball Bomb Tower Mega Knight
Minion Horde Goblin Gang Fireball Bomb Tower Wizard Witch
Fireball Bomb Tower Mega Knight
Minion Horde Witch Goblin Gang Elite Barbarians Bomb Tower
Goblin Gang Elite Barbarians Minion Horde Mega Knight
Goblin Gang Minion Horde Witch Fireball Bomb Tower Wizard Mega Knight
Minion Horde Goblin Gang Fireball Wizard Witch
Minion Horde Bomb Tower Mega Knight Goblin Gang Elite Barbarians Fireball Wizard Witch
Fireball Bomb Tower Wizard Mega Knight Goblin Gang Minion Horde Witch
Elite Barbarians Goblin Gang Minion Horde Bomb Tower Mega Knight
Minion Horde Bomb Tower Goblin Gang Elite Barbarians Fireball Mega Knight
Minion Horde Bomb Tower Wizard Mega Knight Goblin Gang Elite Barbarians Fireball Witch
Fireball Bomb Tower Mega Knight Goblin Gang Minion Horde Elite Barbarians Wizard Witch
Bomb Tower Wizard Witch Fireball Mega Knight
Elite Barbarians Bomb Tower
Goblin Gang Wizard Mega Knight Minion Horde Elite Barbarians Fireball Bomb Tower Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Elite Barbarians Fireball Witch
Fireball Goblin Gang Elite Barbarians Bomb Tower Wizard Mega Knight
Goblin Gang Mega Knight Minion Horde Elite Barbarians Bomb Tower Witch
Goblin Gang Mega Knight Minion Horde Elite Barbarians Fireball
Goblin Gang Minion Horde Elite Barbarians Witch Mega Knight
Fireball Wizard Goblin Gang Minion Horde Bomb Tower Witch
Goblin Gang Minion Horde Elite Barbarians Fireball Bomb Tower Witch
Mega Knight Minion Horde Elite Barbarians Bomb Tower
Minion Horde Mega Knight Elite Barbarians Fireball Bomb Tower Witch
Witch Goblin Gang Minion Horde
Mega Knight Minion Horde Elite Barbarians Bomb Tower Witch
Mega Knight Elite Barbarians Fireball
Elite Barbarians Mega Knight Goblin Gang Minion Horde Fireball Bomb Tower Wizard Witch
Wizard Minion Horde Fireball Bomb Tower Witch Mega Knight
Goblin Gang Elite Barbarians Witch Minion Horde Fireball Bomb Tower
Mega Knight Minion Horde Elite Barbarians Fireball Bomb Tower Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde
Fireball
Minion Horde Fireball
Fireball
Fireball Wizard Minion Horde Mega Knight
Fireball Wizard Minion Horde Witch
Minion Horde Wizard Witch
Fireball Wizard
Fireball Wizard
Goblin Gang Minion Horde Elite Barbarians Fireball
Minion Horde Fireball Wizard
Fireball Wizard
Elite Barbarians Fireball
Minion Horde Fireball
Elite Barbarians Fireball
Minion Horde Fireball Wizard Witch
Minion Horde Fireball Wizard Mega Knight
Fireball
Minion Horde
Fireball Wizard Mega Knight
Fireball Wizard Witch Mega Knight
Minion Horde Fireball Mega Knight
Fireball Wizard
Minion Horde Fireball
Fireball Wizard Witch Mega Knight
Minion Horde Witch
Fireball Wizard Witch
Fireball Wizard Witch Mega Knight
Fireball
Elite Barbarians Minion Horde Fireball Wizard Witch
Minion Horde Fireball Wizard Witch
Minion Horde Elite Barbarians Fireball
Minion Horde Fireball Wizard Mega Knight
Minion Horde Fireball
Minion Horde Mega Knight
Fireball Wizard
Minion Horde Goblin Gang Fireball Witch
Fireball Wizard Witch
Fireball
Fireball Goblin Gang Minion Horde Wizard Mega Knight
Fireball Wizard
Fireball
Minion Horde Elite Barbarians Mega Knight
Goblin Gang Minion Horde Elite Barbarians Fireball Witch
Fireball Witch
Fireball Witch Mega Knight

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