My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Missing cards in your collection

Goblin Giant

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Witch Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Rage The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant Skeleton
Giant Snowball
Bats Witch
Zap
Bats Witch
Barbarian Barrel
Valkyrie Witch Giant Skeleton
The Log
Witch Giant Skeleton
Earthquake
Witch
Arrows
Bats Witch
Royal Delivery
Bats Valkyrie Witch Giant Skeleton
Fireball
Witch
Poison
Bats Witch
Lightning
Valkyrie Witch
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Rage Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage The Log Arrows Fireball Valkyrie Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Rage The Log Arrows

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Giant Skeleton Rage
Arrows
Fireball Giant Skeleton
Fireball
Arrows The Log
Valkyrie
Bats Witch Giant Skeleton
Rage
Witch Bats Giant Skeleton
Witch
Rage Valkyrie Giant Skeleton
Giant Skeleton
Bats Arrows Valkyrie Rage Witch The Log
The Log
Fireball Giant Skeleton

Defense Synergies 1 12

Bats
Valkyrie Giant Skeleton The Log
Arrows
Fireball Valkyrie Giant Skeleton
Fireball
The Log Arrows Valkyrie
Valkyrie
Bats Arrows Fireball Witch The Log
Rage
Witch
Valkyrie Giant Skeleton The Log
Giant Skeleton
Bats Arrows Witch The Log
The Log
Fireball Bats Valkyrie Witch Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie The Log
Bats Valkyrie Witch The Log
Witch Bats Valkyrie Giant Skeleton
Witch Bats Valkyrie
Arrows Fireball Valkyrie Giant Skeleton The Log
Arrows Fireball The Log Bats Valkyrie
Bats Arrows Fireball Witch
Arrows Fireball Valkyrie Giant Skeleton The Log
Witch
Valkyrie Giant Skeleton
Bats Valkyrie Witch Arrows Fireball Giant Skeleton The Log
Arrows Bats Fireball Witch
Bats Fireball Valkyrie Witch Giant Skeleton The Log
Fireball Valkyrie Bats Arrows Witch The Log
Fireball The Log
Bats Arrows Fireball Valkyrie Witch
Arrows Fireball Bats Valkyrie Witch The Log
Arrows Valkyrie Witch The Log Bats Fireball Giant Skeleton
Valkyrie Bats Arrows Fireball Witch Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball Witch Giant Skeleton
Fireball Arrows Valkyrie The Log
Giant Skeleton Bats Valkyrie Witch The Log
Valkyrie Giant Skeleton Bats Fireball The Log
Giant Skeleton Valkyrie Witch
Arrows Fireball Bats Witch
Bats Fireball Valkyrie Witch Giant Skeleton
Giant Skeleton Valkyrie
Giant Skeleton Bats Fireball Valkyrie Witch The Log
Witch
Bats Valkyrie Witch Giant Skeleton
Arrows Fireball Valkyrie Giant Skeleton The Log
Giant Skeleton Fireball Valkyrie Witch
Fireball Valkyrie Witch
Witch Bats Fireball Valkyrie Giant Skeleton The Log
Bats Arrows Valkyrie Fireball Witch Giant Skeleton The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Valkyrie Giant Skeleton The Log
Arrows Fireball The Log
Arrows Fireball Giant Skeleton The Log
Arrows Fireball Valkyrie Giant Skeleton The Log
Fireball Arrows Valkyrie The Log
Arrows Fireball Bats Witch
Arrows Witch The Log
Arrows Fireball The Log
Arrows Fireball The Log
Bats Fireball
Arrows Fireball Valkyrie The Log
Fireball Arrows
Fireball The Log
Arrows Fireball
Arrows Fireball The Log
Arrows Fireball Witch The Log
Arrows Fireball The Log
Arrows Fireball
Bats
Arrows Fireball The Log
Arrows Fireball Valkyrie Witch The Log
Fireball Giant Skeleton The Log
Arrows Fireball
The Log
Arrows Fireball The Log
Arrows The Log Fireball Valkyrie Witch
Witch
Arrows Fireball The Log Witch
Fireball Arrows Witch The Log
Fireball Arrows The Log
Bats Arrows Fireball Witch
Bats Fireball Witch
Fireball
Arrows Fireball The Log
Arrows Fireball
Giant Skeleton
Arrows Fireball The Log
Bats Fireball Witch
Fireball Arrows Witch
Arrows The Log Fireball
Fireball Valkyrie
Arrows The Log Fireball
Arrows Fireball Giant Skeleton
Bats Fireball Witch Giant Skeleton The Log
Bats Fireball Witch
Fireball Witch Giant Skeleton The Log

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