My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

4 warnings Why?

Missing cards in your collection

Goblin Giant

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Skeleton Barrel Valkyrie Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Skeleton Barrel Valkyrie Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Giant
Giant Snowball
Skeleton Barrel
Zap
Skeleton Barrel Inferno Tower
Barbarian Barrel
Knight Skeleton Barrel Valkyrie Inferno Tower Wizard
The Log
Skeleton Barrel
Earthquake
Inferno Tower
Arrows
Skeleton Barrel
Royal Delivery
Knight Skeleton Barrel Valkyrie Wizard
Fireball
Skeleton Barrel Inferno Tower Wizard
Poison
Skeleton Barrel Inferno Tower Wizard
Lightning
Knight Valkyrie Inferno Tower Wizard
Rocket
Valkyrie Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Skeleton Barrel Valkyrie Inferno Tower Tornado

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Skeleton Barrel Tornado Valkyrie Giant Inferno Tower Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Skeleton Barrel Tornado

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant Knight Skeleton Barrel
Knight
Skeleton Barrel Arrows Wizard
Skeleton Barrel
Knight Arrows Valkyrie Giant Tornado
Valkyrie
Skeleton Barrel Giant Wizard Tornado
Giant
Arrows Skeleton Barrel Valkyrie Wizard Tornado
Inferno Tower
Wizard
Tornado Knight Valkyrie Giant
Tornado
Wizard Skeleton Barrel Valkyrie Giant

Defense Synergies 2 10

Arrows
Knight Valkyrie Inferno Tower Tornado
Knight
Inferno Tower Arrows Wizard Tornado
Skeleton Barrel
Valkyrie
Arrows Inferno Tower Wizard Tornado
Giant
Inferno Tower
Knight Arrows Valkyrie Tornado
Wizard
Tornado Knight Valkyrie
Tornado
Wizard Arrows Knight Valkyrie Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Skeleton Barrel Valkyrie Inferno Tower Wizard
Inferno Tower Knight Valkyrie
Inferno Tower Tornado Knight Valkyrie
Inferno Tower Knight Valkyrie
Arrows Valkyrie Tornado
Arrows Tornado Valkyrie
Inferno Tower Tornado Arrows Wizard
Arrows Skeleton Barrel Valkyrie Inferno Tower
Inferno Tower Tornado
Knight Tornado Valkyrie Inferno Tower
Valkyrie Arrows Knight Wizard Tornado
Arrows Inferno Tower Wizard Tornado
Inferno Tower Knight Valkyrie Wizard
Valkyrie Wizard Arrows Tornado
Inferno Tower Knight
Inferno Tower Tornado
Wizard Arrows Knight Valkyrie Inferno Tower Tornado
Arrows Knight Valkyrie Wizard Tornado
Arrows Valkyrie Wizard Tornado Knight
Inferno Tower Tornado
Valkyrie Wizard Arrows Knight

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Inferno Tower
Arrows Knight Skeleton Barrel Valkyrie Wizard
Knight Valkyrie Inferno Tower
Valkyrie Knight Inferno Tower Tornado
Inferno Tower Knight Valkyrie
Arrows Wizard Skeleton Barrel Tornado
Knight Valkyrie Inferno Tower
Inferno Tower Knight Valkyrie
Knight Valkyrie Inferno Tower Tornado
Inferno Tower
Knight Valkyrie Inferno Tower
Arrows Valkyrie Tornado
Knight Valkyrie Inferno Tower Wizard
Wizard Valkyrie
Inferno Tower Knight Valkyrie Tornado
Arrows Valkyrie Inferno Tower Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Knight Valkyrie
Arrows Skeleton Barrel Tornado
Arrows Skeleton Barrel
Arrows Knight Skeleton Barrel Valkyrie
Wizard Arrows Valkyrie
Arrows Wizard Skeleton Barrel Tornado
Arrows Wizard Tornado
Arrows Skeleton Barrel Wizard Tornado
Arrows Skeleton Barrel Wizard Tornado
Tornado
Arrows Knight Skeleton Barrel Valkyrie Wizard Tornado
Arrows Wizard Tornado
Knight Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel Wizard
Arrows Skeleton Barrel Wizard
Arrows Tornado
Arrows Skeleton Barrel Wizard
Arrows Skeleton Barrel Valkyrie Wizard Tornado
Arrows Wizard Tornado
Tornado
Arrows Skeleton Barrel
Arrows Tornado Valkyrie Wizard
Arrows Skeleton Barrel Wizard Tornado
Arrows Skeleton Barrel Wizard Tornado
Arrows Skeleton Barrel Tornado
Arrows Wizard Tornado
Skeleton Barrel Wizard
Arrows Wizard
Arrows
Arrows Wizard
Skeleton Barrel
Arrows Wizard Tornado
Arrows
Knight Valkyrie Wizard
Arrows Skeleton Barrel Wizard
Arrows Tornado
Tornado
Tornado
Skeleton Barrel Tornado

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