My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

Why?

Missing cards in your collection

Goblin Giant

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion P.E.K.K.A Royal Ghost Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs P.E.K.K.A Royal Ghost Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Royal Ghost Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs
Giant Snowball
Mega Minion Royal Hogs
Zap
Royal Hogs
Barbarian Barrel
Royal Hogs Royal Ghost Electro Wizard Magic Archer
The Log
Royal Hogs
Earthquake
Royal Hogs
Arrows
Royal Hogs
Royal Delivery
Mega Minion Royal Hogs P.E.K.K.A Royal Ghost Electro Wizard Magic Archer
Fireball
Mega Minion Royal Hogs Electro Wizard Magic Archer
Poison
Mega Minion Royal Hogs Electro Wizard Magic Archer
Lightning
Mega Minion Electro Wizard Magic Archer
Rocket
Royal Hogs Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Poison The Log Royal Ghost Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Poison P.E.K.K.A Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Mega Minion Royal Ghost Poison Electro Wizard Magic Archer Royal Hogs P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Mega Minion Royal Ghost Poison

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mega Minion
Poison
Royal Hogs
Poison The Log Electro Wizard Magic Archer
Poison
P.E.K.K.A Mega Minion Royal Hogs The Log Royal Ghost
P.E.K.K.A
Poison Electro Wizard Magic Archer The Log
The Log
Royal Hogs Poison P.E.K.K.A Magic Archer
Royal Ghost
Poison Electro Wizard Magic Archer
Electro Wizard
P.E.K.K.A Royal Hogs Royal Ghost Magic Archer
Magic Archer
P.E.K.K.A Royal Hogs The Log Royal Ghost Electro Wizard

Defense Synergies 1 10

Mega Minion
The Log Electro Wizard
Royal Hogs
Poison
The Log Electro Wizard
P.E.K.K.A
The Log Electro Wizard
The Log
P.E.K.K.A Mega Minion Poison Royal Ghost Electro Wizard Magic Archer
Royal Ghost
The Log Electro Wizard
Electro Wizard
Mega Minion Poison P.E.K.K.A The Log Royal Ghost Magic Archer
Magic Archer
The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion The Log Electro Wizard Magic Archer
P.E.K.K.A Mega Minion The Log Electro Wizard
P.E.K.K.A Mega Minion Electro Wizard
P.E.K.K.A Mega Minion Electro Wizard
Poison P.E.K.K.A The Log
The Log Mega Minion Royal Ghost Electro Wizard Magic Archer
Mega Minion Electro Wizard Poison Magic Archer
Poison P.E.K.K.A The Log Electro Wizard Magic Archer
P.E.K.K.A
Royal Ghost Electro Wizard
Poison Electro Wizard Mega Minion The Log Royal Ghost Magic Archer
Mega Minion Poison Electro Wizard Magic Archer
P.E.K.K.A The Log Electro Wizard
Mega Minion Poison P.E.K.K.A The Log Royal Ghost Electro Wizard Magic Archer
P.E.K.K.A Electro Wizard
P.E.K.K.A The Log Electro Wizard
Poison P.E.K.K.A Electro Wizard
Mega Minion The Log Royal Ghost Electro Wizard Magic Archer
Poison The Log Mega Minion Royal Ghost Electro Wizard Magic Archer
P.E.K.K.A Electro Wizard
Royal Ghost Poison P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A Royal Ghost Electro Wizard
Poison Electro Wizard Mega Minion The Log Royal Ghost Magic Archer
P.E.K.K.A The Log Electro Wizard
P.E.K.K.A The Log Electro Wizard
P.E.K.K.A
Poison Electro Wizard Magic Archer
P.E.K.K.A Mega Minion Electro Wizard
P.E.K.K.A
P.E.K.K.A Electro Wizard Mega Minion Poison The Log Magic Archer
P.E.K.K.A Mega Minion
P.E.K.K.A Mega Minion
P.E.K.K.A Poison The Log Electro Wizard
P.E.K.K.A
Magic Archer
Electro Wizard Mega Minion Poison P.E.K.K.A The Log Magic Archer
Poison Mega Minion P.E.K.K.A The Log Royal Ghost Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer The Log Royal Ghost
Poison The Log Royal Ghost Electro Wizard Magic Archer
Poison The Log Magic Archer
Poison The Log
Poison The Log Magic Archer
Poison Mega Minion Magic Archer
Poison The Log Magic Archer
Poison The Log Magic Archer
Poison The Log
Poison Electro Wizard
Poison The Log Electro Wizard Magic Archer
Poison Magic Archer
Poison The Log Magic Archer
Poison Magic Archer
Poison The Log Magic Archer
Poison The Log Magic Archer
Magic Archer Poison The Log
Poison
Mega Minion Poison The Log Electro Wizard Magic Archer
Poison The Log Magic Archer
Poison The Log Magic Archer
Poison
The Log
Poison The Log
Poison The Log Magic Archer
Mega Minion
Poison The Log Royal Ghost Electro Wizard Magic Archer
Poison The Log Magic Archer
Poison The Log Magic Archer
Poison Electro Wizard Magic Archer
Electro Wizard Mega Minion Poison
Mega Minion
Poison The Log Magic Archer
Poison Electro Wizard Magic Archer
P.E.K.K.A
Poison The Log Magic Archer
Electro Wizard Magic Archer
Poison Mega Minion Electro Wizard Magic Archer
The Log
Poison Mega Minion Electro Wizard Magic Archer
The Log Poison Magic Archer
Poison
Mega Minion P.E.K.K.A
Poison The Log Electro Wizard Magic Archer
Poison Electro Wizard Magic Archer
Poison The Log Royal Ghost Electro Wizard Magic Archer

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