My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 problems Why?

Missing cards in your collection

Goblin Giant

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Executioner Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Executioner Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider
Giant Snowball
Goblin Gang Hog Rider
Zap
Goblin Gang
Barbarian Barrel
Knight Goblin Gang Executioner Ice Wizard
The Log
Goblin Gang Hog Rider
Earthquake
Goblin Gang Hog Rider
Arrows
Goblin Gang
Royal Delivery
Knight Goblin Gang Hog Rider Executioner Ice Wizard
Fireball
Goblin Gang Hog Rider Executioner Ice Wizard
Poison
Goblin Gang Executioner Ice Wizard
Lightning
Knight Executioner Ice Wizard
Rocket
Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Rocket Tornado Executioner Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Rocket Tornado Executioner Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rocket Tornado Executioner Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Goblin Gang Tornado Ice Wizard Hog Rider Executioner Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Goblin Gang Tornado

Attack Synergies 8 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Tornado Knight Executioner Ice Wizard
Knight
Goblin Gang Hog Rider Executioner Zap Ice Wizard
Goblin Gang
Knight Hog Rider
Hog Rider
Zap Knight Goblin Gang Rocket Tornado Executioner
Rocket
Tornado Hog Rider
Tornado
Zap Rocket Executioner Hog Rider Ice Wizard
Executioner
Knight Tornado Zap Hog Rider
Ice Wizard
Zap Knight Tornado

Defense Synergies 6 7

Zap
Knight Goblin Gang Tornado Executioner Ice Wizard
Knight
Goblin Gang Executioner Ice Wizard Zap Tornado
Goblin Gang
Knight Zap Ice Wizard
Hog Rider
Rocket
Tornado
Tornado
Rocket Executioner Ice Wizard Zap Knight
Executioner
Knight Tornado Zap
Ice Wizard
Knight Tornado Zap Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Knight Executioner
Zap Knight Goblin Gang Executioner Ice Wizard
Goblin Gang Rocket Tornado Knight Executioner Ice Wizard
Knight Goblin Gang Ice Wizard
Rocket Tornado
Goblin Gang Tornado Zap Executioner Ice Wizard
Rocket Tornado Zap Goblin Gang Executioner Ice Wizard
Rocket Zap
Goblin Gang Tornado Ice Wizard
Knight Goblin Gang Tornado Ice Wizard
Goblin Gang Executioner Ice Wizard Zap Knight Tornado
Executioner Zap Goblin Gang Tornado Ice Wizard
Zap Knight Goblin Gang Rocket Ice Wizard
Rocket Executioner Zap Goblin Gang Tornado
Knight Goblin Gang
Rocket Tornado Zap Goblin Gang
Knight Goblin Gang Tornado Executioner
Zap Knight Goblin Gang Tornado Executioner Ice Wizard
Zap Tornado Executioner Knight Ice Wizard
Tornado
Goblin Gang Knight Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zap
Zap Knight Goblin Gang Rocket Executioner
Goblin Gang Zap Knight Rocket
Goblin Gang Rocket Zap Knight Tornado
Knight Goblin Gang Executioner
Rocket Executioner Zap Goblin Gang Tornado Ice Wizard
Goblin Gang Rocket Knight Ice Wizard
Knight
Zap Rocket Knight Tornado
Goblin Gang
Knight
Rocket Zap Tornado
Rocket Knight Goblin Gang Executioner
Executioner
Goblin Gang Zap Knight Rocket Tornado Executioner
Executioner Zap Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Rocket
Zap Tornado Executioner Ice Wizard
Rocket
Knight Rocket
Rocket Executioner Zap
Executioner Zap Rocket Tornado Ice Wizard
Tornado Executioner
Zap Tornado Executioner Ice Wizard
Zap Tornado
Rocket Goblin Gang Tornado
Rocket Zap Knight Tornado
Zap Rocket Tornado Executioner
Rocket Knight Executioner
Rocket
Zap
Rocket Zap Executioner
Rocket Executioner
Rocket Tornado
Rocket
Rocket Zap Executioner
Rocket Zap Tornado
Rocket
Rocket Tornado
Rocket Tornado
Rocket Zap
Zap Tornado Executioner Ice Wizard
Zap Tornado Executioner Ice Wizard
Zap Tornado
Rocket Zap Tornado
Zap Tornado Executioner Ice Wizard
Zap Rocket
Zap Rocket
Zap Rocket
Rocket
Zap Goblin Gang Rocket
Rocket Zap Tornado Executioner Ice Wizard
Knight Goblin Gang Rocket Executioner
Zap Executioner
Rocket Zap Tornado
Executioner
Zap Goblin Gang Rocket Tornado
Zap Rocket Tornado Executioner
Zap Rocket Tornado Executioner

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