My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems Why?

Missing cards in your collection

Goblin Giant

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Zappies Witch Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians Mini P.E.K.K.A Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Elite Barbarians Mini P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Elite Barbarians Bandit
Giant Snowball
Zappies Witch
Zap
Royal Giant Zappies Witch Bandit
Barbarian Barrel
Elite Barbarians Zappies Witch Bandit
The Log
Royal Giant Elite Barbarians Mini P.E.K.K.A Zappies Witch Bandit
Earthquake
Zappies Witch
Arrows
Zappies Witch
Royal Delivery
Elite Barbarians Mini P.E.K.K.A Zappies Witch Bandit
Fireball
Elite Barbarians Zappies Witch Bandit
Poison
Zappies Witch
Lightning
Elite Barbarians Mini P.E.K.K.A Witch Bandit
Rocket
Elite Barbarians Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Bandit Fireball Mini P.E.K.K.A Zappies Witch Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Bandit Fireball Mini P.E.K.K.A

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball Royal Giant Mini P.E.K.K.A Zappies Witch Bandit
Royal Giant
Fireball Zap Elite Barbarians Zappies Witch Bandit
Elite Barbarians
Zap Royal Giant Fireball Zappies Bandit
Fireball
Zap Royal Giant Elite Barbarians
Mini P.E.K.K.A
Zap
Zappies
Zap Royal Giant Elite Barbarians Bandit
Witch
Zap Royal Giant Bandit
Bandit
Zap Royal Giant Elite Barbarians Zappies Witch

Defense Synergies 2 11

Zap
Fireball Mini P.E.K.K.A Elite Barbarians Zappies Witch Bandit
Royal Giant
Elite Barbarians
Zap Mini P.E.K.K.A
Fireball
Zap Mini P.E.K.K.A Zappies Bandit
Mini P.E.K.K.A
Zap Elite Barbarians Fireball Witch
Zappies
Zap Fireball Bandit
Witch
Zap Mini P.E.K.K.A Bandit
Bandit
Zap Fireball Zappies Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Zappies
Elite Barbarians Mini P.E.K.K.A Zap Zappies Witch Bandit
Mini P.E.K.K.A Witch Elite Barbarians Zappies Bandit
Elite Barbarians Mini P.E.K.K.A Witch Zappies Bandit
Elite Barbarians Fireball Mini P.E.K.K.A
Fireball Zap Zappies Bandit
Zap Fireball Zappies Witch
Zap Fireball Bandit
Mini P.E.K.K.A Zappies Witch Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Zappies Bandit
Witch Zap Fireball Zappies Bandit
Zap Fireball Zappies Witch
Mini P.E.K.K.A Zap Elite Barbarians Fireball Zappies Witch Bandit
Fireball Zap Mini P.E.K.K.A Zappies Witch
Elite Barbarians Mini P.E.K.K.A Zappies Bandit
Zap Elite Barbarians Fireball Mini P.E.K.K.A Zappies Bandit
Elite Barbarians Fireball Mini P.E.K.K.A Zappies Witch
Fireball Zap Elite Barbarians Zappies Witch Bandit
Zap Witch Fireball Zappies Bandit
Mini P.E.K.K.A Elite Barbarians Zappies
Elite Barbarians Fireball Mini P.E.K.K.A Zappies Witch Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Elite Barbarians Fireball Zappies Witch Bandit
Fireball Bandit Zap Elite Barbarians Mini P.E.K.K.A
Zappies Bandit Zap Elite Barbarians Mini P.E.K.K.A Witch
Mini P.E.K.K.A Zap Elite Barbarians Fireball Zappies Bandit
Elite Barbarians Mini P.E.K.K.A Zappies Witch Bandit
Fireball Zap Zappies Witch
Mini P.E.K.K.A Elite Barbarians Fireball Zappies Witch Bandit
Mini P.E.K.K.A Elite Barbarians Zappies
Zap Elite Barbarians Fireball Mini P.E.K.K.A Zappies Witch Bandit
Witch Zappies
Elite Barbarians Mini P.E.K.K.A Zappies Witch
Zap Elite Barbarians Fireball
Elite Barbarians Mini P.E.K.K.A Fireball Zappies Witch Bandit
Fireball Zappies Witch
Elite Barbarians Zappies Witch Zap Fireball Mini P.E.K.K.A
Zap Elite Barbarians Fireball Mini P.E.K.K.A Zappies Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Bandit
Fireball Zap Bandit
Fireball Bandit
Fireball
Fireball Zap
Fireball Zap Witch
Witch
Fireball Zap
Fireball Zap Bandit
Elite Barbarians Fireball Mini P.E.K.K.A
Zap Fireball Bandit
Fireball Zap
Elite Barbarians Fireball Bandit
Fireball Bandit
Zap Elite Barbarians Fireball
Zap Fireball Witch Bandit
Fireball Bandit
Fireball
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A Bandit
Zap Fireball Witch
Fireball
Fireball
Zap Fireball
Zap Fireball Witch
Witch
Fireball Zap Witch Bandit
Fireball Zap Witch Bandit
Fireball Zap Bandit
Elite Barbarians Zap Fireball Witch
Zap Fireball Zappies Witch
Elite Barbarians Fireball Mini P.E.K.K.A
Zap Fireball Bandit
Zap Fireball Zappies
Fireball
Zap Fireball Zappies Witch Bandit
Fireball Zap Zappies Witch
Fireball
Fireball Mini P.E.K.K.A
Zap Fireball
Zap Fireball
Elite Barbarians
Zap Elite Barbarians Fireball Zappies Witch
Zap Fireball Zappies Witch
Zap Fireball Witch Bandit

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