My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems Why?

Missing cards in your collection

Goblin Giant

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Ice Golem Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Ice Golem Mega Minion Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Ice Golem Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Prince
Giant Snowball
Mega Minion
Zap
Prince
Barbarian Barrel
Tesla Elite Barbarians
The Log
Elite Barbarians Prince
Earthquake
Tesla
Arrows
Royal Delivery
Elite Barbarians Mega Minion Prince
Fireball
Tesla Elite Barbarians Mega Minion
Poison
Mega Minion
Lightning
Tesla Elite Barbarians Ice Golem Mega Minion Prince
Rocket
Elite Barbarians Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Mega Minion Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Golem The Log Mega Minion Tesla Fireball Prince Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Zap Ice Golem The Log Mega Minion

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Mega Minion Fireball Prince Ice Golem The Log
Tesla
Elite Barbarians
Zap Ice Golem Fireball The Log
Ice Golem
Mega Minion Prince Zap Elite Barbarians
Mega Minion
Zap Ice Golem Fireball
Fireball
Zap Elite Barbarians Mega Minion The Log
Prince
Zap Ice Golem The Log
The Log
Zap Elite Barbarians Fireball Prince

Defense Synergies 7 14

Zap
Mega Minion Fireball Tesla Elite Barbarians Ice Golem Prince The Log
Tesla
Ice Golem The Log Zap Mega Minion Fireball Prince
Elite Barbarians
Zap Ice Golem Mega Minion The Log
Ice Golem
Tesla Mega Minion Zap Elite Barbarians Fireball The Log
Mega Minion
Zap Ice Golem Tesla Elite Barbarians The Log
Fireball
Zap The Log Tesla Ice Golem
Prince
The Log Zap Tesla
The Log
Tesla Fireball Prince Zap Elite Barbarians Ice Golem Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Ice Golem Mega Minion Fireball The Log
Elite Barbarians Zap Tesla Mega Minion Prince The Log
Tesla Prince Elite Barbarians Mega Minion
Tesla Elite Barbarians Prince Mega Minion
Elite Barbarians Fireball Prince The Log
Fireball The Log Zap Tesla Mega Minion
Tesla Mega Minion Zap Fireball
Zap Tesla Ice Golem Fireball The Log
Tesla Elite Barbarians Prince
Elite Barbarians Tesla Ice Golem Prince
Zap Tesla Ice Golem Mega Minion Fireball The Log
Tesla Mega Minion Zap Fireball
Tesla Prince Zap Elite Barbarians Fireball The Log
Fireball Zap Tesla Mega Minion Prince The Log
Elite Barbarians Tesla Prince
Zap Tesla Elite Barbarians Fireball Prince The Log
Tesla Elite Barbarians Fireball Prince
Tesla Fireball Zap Elite Barbarians Mega Minion Prince The Log
Zap The Log Tesla Ice Golem Mega Minion Fireball
Tesla Elite Barbarians Prince
Tesla Elite Barbarians Fireball Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Tesla Elite Barbarians Ice Golem Fireball Prince
Fireball Zap Tesla Elite Barbarians Ice Golem Mega Minion Prince The Log
Zap Elite Barbarians Ice Golem Prince The Log
Prince Zap Tesla Elite Barbarians Ice Golem Fireball The Log
Tesla Elite Barbarians Prince
Fireball Zap Tesla Ice Golem
Prince Tesla Elite Barbarians Ice Golem Mega Minion Fireball
Tesla Elite Barbarians Prince
Zap Elite Barbarians Ice Golem Mega Minion Fireball Prince The Log
Tesla Mega Minion
Tesla Elite Barbarians Mega Minion Prince
Zap Elite Barbarians Fireball Prince The Log
Elite Barbarians Prince Tesla Ice Golem Fireball
Tesla Fireball
Tesla Elite Barbarians Zap Ice Golem Mega Minion Fireball Prince The Log
Zap Tesla Elite Barbarians Ice Golem Mega Minion Fireball The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Ice Golem The Log
Fireball Zap The Log
Fireball The Log
Ice Golem Fireball Prince The Log
Fireball Zap The Log
Fireball Zap Ice Golem Mega Minion
The Log
Fireball The Log Zap Ice Golem
Fireball The Log Zap
Elite Barbarians Fireball Prince
Zap Fireball Prince The Log
Fireball Zap
Elite Barbarians Ice Golem Fireball The Log
Fireball
Zap Elite Barbarians Ice Golem Fireball Prince The Log
Zap Fireball The Log
Fireball The Log
Fireball
Zap Mega Minion Fireball Prince The Log
Zap Fireball The Log
Fireball Prince The Log
Fireball
Prince The Log
Zap Fireball The Log
Zap Ice Golem The Log Fireball
Mega Minion
Fireball The Log Zap
Fireball Zap Prince The Log
Fireball Zap The Log
Elite Barbarians Zap Ice Golem Fireball
Zap Mega Minion Fireball
Elite Barbarians Mega Minion Fireball
Zap Fireball The Log
Zap Fireball
Prince
Fireball The Log
Zap Fireball Prince
Fireball Zap Mega Minion
The Log Fireball
Fireball Mega Minion Prince
The Log Zap Ice Golem Fireball
Zap Fireball
Elite Barbarians Mega Minion Prince
Zap Elite Barbarians Fireball The Log
Zap Fireball
Zap Fireball Prince The Log

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