My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems Why?

Missing cards in your collection

Goblin Giant

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Goblin Hut Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Zappies Goblin Hut P.E.K.K.A Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner
Giant Snowball
Zappies Goblin Hut Miner
Zap
Zappies Goblin Hut
Barbarian Barrel
Zappies Goblin Hut Electro Wizard Magic Archer
The Log
Zappies Goblin Hut
Earthquake
Zappies Goblin Hut
Arrows
Zappies Goblin Hut
Royal Delivery
Zappies Goblin Hut P.E.K.K.A Miner Electro Wizard Magic Archer
Fireball
Zappies Goblin Hut Electro Wizard Magic Archer
Poison
Zappies Goblin Hut Electro Wizard Magic Archer
Lightning
Goblin Hut Electro Wizard Magic Archer
Rocket
Goblin Hut Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Poison Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison P.E.K.K.A Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Miner Zappies Poison Electro Wizard Magic Archer Goblin Hut P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Miner Zappies Poison

Attack Synergies 7 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
P.E.K.K.A Miner Electro Wizard Zappies Goblin Hut Poison Magic Archer
Zappies
Zap Goblin Hut P.E.K.K.A Miner
Goblin Hut
Zap Zappies Miner Magic Archer
Poison
P.E.K.K.A Miner Zap
P.E.K.K.A
Zap Poison Electro Wizard Magic Archer Zappies
Miner
Zap Poison Zappies Goblin Hut Electro Wizard Magic Archer
Electro Wizard
Zap P.E.K.K.A Miner Magic Archer
Magic Archer
P.E.K.K.A Zap Goblin Hut Miner Electro Wizard

Defense Synergies 1 12

Zap
Electro Wizard Zappies Goblin Hut Poison P.E.K.K.A Miner Magic Archer
Zappies
Zap P.E.K.K.A Electro Wizard
Goblin Hut
Zap Electro Wizard
Poison
Zap Electro Wizard
P.E.K.K.A
Zap Zappies Electro Wizard
Miner
Zap
Electro Wizard
Zap Zappies Goblin Hut Poison P.E.K.K.A Magic Archer
Magic Archer
Zap Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Zappies Goblin Hut Electro Wizard Magic Archer
P.E.K.K.A Zap Zappies Goblin Hut Electro Wizard
Goblin Hut P.E.K.K.A Zappies Electro Wizard
Goblin Hut P.E.K.K.A Zappies Electro Wizard
Poison P.E.K.K.A
Zap Zappies Electro Wizard Magic Archer
Electro Wizard Zap Zappies Goblin Hut Poison Magic Archer
Zap Poison P.E.K.K.A Electro Wizard Magic Archer
Zappies P.E.K.K.A Goblin Hut
Zappies Miner Electro Wizard
Poison Electro Wizard Zap Zappies Goblin Hut Magic Archer
Zap Zappies Goblin Hut Poison Electro Wizard Magic Archer
Goblin Hut P.E.K.K.A Zap Zappies Electro Wizard
Zap Zappies Goblin Hut Poison P.E.K.K.A Electro Wizard Magic Archer
P.E.K.K.A Zappies Goblin Hut Electro Wizard
Zap Zappies Goblin Hut P.E.K.K.A Electro Wizard
Zappies Goblin Hut Poison P.E.K.K.A Electro Wizard
Zap Zappies Goblin Hut Electro Wizard Magic Archer
Zap Poison Zappies Goblin Hut Electro Wizard Magic Archer
P.E.K.K.A Zappies Goblin Hut Electro Wizard
Zappies Poison P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Zappies Goblin Hut P.E.K.K.A Electro Wizard
Poison Electro Wizard Zap Miner Magic Archer
Zappies P.E.K.K.A Zap Goblin Hut Electro Wizard
P.E.K.K.A Zap Zappies Electro Wizard
P.E.K.K.A Zappies Goblin Hut
Poison Zap Zappies Goblin Hut Electro Wizard Magic Archer
P.E.K.K.A Zappies Goblin Hut Electro Wizard
P.E.K.K.A Zappies
Zap P.E.K.K.A Electro Wizard Zappies Goblin Hut Poison Magic Archer
P.E.K.K.A Zappies Goblin Hut
P.E.K.K.A Zappies Goblin Hut
P.E.K.K.A Zap Poison Electro Wizard
P.E.K.K.A Zappies
Zappies Magic Archer
Zappies Goblin Hut Electro Wizard Zap Poison P.E.K.K.A Magic Archer
Poison Zap Zappies Goblin Hut P.E.K.K.A Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer
Poison Zap Miner Electro Wizard Magic Archer
Goblin Hut Poison Miner Magic Archer
Poison
Poison Zap Magic Archer
Poison Zap Magic Archer
Poison Magic Archer
Poison Zap Magic Archer
Poison Miner Zap
Poison Electro Wizard
Poison Miner Zap Electro Wizard Magic Archer
Poison Zap Magic Archer
Poison Goblin Hut Miner Magic Archer
Poison Magic Archer
Zap Goblin Hut Poison Magic Archer
Zap Goblin Hut Poison Magic Archer
Magic Archer Goblin Hut Poison
Poison
Zap Poison Electro Wizard Magic Archer
Zap Poison Miner Magic Archer
Poison Magic Archer
Poison
Zap Poison
Zap Poison Magic Archer
Poison Miner Zap Electro Wizard Magic Archer
Zap Poison Miner Magic Archer
Poison Miner Zap Magic Archer
Poison Zap Electro Wizard Magic Archer
Zap Electro Wizard Zappies Goblin Hut Poison
Poison Zap Miner Magic Archer
Zap Zappies Poison Electro Wizard Magic Archer
P.E.K.K.A
Poison Magic Archer
Zap Electro Wizard Zappies Goblin Hut Magic Archer
Poison Zap Zappies Electro Wizard Magic Archer
Poison Miner Electro Wizard Magic Archer
Zap Poison Magic Archer
Zap Poison
P.E.K.K.A
Zap Zappies Poison Electro Wizard Magic Archer
Zap Zappies Poison Electro Wizard Magic Archer
Poison Zap Miner Electro Wizard Magic Archer

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