My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Goblin Giant

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla P.E.K.K.A Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Miner Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Guards Miner
Giant Snowball
Goblin Barrel Guards Miner
Zap
Goblin Barrel Guards
Barbarian Barrel
Tesla Goblin Barrel Guards Electro Wizard Magic Archer
The Log
Goblin Barrel Guards
Earthquake
Tesla Goblin Barrel Guards
Arrows
Goblin Barrel Guards
Royal Delivery
Goblin Barrel Guards P.E.K.K.A Miner Electro Wizard Magic Archer
Fireball
Tesla Goblin Barrel Electro Wizard Magic Archer
Poison
Guards Electro Wizard Magic Archer
Lightning
Tesla Electro Wizard Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards P.E.K.K.A Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Barrel Guards Miner Tesla Fireball Electro Wizard Magic Archer P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Barrel Guards Miner Tesla

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Fireball
Miner Electro Wizard Magic Archer
Goblin Barrel
Guards P.E.K.K.A Miner
Guards
Miner Goblin Barrel
P.E.K.K.A
Electro Wizard Magic Archer Goblin Barrel
Miner
Guards Fireball Goblin Barrel Electro Wizard Magic Archer
Electro Wizard
P.E.K.K.A Fireball Miner Magic Archer
Magic Archer
P.E.K.K.A Fireball Miner Electro Wizard

Defense Synergies 0 10

Tesla
Fireball Guards Electro Wizard Magic Archer
Fireball
Tesla Miner Electro Wizard
Goblin Barrel
Guards
Tesla Electro Wizard Magic Archer
P.E.K.K.A
Electro Wizard
Miner
Fireball
Electro Wizard
Tesla Fireball Guards P.E.K.K.A Magic Archer
Magic Archer
Tesla Guards Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball Electro Wizard Magic Archer
P.E.K.K.A Tesla Electro Wizard
Tesla P.E.K.K.A Electro Wizard
Tesla P.E.K.K.A Guards Electro Wizard
Fireball P.E.K.K.A
Fireball Tesla Guards Electro Wizard Magic Archer
Tesla Electro Wizard Fireball Magic Archer
Tesla Fireball P.E.K.K.A Electro Wizard Magic Archer
Tesla P.E.K.K.A
Guards Tesla Miner Electro Wizard
Guards Electro Wizard Tesla Fireball Magic Archer
Tesla Fireball Electro Wizard Magic Archer
Tesla P.E.K.K.A Fireball Guards Electro Wizard
Fireball Tesla Guards P.E.K.K.A Electro Wizard Magic Archer
P.E.K.K.A Tesla Electro Wizard
Tesla Fireball P.E.K.K.A Electro Wizard
Tesla Fireball P.E.K.K.A Electro Wizard
Tesla Fireball Guards Electro Wizard Magic Archer
Tesla Fireball Guards Electro Wizard Magic Archer
P.E.K.K.A Tesla Electro Wizard
Tesla Fireball Guards P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Tesla Fireball P.E.K.K.A Electro Wizard
Fireball Electro Wizard Tesla Miner Magic Archer
Guards P.E.K.K.A Electro Wizard
Guards P.E.K.K.A Tesla Fireball Electro Wizard
P.E.K.K.A Tesla Guards
Fireball Tesla Electro Wizard Magic Archer
Guards P.E.K.K.A Tesla Fireball Electro Wizard
P.E.K.K.A Tesla
P.E.K.K.A Electro Wizard Fireball Magic Archer
P.E.K.K.A Tesla Guards
P.E.K.K.A Tesla Guards
P.E.K.K.A Fireball Guards Electro Wizard
P.E.K.K.A Tesla Fireball Guards
Tesla Fireball Magic Archer
Tesla Guards Electro Wizard Fireball P.E.K.K.A Magic Archer
Tesla Fireball P.E.K.K.A Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Guards
Fireball Miner Electro Wizard Magic Archer
Fireball Miner Magic Archer
Fireball Guards
Fireball Magic Archer
Fireball Magic Archer
Magic Archer
Fireball Magic Archer
Fireball Miner
Fireball Guards Electro Wizard
Miner Fireball Electro Wizard Magic Archer
Fireball Magic Archer
Fireball Miner Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Magic Archer Fireball
Fireball
Fireball Electro Wizard Magic Archer
Fireball Miner Magic Archer
Fireball Magic Archer
Fireball
Fireball
Fireball Magic Archer
Fireball Miner Electro Wizard Magic Archer
Fireball Miner Magic Archer
Fireball Miner Magic Archer
Fireball Electro Wizard Magic Archer
Electro Wizard Fireball Guards
Fireball
Fireball Miner Magic Archer
Fireball Electro Wizard Magic Archer
P.E.K.K.A
Fireball Magic Archer
Electro Wizard Fireball Guards Magic Archer
Fireball Electro Wizard Magic Archer
Fireball
Fireball Miner Electro Wizard Magic Archer
Fireball Magic Archer
Fireball
P.E.K.K.A
Fireball Guards Electro Wizard Magic Archer
Fireball Electro Wizard Magic Archer
Fireball Miner Electro Wizard Magic Archer

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