My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Goblin Giant

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Balloon P.E.K.K.A Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Minion Horde Balloon P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Balloon
Giant Snowball
Fire Spirit Minion Horde Balloon Lumberjack
Zap
Fire Spirit Minion Horde Balloon
Barbarian Barrel
Fire Spirit Wizard Lumberjack
The Log
Fire Spirit Lumberjack
Earthquake
Arrows
Fire Spirit Minion Horde
Royal Delivery
Fire Spirit Minion Horde Wizard Balloon P.E.K.K.A Lumberjack
Fireball
Minion Horde Wizard Balloon Lumberjack
Poison
Minion Horde Wizard Balloon
Lightning
Wizard Balloon Lumberjack
Rocket
Minion Horde Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Wizard Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Freeze P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Arrows Freeze Lumberjack Minion Horde Wizard Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Fire Spirit Arrows Freeze Lumberjack

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Balloon Lumberjack
Arrows
Balloon P.E.K.K.A Freeze Lumberjack
Minion Horde
Freeze Lumberjack
Wizard
Balloon P.E.K.K.A Lumberjack
Freeze
Balloon Arrows Minion Horde
Balloon
Arrows Freeze Lumberjack Fire Spirit Wizard
P.E.K.K.A
Fire Spirit Arrows Wizard Lumberjack
Lumberjack
Balloon Fire Spirit Arrows Minion Horde Wizard P.E.K.K.A

Defense Synergies 0 8

Fire Spirit
P.E.K.K.A
Arrows
P.E.K.K.A Lumberjack
Minion Horde
Freeze
Wizard
Freeze P.E.K.K.A Lumberjack
Freeze
Minion Horde Wizard Lumberjack
Balloon
P.E.K.K.A
Fire Spirit Arrows Wizard
Lumberjack
Arrows Wizard Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard
Minion Horde P.E.K.K.A Lumberjack
Minion Horde P.E.K.K.A Lumberjack Fire Spirit Freeze
Minion Horde P.E.K.K.A Lumberjack
Arrows P.E.K.K.A Lumberjack
Arrows Freeze Fire Spirit Lumberjack
Minion Horde Fire Spirit Arrows Wizard Freeze
Arrows P.E.K.K.A
Minion Horde P.E.K.K.A Lumberjack
Fire Spirit Minion Horde Lumberjack
Minion Horde Arrows Wizard Freeze Lumberjack
Arrows Minion Horde Wizard
Minion Horde P.E.K.K.A Lumberjack Fire Spirit Wizard Freeze
Fire Spirit Wizard Arrows Minion Horde Freeze P.E.K.K.A Lumberjack
P.E.K.K.A Minion Horde Lumberjack
Minion Horde Freeze P.E.K.K.A Lumberjack
Minion Horde Wizard Arrows P.E.K.K.A Lumberjack
Fire Spirit Arrows Minion Horde Wizard Lumberjack
Arrows Wizard Freeze Fire Spirit Lumberjack
P.E.K.K.A Lumberjack
Wizard Fire Spirit Arrows Minion Horde P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack P.E.K.K.A
Arrows Wizard Lumberjack
P.E.K.K.A Lumberjack Minion Horde
P.E.K.K.A Lumberjack Minion Horde
P.E.K.K.A Minion Horde Lumberjack
Fire Spirit Arrows Wizard Minion Horde Freeze
P.E.K.K.A Minion Horde Lumberjack
P.E.K.K.A Minion Horde Lumberjack
Minion Horde Freeze P.E.K.K.A
P.E.K.K.A Minion Horde
P.E.K.K.A Minion Horde Lumberjack
P.E.K.K.A Arrows
P.E.K.K.A Minion Horde Wizard Lumberjack
Wizard Minion Horde
Minion Horde Freeze P.E.K.K.A Lumberjack
Arrows Minion Horde Wizard Freeze P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Freeze
Arrows
Arrows Minion Horde
Arrows Freeze
Wizard Fire Spirit Arrows Minion Horde
Arrows Wizard Fire Spirit Minion Horde Freeze
Fire Spirit Arrows Minion Horde Wizard
Arrows Fire Spirit Wizard Freeze
Arrows Wizard
Fire Spirit Minion Horde Lumberjack
Arrows Minion Horde Wizard
Fire Spirit Arrows Wizard
Fire Spirit
Arrows Minion Horde Freeze
Arrows
Arrows Minion Horde Wizard
Arrows Minion Horde Wizard
Arrows Freeze
Minion Horde
Fire Spirit Arrows Wizard
Fire Spirit Arrows Wizard
Minion Horde
Arrows Wizard
Arrows Minion Horde
Arrows Freeze Fire Spirit Wizard
Minion Horde
Arrows Wizard
Arrows Wizard
Arrows
Fire Spirit Arrows Minion Horde Wizard
Minion Horde Wizard Freeze
Minion Horde
Arrows Minion Horde Wizard
Arrows Minion Horde Freeze
P.E.K.K.A Minion Horde
Arrows Wizard
Minion Horde Fire Spirit Freeze
Fire Spirit Arrows Wizard
Freeze
Arrows
Minion Horde Wizard Lumberjack
Arrows Wizard
Arrows
Minion Horde P.E.K.K.A
Minion Horde Freeze
Freeze

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