My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Missing cards in your collection

Goblin Giant

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard P.E.K.K.A Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mortar Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider
Zap
Mortar
Barbarian Barrel
Knight Mortar Wizard Ice Wizard
The Log
Hog Rider
Earthquake
Mortar Hog Rider
Arrows
Royal Delivery
Knight Hog Rider Wizard P.E.K.K.A Ice Wizard
Fireball
Mortar Hog Rider Wizard Ice Wizard
Poison
Mortar Wizard Ice Wizard
Lightning
Knight Mortar Wizard Ice Wizard
Rocket
Mortar Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Wizard Poison The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Poison P.E.K.K.A Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Ice Wizard Mortar Hog Rider Poison Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Knight Ice Wizard Mortar

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Mortar Hog Rider Wizard Poison The Log Ice Wizard
Mortar
Knight Hog Rider The Log
Hog Rider
Knight The Log Mortar Wizard Poison
Wizard
Knight Hog Rider P.E.K.K.A
Poison
P.E.K.K.A Knight Hog Rider The Log
P.E.K.K.A
Poison Wizard The Log Ice Wizard
The Log
Hog Rider Knight Mortar Poison P.E.K.K.A
Ice Wizard
Knight P.E.K.K.A

Defense Synergies 2 15

Knight
Ice Wizard Mortar Wizard Poison The Log
Mortar
Knight Wizard Poison The Log Ice Wizard
Hog Rider
Wizard
Knight Mortar P.E.K.K.A The Log Ice Wizard
Poison
Knight Mortar The Log Ice Wizard
P.E.K.K.A
The Log Wizard Ice Wizard
The Log
P.E.K.K.A Knight Mortar Wizard Poison Ice Wizard
Ice Wizard
Knight Mortar Wizard Poison P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Mortar Wizard The Log
P.E.K.K.A Knight Mortar The Log Ice Wizard
Mortar P.E.K.K.A Knight Ice Wizard
P.E.K.K.A Knight Mortar Ice Wizard
Poison P.E.K.K.A The Log
The Log Ice Wizard
Mortar Wizard Poison Ice Wizard
Poison P.E.K.K.A The Log
P.E.K.K.A Mortar Ice Wizard
Knight Ice Wizard
Poison Ice Wizard Knight Wizard The Log
Wizard Poison Ice Wizard
Mortar P.E.K.K.A Knight Wizard The Log Ice Wizard
Wizard Mortar Poison P.E.K.K.A The Log
P.E.K.K.A Knight Mortar
Mortar P.E.K.K.A The Log
Wizard Knight Mortar Poison P.E.K.K.A
Mortar Knight Wizard The Log Ice Wizard
Mortar Wizard Poison The Log Knight Ice Wizard
P.E.K.K.A Mortar
Wizard Knight Poison P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight P.E.K.K.A
Poison Knight Mortar Wizard The Log
P.E.K.K.A Knight The Log
P.E.K.K.A Knight The Log
P.E.K.K.A Knight
Wizard Poison Ice Wizard
P.E.K.K.A Knight Ice Wizard
P.E.K.K.A Knight
P.E.K.K.A Knight Mortar Poison The Log
P.E.K.K.A
P.E.K.K.A Knight
P.E.K.K.A Poison The Log
P.E.K.K.A Knight Wizard
Wizard
Knight Mortar Poison P.E.K.K.A The Log
Poison Wizard P.E.K.K.A The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Mortar The Log
Mortar Poison The Log Ice Wizard
Poison The Log
Knight Poison The Log
Wizard Poison Mortar The Log
Wizard Poison Ice Wizard
Mortar Wizard Poison The Log
Poison The Log Wizard Ice Wizard
Poison The Log Mortar Wizard
Poison
Poison Knight Mortar Wizard The Log
Poison Wizard
Poison Knight Mortar The Log
Mortar Poison
Mortar Poison The Log
Mortar Wizard Poison The Log
Mortar Wizard Poison The Log
Mortar Poison
Mortar Wizard Poison The Log
Mortar Wizard Poison The Log
Poison The Log
Wizard Poison
The Log
Mortar Poison The Log
Poison The Log Mortar Wizard Ice Wizard
Mortar Poison The Log Wizard Ice Wizard
Mortar Wizard Poison The Log
Poison Mortar The Log
Poison Wizard Ice Wizard
Wizard Poison
Poison Mortar Wizard The Log
Poison
P.E.K.K.A
Wizard Poison The Log
Poison Wizard Ice Wizard
The Log
Poison Knight Wizard
The Log Mortar Wizard Poison
Poison
P.E.K.K.A
Poison The Log
Poison
Poison Mortar The Log

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