My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Good

2 warnings Why?

Missing cards in your collection

Goblin Giant

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Mini P.E.K.K.A Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mortar Mini P.E.K.K.A Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Giant Skeleton Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Giant Skeleton Miner
Giant Snowball
Fire Spirit Bomber Archers Miner
Zap
Fire Spirit Bomber Archers Mortar
Barbarian Barrel
Fire Spirit Bomber Archers Mortar Giant Skeleton
The Log
Fire Spirit Bomber Archers Mini P.E.K.K.A Giant Skeleton
Earthquake
Bomber Archers Mortar
Arrows
Fire Spirit Bomber Archers
Royal Delivery
Fire Spirit Bomber Archers Mini P.E.K.K.A Giant Skeleton Miner
Fireball
Bomber Archers Mortar
Poison
Bomber Archers Mortar
Lightning
Mortar Mini P.E.K.K.A
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Mortar The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mini P.E.K.K.A Giant Skeleton Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber The Log Archers Miner Mortar Mini P.E.K.K.A Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bomber The Log Archers

Attack Synergies 2 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Miner Mortar Mini P.E.K.K.A Giant Skeleton
Bomber
Mortar Mini P.E.K.K.A Giant Skeleton Miner
Archers
Mortar Mini P.E.K.K.A Giant Skeleton Miner
Mortar
Miner Fire Spirit Bomber Archers The Log
Mini P.E.K.K.A
Fire Spirit Bomber Archers Giant Skeleton The Log
Giant Skeleton
Fire Spirit Bomber Archers Mini P.E.K.K.A The Log Miner
The Log
Mortar Mini P.E.K.K.A Giant Skeleton Miner
Miner
Fire Spirit Mortar Bomber Archers Giant Skeleton The Log

Defense Synergies 1 14

Fire Spirit
Mini P.E.K.K.A Giant Skeleton The Log
Bomber
Mortar Mini P.E.K.K.A The Log Miner
Archers
Mortar Mini P.E.K.K.A Giant Skeleton The Log
Mortar
Bomber Archers The Log
Mini P.E.K.K.A
The Log Fire Spirit Bomber Archers
Giant Skeleton
Fire Spirit Archers The Log
The Log
Mini P.E.K.K.A Fire Spirit Bomber Archers Mortar Giant Skeleton Miner
Miner
Bomber The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Mortar The Log
Mini P.E.K.K.A Bomber Mortar The Log
Mortar Mini P.E.K.K.A Fire Spirit Bomber Archers Giant Skeleton
Mini P.E.K.K.A Bomber Mortar
Bomber Mini P.E.K.K.A Giant Skeleton The Log
The Log Fire Spirit Bomber Archers
Fire Spirit Archers Mortar
Giant Skeleton The Log
Mini P.E.K.K.A Mortar
Fire Spirit Bomber Archers Mini P.E.K.K.A Giant Skeleton Miner
Archers Bomber Giant Skeleton The Log
Archers
Mortar Mini P.E.K.K.A Fire Spirit Bomber Giant Skeleton The Log
Fire Spirit Bomber Mortar Mini P.E.K.K.A The Log
Mini P.E.K.K.A Mortar
Mortar Mini P.E.K.K.A The Log
Bomber Mortar Mini P.E.K.K.A
Fire Spirit Mortar Bomber Archers The Log
Mortar The Log Fire Spirit Bomber Archers Giant Skeleton
Mini P.E.K.K.A Mortar
Bomber Fire Spirit Archers Mini P.E.K.K.A Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Archers Giant Skeleton
Bomber Archers Mortar Mini P.E.K.K.A The Log Miner
Giant Skeleton Mini P.E.K.K.A The Log
Mini P.E.K.K.A Giant Skeleton The Log
Giant Skeleton Mini P.E.K.K.A
Fire Spirit Archers
Mini P.E.K.K.A Archers Giant Skeleton
Mini P.E.K.K.A Giant Skeleton
Giant Skeleton Mortar Mini P.E.K.K.A The Log
Mini P.E.K.K.A Giant Skeleton
Giant Skeleton The Log
Mini P.E.K.K.A Giant Skeleton
Bomber Archers
Bomber Archers Mortar Mini P.E.K.K.A Giant Skeleton The Log
Bomber Archers Mini P.E.K.K.A Giant Skeleton The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Giant Skeleton The Log
Mortar The Log Miner
Giant Skeleton The Log Miner
Giant Skeleton The Log
Bomber Fire Spirit Mortar The Log
Fire Spirit
Fire Spirit Bomber Archers Mortar The Log
The Log Fire Spirit
The Log Miner Mortar
Fire Spirit Mini P.E.K.K.A
Miner Mortar The Log
Fire Spirit Archers
Fire Spirit Mortar The Log Miner
Mortar
Mortar The Log
Bomber Mortar The Log
Mortar The Log
Mortar
Bomber Mini P.E.K.K.A
Fire Spirit Bomber Archers Mortar Mini P.E.K.K.A The Log
Fire Spirit Bomber Mortar The Log Miner
Giant Skeleton The Log
The Log
Mortar The Log
The Log Fire Spirit Bomber Mortar
Mortar The Log Miner
Mortar The Log Miner
Miner Mortar The Log
Fire Spirit Archers
Mini P.E.K.K.A
Bomber Mortar The Log Miner
Giant Skeleton
The Log
Fire Spirit Archers
Fire Spirit Archers
The Log
Miner Mini P.E.K.K.A
The Log Bomber Mortar
Giant Skeleton
Giant Skeleton The Log
Mortar Giant Skeleton The Log Miner

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