My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Goblin Giant

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Giant Skeleton Ice Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant Skeleton Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Giant Skeleton Miner Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant Skeleton Miner
Giant Snowball
Bats Miner
Zap
Bats
Barbarian Barrel
Valkyrie Giant Skeleton Ice Wizard Magic Archer
The Log
Giant Skeleton
Earthquake
Arrows
Bats
Royal Delivery
Bats Valkyrie Giant Skeleton Miner Ice Wizard Magic Archer
Fireball
Ice Wizard Magic Archer
Poison
Bats Ice Wizard Magic Archer
Lightning
Valkyrie Ice Wizard Magic Archer
Rocket
Valkyrie Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Tornado Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Tornado Ice Wizard Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Rage Tornado Giant Skeleton Miner Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Tornado Miner Ice Wizard Valkyrie Magic Archer Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Rage Tornado Miner

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Giant Skeleton Miner Rage
Valkyrie
Bats Tornado Giant Skeleton Magic Archer
Rage
Bats Giant Skeleton
Tornado
Magic Archer Valkyrie Giant Skeleton Ice Wizard
Giant Skeleton
Bats Valkyrie Rage Tornado Miner Ice Wizard Magic Archer
Miner
Bats Giant Skeleton Magic Archer
Ice Wizard
Tornado Giant Skeleton
Magic Archer
Tornado Valkyrie Giant Skeleton Miner

Defense Synergies 2 9

Bats
Valkyrie Giant Skeleton Ice Wizard
Valkyrie
Bats Tornado Ice Wizard Magic Archer
Rage
Tornado
Ice Wizard Magic Archer Valkyrie Giant Skeleton
Giant Skeleton
Bats Tornado Ice Wizard Magic Archer
Miner
Ice Wizard
Tornado Bats Valkyrie Giant Skeleton
Magic Archer
Tornado Valkyrie Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Magic Archer
Bats Valkyrie Ice Wizard
Tornado Bats Valkyrie Giant Skeleton Ice Wizard
Bats Valkyrie Ice Wizard
Valkyrie Tornado Giant Skeleton
Tornado Bats Valkyrie Ice Wizard Magic Archer
Bats Tornado Ice Wizard Magic Archer
Valkyrie Giant Skeleton Magic Archer
Tornado Ice Wizard
Tornado Valkyrie Giant Skeleton Miner Ice Wizard
Bats Valkyrie Ice Wizard Tornado Giant Skeleton Magic Archer
Bats Tornado Ice Wizard Magic Archer
Bats Valkyrie Giant Skeleton Ice Wizard
Valkyrie Bats Tornado Magic Archer
Tornado
Bats Valkyrie Tornado
Bats Valkyrie Tornado Ice Wizard Magic Archer
Valkyrie Tornado Bats Giant Skeleton Ice Wizard Magic Archer
Tornado
Valkyrie Bats Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Giant Skeleton
Valkyrie Miner Magic Archer
Giant Skeleton Bats Valkyrie
Valkyrie Giant Skeleton Bats Tornado
Giant Skeleton Valkyrie
Bats Tornado Ice Wizard Magic Archer
Bats Valkyrie Giant Skeleton Ice Wizard
Giant Skeleton Valkyrie
Giant Skeleton Bats Valkyrie Tornado Magic Archer
Bats Valkyrie Giant Skeleton
Valkyrie Tornado Giant Skeleton
Giant Skeleton Valkyrie
Valkyrie Magic Archer
Bats Valkyrie Tornado Giant Skeleton Magic Archer
Bats Valkyrie Giant Skeleton Ice Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Valkyrie Giant Skeleton
Tornado Miner Ice Wizard Magic Archer
Giant Skeleton Miner Magic Archer
Valkyrie Giant Skeleton
Valkyrie Magic Archer
Bats Tornado Ice Wizard Magic Archer
Tornado Magic Archer
Tornado Ice Wizard Magic Archer
Miner Tornado
Bats Tornado
Miner Valkyrie Tornado Magic Archer
Tornado Magic Archer
Miner Magic Archer
Magic Archer
Magic Archer
Magic Archer
Magic Archer
Tornado
Bats
Magic Archer
Valkyrie Tornado Miner Magic Archer
Giant Skeleton Magic Archer
Tornado
Tornado
Tornado Valkyrie Ice Wizard Magic Archer
Miner Tornado Ice Wizard Magic Archer
Tornado Miner Magic Archer
Miner Tornado Magic Archer
Bats Tornado Ice Wizard Magic Archer
Bats
Miner Magic Archer
Magic Archer
Giant Skeleton
Magic Archer
Bats Magic Archer
Tornado Ice Wizard Magic Archer
Miner Valkyrie Magic Archer
Magic Archer
Tornado Giant Skeleton
Bats Tornado Giant Skeleton Magic Archer
Bats Tornado Magic Archer
Tornado Giant Skeleton Miner Magic Archer

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