My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Goblin Giant

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Electro Wizard Lumberjack Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Miner Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Miner Sparky
Giant Snowball
Minions Goblin Gang Miner Lumberjack
Zap
Minions Goblin Gang Sparky
Barbarian Barrel
Knight Goblin Gang Electro Wizard Lumberjack Sparky
The Log
Goblin Gang Lumberjack Sparky
Earthquake
Goblin Gang
Arrows
Minions Goblin Gang
Royal Delivery
Knight Minions Goblin Gang Miner Electro Wizard Lumberjack Sparky
Fireball
Minions Goblin Gang Electro Wizard Lumberjack Sparky
Poison
Minions Goblin Gang Electro Wizard Sparky
Lightning
Knight Electro Wizard Lumberjack Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Miner Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Minions Goblin Gang Miner Electro Wizard Lumberjack Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Minions Goblin Gang

Attack Synergies 5 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Sparky Knight Miner Lumberjack
Knight
Minions Goblin Gang Arrows Miner Electro Wizard Lumberjack Sparky
Minions
Knight Miner Lumberjack Sparky
Goblin Gang
Knight Miner Sparky
Miner
Minions Goblin Gang Arrows Knight Electro Wizard Lumberjack Sparky
Electro Wizard
Knight Miner Lumberjack Sparky
Lumberjack
Arrows Knight Minions Miner Electro Wizard Sparky
Sparky
Arrows Knight Minions Goblin Gang Miner Electro Wizard Lumberjack

Defense Synergies 3 12

Arrows
Knight Lumberjack Sparky
Knight
Minions Goblin Gang Electro Wizard Arrows Lumberjack Sparky
Minions
Knight Electro Wizard Lumberjack
Goblin Gang
Knight Miner Electro Wizard Lumberjack Sparky
Miner
Goblin Gang
Electro Wizard
Knight Minions Goblin Gang Lumberjack
Lumberjack
Arrows Knight Minions Goblin Gang Electro Wizard
Sparky
Arrows Knight Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Electro Wizard Sparky
Lumberjack Sparky Knight Minions Goblin Gang Electro Wizard
Goblin Gang Lumberjack Sparky Knight Minions Electro Wizard
Lumberjack Sparky Knight Minions Goblin Gang Electro Wizard
Arrows Lumberjack Sparky
Arrows Goblin Gang Minions Electro Wizard Lumberjack
Minions Electro Wizard Arrows Goblin Gang
Arrows Electro Wizard Sparky
Sparky Minions Goblin Gang Lumberjack
Knight Goblin Gang Miner Electro Wizard Lumberjack Sparky
Minions Goblin Gang Electro Wizard Arrows Knight Lumberjack
Arrows Minions Goblin Gang Electro Wizard
Lumberjack Sparky Knight Minions Goblin Gang Electro Wizard
Sparky Arrows Minions Goblin Gang Electro Wizard Lumberjack
Sparky Knight Goblin Gang Electro Wizard Lumberjack
Goblin Gang Electro Wizard Lumberjack Sparky
Sparky Arrows Knight Minions Goblin Gang Electro Wizard Lumberjack
Arrows Knight Minions Goblin Gang Electro Wizard Lumberjack
Arrows Knight Minions Electro Wizard Lumberjack
Sparky Electro Wizard Lumberjack
Goblin Gang Arrows Knight Minions Electro Wizard Lumberjack Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Lumberjack Electro Wizard Sparky
Electro Wizard Arrows Knight Goblin Gang Miner Lumberjack
Goblin Gang Lumberjack Knight Minions Electro Wizard Sparky
Goblin Gang Lumberjack Knight Electro Wizard Sparky
Knight Goblin Gang Lumberjack Sparky
Arrows Minions Goblin Gang Electro Wizard
Goblin Gang Sparky Knight Minions Electro Wizard Lumberjack
Knight Lumberjack Sparky
Electro Wizard Knight Minions Sparky
Goblin Gang Sparky
Knight Minions Lumberjack Sparky
Arrows Electro Wizard
Knight Goblin Gang Lumberjack Sparky
Sparky
Goblin Gang Electro Wizard Sparky Knight Minions Lumberjack
Arrows Minions Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Sparky
Arrows Miner Electro Wizard
Arrows Miner Sparky
Arrows Knight Sparky
Arrows Sparky
Arrows Minions
Arrows Sparky
Arrows
Arrows Miner
Minions Goblin Gang Electro Wizard Lumberjack Sparky
Miner Arrows Knight Electro Wizard Sparky
Arrows
Knight Miner Sparky
Arrows Minions
Arrows Sparky
Arrows Sparky
Arrows Sparky
Arrows Sparky
Minions Sparky
Arrows Electro Wizard Sparky
Arrows Miner
Minions Sparky
Arrows
Sparky
Arrows
Arrows Sparky
Arrows Miner Electro Wizard Sparky
Arrows Miner Sparky
Miner Arrows Sparky
Arrows Electro Wizard Sparky
Electro Wizard Minions
Sparky
Arrows Miner Sparky
Arrows Electro Wizard Sparky
Sparky
Arrows Sparky
Electro Wizard Minions Goblin Gang
Arrows Electro Wizard
Arrows
Miner Knight Goblin Gang Electro Wizard Lumberjack Sparky
Arrows
Arrows Sparky
Sparky
Minions Goblin Gang Electro Wizard Sparky
Electro Wizard
Miner Electro Wizard Sparky

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