My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Missing cards in your collection

Goblin Giant

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians Valkyrie Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians Skeleton Army
Giant Snowball
Minion Horde Skeleton Army Baby Dragon
Zap
Minion Horde Skeleton Army
Barbarian Barrel
Elite Barbarians Valkyrie Wizard Skeleton Army
The Log
Elite Barbarians Skeleton Army
Earthquake
Skeleton Army
Arrows
Minion Horde Skeleton Army
Royal Delivery
Minion Horde Elite Barbarians Valkyrie Wizard Skeleton Army Baby Dragon
Fireball
Minion Horde Elite Barbarians Wizard Skeleton Army Baby Dragon
Poison
Minion Horde Wizard Skeleton Army
Lightning
Elite Barbarians Valkyrie Wizard Baby Dragon
Rocket
Minion Horde Elite Barbarians Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Skeleton Army Fireball Valkyrie Baby Dragon Minion Horde Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Skeleton Army Fireball Valkyrie

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Rage
Elite Barbarians
Valkyrie Rage Fireball Wizard
Fireball
Elite Barbarians Baby Dragon
Valkyrie
Elite Barbarians Wizard Baby Dragon
Wizard
Elite Barbarians Valkyrie Rage
Rage
Minion Horde Elite Barbarians Wizard
Skeleton Army
Baby Dragon
Fireball Valkyrie

Defense Synergies 1 5

Minion Horde
Elite Barbarians
Valkyrie Wizard
Fireball
Valkyrie
Valkyrie
Elite Barbarians Fireball Wizard Baby Dragon
Wizard
Elite Barbarians Valkyrie Skeleton Army
Rage
Skeleton Army
Wizard
Baby Dragon
Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Fireball Valkyrie Wizard Baby Dragon
Minion Horde Elite Barbarians Skeleton Army Valkyrie
Minion Horde Skeleton Army Elite Barbarians Valkyrie
Minion Horde Elite Barbarians Skeleton Army Valkyrie
Elite Barbarians Fireball Valkyrie Skeleton Army
Fireball Skeleton Army Valkyrie Baby Dragon
Minion Horde Fireball Wizard Baby Dragon
Fireball Valkyrie Baby Dragon
Minion Horde Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Minion Horde Valkyrie
Minion Horde Valkyrie Skeleton Army Fireball Wizard Baby Dragon
Minion Horde Fireball Wizard Baby Dragon
Minion Horde Skeleton Army Elite Barbarians Fireball Valkyrie Wizard
Fireball Valkyrie Wizard Skeleton Army Minion Horde Baby Dragon
Elite Barbarians Skeleton Army Minion Horde
Minion Horde Skeleton Army Elite Barbarians Fireball
Minion Horde Wizard Elite Barbarians Fireball Valkyrie Skeleton Army
Fireball Minion Horde Elite Barbarians Valkyrie Wizard Skeleton Army Baby Dragon
Valkyrie Wizard Baby Dragon Fireball
Elite Barbarians
Valkyrie Wizard Skeleton Army Minion Horde Elite Barbarians Fireball Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Elite Barbarians Fireball
Fireball Elite Barbarians Valkyrie Wizard Baby Dragon
Skeleton Army Minion Horde Elite Barbarians Valkyrie
Valkyrie Skeleton Army Minion Horde Elite Barbarians Fireball
Minion Horde Elite Barbarians Valkyrie Skeleton Army
Fireball Wizard Minion Horde Baby Dragon
Skeleton Army Minion Horde Elite Barbarians Fireball Valkyrie
Minion Horde Elite Barbarians Valkyrie Skeleton Army
Minion Horde Elite Barbarians Fireball Valkyrie Skeleton Army Baby Dragon
Minion Horde Skeleton Army
Minion Horde Elite Barbarians Valkyrie
Skeleton Army Elite Barbarians Fireball Valkyrie
Elite Barbarians Skeleton Army Minion Horde Fireball Valkyrie Wizard
Wizard Minion Horde Fireball Valkyrie Skeleton Army Baby Dragon
Elite Barbarians Skeleton Army Minion Horde Fireball Valkyrie Baby Dragon
Valkyrie Minion Horde Elite Barbarians Fireball Wizard Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Valkyrie Baby Dragon
Fireball Baby Dragon
Minion Horde Fireball Baby Dragon
Fireball Valkyrie
Fireball Wizard Minion Horde Valkyrie Baby Dragon
Fireball Wizard Minion Horde Baby Dragon
Minion Horde Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball Wizard
Minion Horde Elite Barbarians Fireball
Minion Horde Fireball Valkyrie Wizard
Fireball Wizard Baby Dragon
Elite Barbarians Fireball Baby Dragon
Minion Horde Fireball Baby Dragon
Elite Barbarians Fireball Baby Dragon
Minion Horde Fireball Wizard Baby Dragon
Minion Horde Fireball Wizard Baby Dragon
Fireball
Minion Horde
Fireball Wizard Baby Dragon
Fireball Valkyrie Wizard Baby Dragon
Minion Horde Fireball Baby Dragon
Fireball Wizard
Minion Horde Fireball Baby Dragon
Fireball Valkyrie Wizard Baby Dragon
Minion Horde
Fireball Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball Baby Dragon
Elite Barbarians Minion Horde Fireball Wizard Baby Dragon
Minion Horde Fireball Wizard
Minion Horde Elite Barbarians Fireball
Minion Horde Fireball Wizard
Minion Horde Fireball
Minion Horde
Fireball Wizard
Minion Horde Fireball Skeleton Army
Fireball Wizard Baby Dragon
Fireball
Fireball Minion Horde Valkyrie Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball
Minion Horde Elite Barbarians
Minion Horde Elite Barbarians Fireball Baby Dragon
Fireball
Fireball Baby Dragon

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