My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

1 warnings Why?

Missing cards in your collection

Goblin Giant

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Missing

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider
Giant Snowball
Goblins Minions Cannon Hog Rider
Zap
Goblins Minions Cannon Inferno Tower
Barbarian Barrel
Goblins Cannon Inferno Tower
The Log
Goblins Cannon Hog Rider
Earthquake
Cannon Hog Rider Inferno Tower
Arrows
Goblins Minions
Royal Delivery
Goblins Minions Hog Rider
Fireball
Minions Cannon Hog Rider Inferno Tower
Poison
Minions Cannon Inferno Tower
Lightning
Cannon Inferno Tower
Rocket
Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Minions Cannon Fireball Hog Rider Freeze Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Zap Minions Cannon

Attack Synergies 6 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Zap
Zap
Fireball Hog Rider Goblins Minions Freeze
Minions
Hog Rider Zap
Cannon
Fireball
Zap Hog Rider Freeze
Hog Rider
Goblins Zap Minions Fireball Freeze
Inferno Tower
Freeze
Hog Rider Zap Fireball

Defense Synergies 2 13

Goblins
Zap Cannon Inferno Tower Freeze
Zap
Cannon Fireball Goblins Minions Inferno Tower
Minions
Zap Cannon Inferno Tower Freeze
Cannon
Zap Goblins Minions Fireball Inferno Tower
Fireball
Zap Cannon Inferno Tower Freeze
Hog Rider
Inferno Tower
Goblins Zap Minions Cannon Fireball
Freeze
Goblins Minions Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Cannon Fireball Inferno Tower
Inferno Tower Goblins Zap Minions Cannon
Cannon Inferno Tower Goblins Minions Freeze
Cannon Inferno Tower Goblins Minions
Fireball
Fireball Freeze Goblins Zap Minions Cannon
Minions Inferno Tower Zap Cannon Fireball Freeze
Zap Cannon Fireball Inferno Tower
Cannon Inferno Tower Goblins Minions
Goblins Cannon Inferno Tower
Goblins Minions Zap Cannon Fireball Freeze
Minions Inferno Tower Zap Fireball
Cannon Inferno Tower Zap Minions Fireball Freeze
Fireball Goblins Zap Minions Cannon Freeze
Inferno Tower Cannon
Inferno Tower Zap Cannon Fireball Freeze
Goblins Minions Cannon Fireball Inferno Tower
Cannon Fireball Goblins Zap Minions
Zap Freeze Minions Cannon Fireball
Cannon Inferno Tower
Goblins Minions Cannon Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Zap Fireball Inferno Tower
Fireball Zap
Goblins Zap Minions Inferno Tower
Zap Fireball Inferno Tower
Inferno Tower Cannon
Fireball Zap Minions Freeze
Goblins Minions Fireball Inferno Tower
Inferno Tower
Zap Freeze Goblins Minions Fireball Inferno Tower
Inferno Tower Cannon
Minions Inferno Tower
Zap Fireball
Cannon Fireball Inferno Tower
Cannon Fireball
Inferno Tower Goblins Zap Minions Fireball Freeze
Minions Zap Cannon Fireball Inferno Tower Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Freeze
Fireball Zap
Fireball
Fireball Freeze
Fireball Zap
Fireball Zap Minions Freeze
Fireball Zap Freeze
Fireball Zap
Goblins Minions Fireball
Zap Fireball
Fireball Zap
Fireball
Minions Fireball Freeze
Zap Fireball
Zap Fireball
Fireball
Fireball Freeze
Minions
Zap Fireball
Zap Fireball
Minions Fireball
Fireball
Zap Fireball
Zap Freeze Fireball
Fireball Zap
Fireball Zap
Fireball Zap
Zap Fireball
Zap Minions Fireball Freeze
Fireball
Zap Fireball
Zap Fireball Freeze
Fireball
Zap Minions Fireball Freeze
Fireball Zap
Freeze
Fireball
Fireball
Zap Fireball
Zap Fireball
Zap Minions Fireball Freeze
Zap Fireball
Zap Fireball Freeze

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