My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Missing cards in your collection

Goblin Giant

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians Skeleton Army
Giant Snowball
Minion Horde Skeleton Army
Zap
Minion Horde Inferno Tower Skeleton Army
Barbarian Barrel
Elite Barbarians Inferno Tower Wizard Skeleton Army
The Log
Elite Barbarians Skeleton Army
Earthquake
Inferno Tower Skeleton Army
Arrows
Minion Horde Skeleton Army
Royal Delivery
Minion Horde Elite Barbarians Wizard Skeleton Army
Fireball
Minion Horde Elite Barbarians Inferno Tower Wizard Skeleton Army
Poison
Minion Horde Inferno Tower Wizard Skeleton Army
Lightning
Elite Barbarians Inferno Tower Wizard
Rocket
Minion Horde Elite Barbarians Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Skeleton Army Poison Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Poison Minion Horde Inferno Tower Wizard Elite Barbarians Lightning Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Skeleton Army Poison Minion Horde Inferno Tower

Attack Synergies 2 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Golem
Elite Barbarians
Wizard
Inferno Tower
Wizard
Elite Barbarians Golem
Skeleton Army
Poison
Golem
Lightning
Golem
Golem
Poison Lightning Minion Horde Wizard

Defense Synergies 1 4

Minion Horde
Inferno Tower
Elite Barbarians
Wizard
Inferno Tower
Skeleton Army Minion Horde Poison
Wizard
Elite Barbarians Skeleton Army
Skeleton Army
Inferno Tower Wizard
Poison
Inferno Tower
Lightning
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Minion Horde Inferno Tower Wizard
Minion Horde Elite Barbarians Inferno Tower Skeleton Army
Minion Horde Inferno Tower Skeleton Army Elite Barbarians Lightning
Minion Horde Elite Barbarians Inferno Tower Skeleton Army
Lightning Elite Barbarians Skeleton Army Poison
Skeleton Army
Minion Horde Inferno Tower Lightning Wizard Poison
Lightning Inferno Tower Poison
Minion Horde Inferno Tower Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Minion Horde Inferno Tower
Minion Horde Skeleton Army Poison Wizard
Minion Horde Inferno Tower Wizard Poison
Minion Horde Inferno Tower Skeleton Army Elite Barbarians Wizard Lightning
Wizard Skeleton Army Minion Horde Poison
Elite Barbarians Inferno Tower Skeleton Army Minion Horde
Minion Horde Inferno Tower Skeleton Army Elite Barbarians Lightning
Minion Horde Wizard Elite Barbarians Inferno Tower Skeleton Army Poison
Minion Horde Elite Barbarians Wizard Skeleton Army
Wizard Poison
Elite Barbarians Inferno Tower
Wizard Skeleton Army Minion Horde Elite Barbarians Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Elite Barbarians Inferno Tower
Poison Elite Barbarians Wizard Lightning
Skeleton Army Minion Horde Elite Barbarians Inferno Tower Lightning
Skeleton Army Lightning Minion Horde Elite Barbarians Inferno Tower
Inferno Tower Minion Horde Elite Barbarians Skeleton Army
Wizard Poison Minion Horde
Skeleton Army Minion Horde Elite Barbarians Inferno Tower Lightning
Inferno Tower Minion Horde Elite Barbarians Skeleton Army
Minion Horde Lightning Elite Barbarians Inferno Tower Skeleton Army Poison
Inferno Tower Minion Horde Skeleton Army
Minion Horde Elite Barbarians Inferno Tower
Skeleton Army Lightning Elite Barbarians Poison
Elite Barbarians Skeleton Army Lightning Minion Horde Inferno Tower Wizard
Wizard Minion Horde Skeleton Army
Elite Barbarians Inferno Tower Skeleton Army Minion Horde Poison Lightning
Poison Minion Horde Elite Barbarians Inferno Tower Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Lightning Minion Horde
Poison
Lightning Minion Horde Poison
Lightning Poison
Wizard Poison Minion Horde
Wizard Poison Minion Horde
Minion Horde Wizard Poison
Poison Wizard Lightning
Poison Wizard Lightning
Lightning Minion Horde Elite Barbarians Poison
Poison Lightning Minion Horde Wizard
Poison Lightning Wizard
Poison Lightning Elite Barbarians
Lightning Minion Horde Poison
Lightning Elite Barbarians Poison
Lightning Minion Horde Wizard Poison
Lightning Minion Horde Wizard Poison
Lightning Poison
Minion Horde Lightning
Lightning Wizard Poison
Lightning Wizard Poison
Lightning Minion Horde Poison
Lightning Wizard Poison
Lightning
Lightning Minion Horde Poison
Poison Wizard
Minion Horde
Poison Wizard Lightning
Lightning Wizard Poison
Poison Lightning
Elite Barbarians Poison Lightning Minion Horde Wizard
Lightning Minion Horde Wizard Poison
Lightning Minion Horde Elite Barbarians
Poison Lightning Minion Horde Wizard
Lightning Minion Horde Poison
Minion Horde
Wizard Poison Lightning
Minion Horde Lightning Skeleton Army
Poison Lightning Wizard
Poison Lightning Minion Horde Wizard
Wizard Poison Lightning
Lightning Poison
Minion Horde Elite Barbarians
Minion Horde Elite Barbarians Poison Lightning
Poison Lightning
Poison Lightning

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