My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Missing cards in your collection

Goblin Giant

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Executioner Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Executioner Golem Electro Wizard Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Night Witch
Giant Snowball
Goblins Mega Minion Night Witch
Zap
Goblins Night Witch
Barbarian Barrel
Goblins Executioner Electro Wizard Night Witch
The Log
Goblins
Earthquake
Arrows
Goblins Night Witch
Royal Delivery
Goblins Mega Minion Executioner Electro Wizard Night Witch
Fireball
Mega Minion Executioner Electro Wizard Night Witch
Poison
Mega Minion Executioner Electro Wizard Night Witch
Lightning
Mega Minion Executioner Electro Wizard Night Witch
Rocket
Executioner Night Witch

Against air swarms

Spells and units that can counter air swarms.

Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Tornado Executioner Golem Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins The Log Mega Minion Tornado Electro Wizard Night Witch Executioner Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins The Log Mega Minion Tornado

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Mega Minion
Golem
Tornado
Executioner Golem The Log Night Witch
Executioner
Tornado Golem The Log
Golem
Mega Minion Night Witch Tornado Executioner The Log Electro Wizard
The Log
Tornado Executioner Golem
Electro Wizard
Golem
Night Witch
Golem Tornado

Defense Synergies 1 14

Goblins
Mega Minion The Log Electro Wizard Night Witch
Mega Minion
Goblins Tornado The Log Electro Wizard Night Witch
Tornado
Executioner Mega Minion The Log Electro Wizard
Executioner
Tornado The Log
Golem
The Log
Goblins Mega Minion Tornado Executioner Electro Wizard Night Witch
Electro Wizard
Goblins Mega Minion Tornado The Log Night Witch
Night Witch
Goblins Mega Minion The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Executioner The Log Electro Wizard
Goblins Mega Minion Executioner The Log Electro Wizard Night Witch
Tornado Goblins Mega Minion Executioner Electro Wizard Night Witch
Night Witch Goblins Mega Minion Electro Wizard
Tornado The Log
Tornado The Log Goblins Mega Minion Executioner Electro Wizard Night Witch
Mega Minion Tornado Electro Wizard Executioner Night Witch
The Log Electro Wizard
Goblins Tornado Night Witch
Tornado Goblins Electro Wizard Night Witch
Goblins Executioner Electro Wizard Mega Minion Tornado The Log Night Witch
Mega Minion Executioner Tornado Electro Wizard Night Witch
Night Witch The Log Electro Wizard
Executioner Goblins Mega Minion Tornado The Log Electro Wizard Night Witch
Electro Wizard
Tornado The Log Electro Wizard
Goblins Tornado Executioner Electro Wizard Night Witch
Goblins Mega Minion Tornado Executioner The Log Electro Wizard Night Witch
Tornado Executioner The Log Mega Minion Electro Wizard
Tornado Electro Wizard
Goblins Executioner The Log Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Electro Wizard
Electro Wizard Mega Minion Executioner The Log
Goblins The Log Electro Wizard
Tornado The Log Electro Wizard Night Witch
Executioner Night Witch
Executioner Tornado Electro Wizard
Goblins Mega Minion Electro Wizard Night Witch
Electro Wizard Goblins Mega Minion Tornado The Log
Mega Minion
Mega Minion
Tornado The Log Electro Wizard
Executioner Night Witch
Executioner
Electro Wizard Goblins Mega Minion Tornado Executioner The Log Night Witch
Executioner Mega Minion The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Tornado Executioner The Log Electro Wizard
The Log
The Log
Executioner The Log
Executioner Mega Minion Tornado
Tornado Executioner The Log
The Log Tornado Executioner
The Log Tornado
Goblins Tornado Electro Wizard Night Witch
Tornado The Log Electro Wizard
Tornado Executioner
Executioner The Log
The Log
Executioner The Log
Executioner The Log
Tornado
Night Witch
Mega Minion Executioner The Log Electro Wizard
Tornado The Log
The Log Night Witch
Tornado
Tornado The Log
The Log
Tornado The Log Executioner
Mega Minion
The Log Tornado Executioner Electro Wizard
Tornado The Log
Tornado The Log
Tornado Executioner Electro Wizard Night Witch
Electro Wizard Mega Minion
Mega Minion Night Witch
The Log Night Witch
Electro Wizard
The Log
Electro Wizard Night Witch
Mega Minion Tornado Executioner Electro Wizard
The Log
Mega Minion Executioner Electro Wizard
The Log Executioner
Tornado
Mega Minion Executioner
Tornado The Log Electro Wizard
Tornado Executioner Electro Wizard
Tornado Executioner The Log Electro Wizard

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