My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Missing cards in your collection

Goblin Giant

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Inferno Tower Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Giant Skeleton Princess Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Princess Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant Skeleton Princess Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Giant Skeleton Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Goblin Barrel Giant Skeleton Bandit
Giant Snowball
Bats Goblin Gang Goblin Barrel Princess
Zap
Bats Goblin Gang Inferno Tower Goblin Barrel Princess Bandit
Barbarian Barrel
Goblin Gang Inferno Tower Goblin Barrel Giant Skeleton Princess Bandit
The Log
Goblin Gang Goblin Barrel Giant Skeleton Princess Bandit
Earthquake
Goblin Gang Inferno Tower Goblin Barrel
Arrows
Bats Goblin Gang Goblin Barrel Princess
Royal Delivery
Bats Goblin Gang Goblin Barrel Giant Skeleton Princess Bandit
Fireball
Goblin Gang Inferno Tower Goblin Barrel Princess Bandit
Poison
Bats Goblin Gang Inferno Tower Princess
Lightning
Inferno Tower Bandit
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Inferno Tower Giant Skeleton Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Goblin Barrel Princess Bandit Inferno Tower Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Goblin Gang Goblin Barrel

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Skeleton Zap Goblin Barrel Bandit
Zap
Bats Giant Skeleton Princess Bandit
Goblin Gang
Goblin Barrel Giant Skeleton Princess Bandit
Inferno Tower
Goblin Barrel
Goblin Gang Bats Giant Skeleton Princess Bandit
Giant Skeleton
Bats Zap Goblin Gang Goblin Barrel Princess Bandit
Princess
Zap Goblin Gang Goblin Barrel Giant Skeleton
Bandit
Bats Zap Goblin Gang Goblin Barrel Giant Skeleton

Defense Synergies 1 16

Bats
Zap Inferno Tower Giant Skeleton Bandit
Zap
Bats Goblin Gang Inferno Tower Giant Skeleton Princess Bandit
Goblin Gang
Inferno Tower Zap Giant Skeleton Princess Bandit
Inferno Tower
Goblin Gang Bats Zap Princess Bandit
Goblin Barrel
Giant Skeleton
Bats Zap Goblin Gang Princess
Princess
Zap Goblin Gang Inferno Tower Giant Skeleton Bandit
Bandit
Bats Zap Goblin Gang Inferno Tower Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Inferno Tower
Inferno Tower Bats Zap Goblin Gang Bandit
Goblin Gang Inferno Tower Bats Giant Skeleton Bandit
Inferno Tower Bats Goblin Gang Bandit
Giant Skeleton Princess
Goblin Gang Bats Zap Bandit
Bats Inferno Tower Zap Goblin Gang Princess
Zap Inferno Tower Giant Skeleton Bandit
Inferno Tower Goblin Gang Princess
Goblin Gang Inferno Tower Giant Skeleton Bandit
Bats Goblin Gang Zap Giant Skeleton Princess Bandit
Inferno Tower Bats Zap Goblin Gang Princess
Inferno Tower Bats Zap Goblin Gang Giant Skeleton Bandit
Bats Zap Goblin Gang Princess
Inferno Tower Goblin Gang Bandit
Inferno Tower Zap Goblin Gang Bandit
Bats Goblin Gang Inferno Tower
Bats Zap Goblin Gang Bandit
Zap Bats Giant Skeleton Princess Bandit
Inferno Tower
Goblin Gang Bats Giant Skeleton Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Inferno Tower Giant Skeleton Bandit
Bandit Zap Goblin Gang
Goblin Gang Giant Skeleton Bandit Bats Zap Inferno Tower
Goblin Gang Giant Skeleton Bats Zap Inferno Tower Bandit
Inferno Tower Giant Skeleton Goblin Gang Bandit
Bats Zap Goblin Gang Princess
Goblin Gang Bats Inferno Tower Giant Skeleton Bandit
Inferno Tower Giant Skeleton
Zap Giant Skeleton Bats Inferno Tower Bandit
Inferno Tower Goblin Gang
Bats Inferno Tower Giant Skeleton
Zap Giant Skeleton
Giant Skeleton Goblin Gang Inferno Tower Bandit
Princess
Goblin Gang Inferno Tower Bats Zap Giant Skeleton
Bats Zap Inferno Tower Giant Skeleton Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Giant Skeleton Bandit
Zap Princess Bandit
Giant Skeleton Bandit
Giant Skeleton
Zap
Bats Zap Princess
Princess
Zap Princess
Zap Bandit
Bats Goblin Gang
Zap Princess Bandit
Zap Princess
Princess Bandit
Princess Bandit
Princess Zap
Zap Princess Bandit
Princess Bandit
Bats
Zap Princess Bandit
Zap Princess
Giant Skeleton
Princess
Zap
Zap Princess
Zap Princess Bandit
Zap Princess Bandit
Zap Bandit
Bats Zap Princess
Zap Bats
Zap Bandit
Zap Princess
Giant Skeleton
Princess
Zap Bats Goblin Gang Princess Bandit
Zap Princess
Goblin Gang Princess
Zap Princess
Zap Giant Skeleton
Zap Bats Goblin Gang Giant Skeleton Princess
Bats Zap Princess
Zap Giant Skeleton Princess Bandit

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