My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Goblin Giant

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Witch Electro Wizard Lumberjack Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Night Witch
Giant Snowball
Witch Lumberjack Night Witch
Zap
Witch Night Witch
Barbarian Barrel
Wizard Witch Electro Wizard Lumberjack Night Witch
The Log
Witch Lumberjack
Earthquake
Witch
Arrows
Witch Night Witch
Royal Delivery
Wizard Witch Electro Wizard Lumberjack Night Witch
Fireball
Wizard Witch Electro Wizard Lumberjack Night Witch
Poison
Wizard Witch Electro Wizard Night Witch
Lightning
Wizard Witch Electro Wizard Lumberjack Night Witch
Rocket
Wizard Witch Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fireball Freeze Electro Wizard Lumberjack Night Witch Giant Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Fireball Freeze Electro Wizard Lumberjack

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Giant Freeze Electro Wizard
Giant
Night Witch Fireball Wizard Witch Electro Wizard Lumberjack
Wizard
Giant Lumberjack
Freeze
Fireball
Witch
Giant Lumberjack
Electro Wizard
Fireball Giant Lumberjack
Lumberjack
Giant Wizard Witch Electro Wizard Night Witch
Night Witch
Giant Lumberjack

Defense Synergies 0 12

Fireball
Freeze Electro Wizard Lumberjack
Giant
Wizard
Freeze Electro Wizard Lumberjack
Freeze
Fireball Wizard Electro Wizard Lumberjack
Witch
Electro Wizard Lumberjack
Electro Wizard
Fireball Wizard Freeze Witch Lumberjack Night Witch
Lumberjack
Fireball Wizard Freeze Witch Electro Wizard
Night Witch
Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard Electro Wizard
Lumberjack Witch Electro Wizard Night Witch
Witch Lumberjack Freeze Electro Wizard Night Witch
Witch Lumberjack Night Witch Electro Wizard
Fireball Lumberjack
Fireball Freeze Electro Wizard Lumberjack Night Witch
Electro Wizard Fireball Wizard Freeze Witch Night Witch
Fireball Electro Wizard
Witch Lumberjack Night Witch
Electro Wizard Lumberjack Night Witch
Witch Electro Wizard Fireball Wizard Freeze Lumberjack Night Witch
Fireball Wizard Witch Electro Wizard Night Witch
Lumberjack Night Witch Fireball Wizard Freeze Witch Electro Wizard
Fireball Wizard Freeze Witch Electro Wizard Lumberjack Night Witch
Electro Wizard Lumberjack
Fireball Freeze Electro Wizard Lumberjack
Wizard Fireball Witch Electro Wizard Lumberjack Night Witch
Fireball Wizard Witch Electro Wizard Lumberjack Night Witch
Wizard Freeze Witch Fireball Electro Wizard Lumberjack
Electro Wizard Lumberjack
Wizard Fireball Witch Electro Wizard Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Fireball Witch Electro Wizard
Fireball Electro Wizard Wizard Lumberjack
Lumberjack Witch Electro Wizard
Lumberjack Fireball Electro Wizard Night Witch
Witch Lumberjack Night Witch
Fireball Wizard Freeze Witch Electro Wizard
Fireball Witch Electro Wizard Lumberjack Night Witch
Lumberjack
Freeze Electro Wizard Fireball Witch
Witch
Witch Lumberjack
Fireball Electro Wizard
Fireball Wizard Witch Lumberjack Night Witch
Wizard Fireball Witch
Witch Electro Wizard Fireball Freeze Lumberjack Night Witch
Fireball Wizard Freeze Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Freeze
Fireball Electro Wizard
Fireball
Fireball Freeze
Fireball Wizard
Fireball Wizard Freeze Witch
Wizard Witch
Fireball Wizard Freeze
Fireball Wizard
Fireball Electro Wizard Lumberjack Night Witch
Fireball Wizard Electro Wizard
Fireball Wizard
Fireball
Fireball Freeze
Fireball
Fireball Wizard Witch
Fireball Wizard
Fireball Freeze
Night Witch
Fireball Wizard Electro Wizard
Fireball Wizard Witch
Fireball Night Witch
Fireball Wizard
Fireball
Freeze Fireball Wizard Witch
Witch
Fireball Wizard Witch Electro Wizard
Fireball Wizard Witch
Fireball
Fireball Wizard Witch Electro Wizard Night Witch
Electro Wizard Fireball Wizard Freeze Witch
Fireball Night Witch
Fireball Wizard Night Witch
Fireball Freeze Electro Wizard
Fireball Wizard
Electro Wizard Fireball Freeze Witch Night Witch
Fireball Wizard Witch Electro Wizard
Freeze
Fireball
Fireball Wizard Electro Wizard Lumberjack
Fireball Wizard
Fireball
Fireball Freeze Witch Electro Wizard
Fireball Witch Electro Wizard
Fireball Freeze Witch Electro Wizard

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