My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

1 problems Why?

Missing cards in your collection

Goblin Giant

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Bandit Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Elite Barbarians Bandit Inferno Dragon
Giant Snowball
Bats Goblin Gang Inferno Dragon
Zap
Bats Goblin Gang Bandit Inferno Dragon
Barbarian Barrel
Goblin Gang Elite Barbarians Bandit
The Log
Goblin Gang Elite Barbarians Bandit
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Elite Barbarians Bandit Inferno Dragon
Fireball
Goblin Gang Elite Barbarians Bandit Inferno Dragon
Poison
Bats Goblin Gang
Lightning
Elite Barbarians Bandit Inferno Dragon
Rocket
Elite Barbarians Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rage Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Rage Goblin Gang Bandit Fireball Inferno Dragon Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap Rage Goblin Gang

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Elite Barbarians Rage Bandit Inferno Dragon
Zap
Elite Barbarians Fireball Bats Bandit
Goblin Gang
Bandit
Elite Barbarians
Zap Rage Bats Fireball Bandit
Fireball
Zap Elite Barbarians
Rage
Elite Barbarians Bats
Bandit
Bats Zap Goblin Gang Elite Barbarians
Inferno Dragon
Bats

Defense Synergies 1 10

Bats
Zap Bandit Inferno Dragon
Zap
Fireball Bats Goblin Gang Elite Barbarians Bandit Inferno Dragon
Goblin Gang
Zap Bandit Inferno Dragon
Elite Barbarians
Zap
Fireball
Zap Bandit
Rage
Bandit
Bats Zap Goblin Gang Fireball
Inferno Dragon
Bats Zap Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball
Elite Barbarians Inferno Dragon Bats Zap Goblin Gang Bandit
Goblin Gang Bats Elite Barbarians Bandit Inferno Dragon
Elite Barbarians Inferno Dragon Bats Goblin Gang Bandit
Elite Barbarians Fireball
Goblin Gang Fireball Bats Zap Bandit
Bats Inferno Dragon Zap Goblin Gang Fireball
Zap Fireball Bandit
Inferno Dragon Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Bandit
Bats Goblin Gang Zap Fireball Bandit
Inferno Dragon Bats Zap Goblin Gang Fireball
Bats Zap Goblin Gang Elite Barbarians Fireball Bandit
Fireball Bats Zap Goblin Gang
Elite Barbarians Inferno Dragon Goblin Gang Bandit
Zap Goblin Gang Elite Barbarians Fireball Bandit Inferno Dragon
Bats Goblin Gang Elite Barbarians Fireball
Fireball Bats Zap Goblin Gang Elite Barbarians Bandit
Zap Bats Fireball Bandit Inferno Dragon
Elite Barbarians Inferno Dragon
Goblin Gang Bats Elite Barbarians Fireball Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Elite Barbarians Fireball Bandit
Fireball Bandit Zap Goblin Gang Elite Barbarians Inferno Dragon
Goblin Gang Bandit Bats Zap Elite Barbarians
Goblin Gang Bats Zap Elite Barbarians Fireball Bandit
Goblin Gang Elite Barbarians Bandit Inferno Dragon
Fireball Bats Zap Goblin Gang
Goblin Gang Bats Elite Barbarians Fireball Bandit
Elite Barbarians Inferno Dragon
Zap Bats Elite Barbarians Fireball Bandit Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Bats Elite Barbarians
Zap Elite Barbarians Fireball
Elite Barbarians Goblin Gang Fireball Bandit
Fireball
Goblin Gang Elite Barbarians Bats Zap Fireball Inferno Dragon
Bats Zap Elite Barbarians Fireball Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Bandit
Fireball Zap Bandit
Fireball Bandit
Fireball
Fireball Zap
Fireball Bats Zap
Fireball Zap
Fireball Zap Bandit
Bats Goblin Gang Elite Barbarians Fireball
Zap Fireball Bandit
Fireball Zap
Elite Barbarians Fireball Bandit
Fireball Bandit
Zap Elite Barbarians Fireball
Zap Fireball Bandit
Fireball Bandit
Fireball
Bats
Zap Fireball Bandit
Zap Fireball
Fireball
Fireball
Zap Fireball
Zap Fireball
Inferno Dragon
Fireball Zap Bandit
Fireball Zap Bandit
Fireball Zap Bandit
Elite Barbarians Bats Zap Fireball
Zap Bats Fireball
Elite Barbarians Fireball
Zap Fireball Bandit
Zap Fireball
Fireball
Zap Bats Goblin Gang Fireball Bandit
Fireball Zap
Fireball
Fireball Goblin Gang
Zap Fireball
Zap Fireball
Elite Barbarians
Zap Bats Goblin Gang Elite Barbarians Fireball
Bats Zap Fireball
Zap Fireball Bandit

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