My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

1 problems 3 warnings Why?

Missing cards in your collection

Goblin Giant

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Minions Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Musketeer P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mini P.E.K.K.A P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Skeleton Army
Giant Snowball
Fire Spirit Archers Minions Musketeer Skeleton Army
Zap
Fire Spirit Archers Minions Skeleton Army
Barbarian Barrel
Fire Spirit Archers Musketeer Skeleton Army
The Log
Fire Spirit Archers Mini P.E.K.K.A Musketeer Skeleton Army
Earthquake
Archers Skeleton Army
Arrows
Fire Spirit Archers Minions Skeleton Army
Royal Delivery
Fire Spirit Archers Minions Mini P.E.K.K.A Musketeer Skeleton Army P.E.K.K.A
Fireball
Archers Minions Musketeer Skeleton Army
Poison
Archers Minions Musketeer Skeleton Army
Lightning
Mini P.E.K.K.A Musketeer
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mini P.E.K.K.A Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Archers Minions Skeleton Army Mini P.E.K.K.A Musketeer P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit The Log Archers Minions

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Mini P.E.K.K.A
Archers
Mini P.E.K.K.A P.E.K.K.A
Minions
Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A
Fire Spirit Archers Minions Musketeer The Log
Musketeer
Mini P.E.K.K.A P.E.K.K.A The Log
Skeleton Army
P.E.K.K.A
Fire Spirit Archers Minions Musketeer The Log
The Log
Mini P.E.K.K.A Musketeer P.E.K.K.A

Defense Synergies 3 16

Fire Spirit
Mini P.E.K.K.A P.E.K.K.A The Log
Archers
Minions Mini P.E.K.K.A Skeleton Army P.E.K.K.A The Log
Minions
Archers Musketeer P.E.K.K.A The Log
Mini P.E.K.K.A
The Log Fire Spirit Archers Musketeer Skeleton Army
Musketeer
The Log Minions Mini P.E.K.K.A Skeleton Army P.E.K.K.A
Skeleton Army
Archers Mini P.E.K.K.A Musketeer The Log
P.E.K.K.A
The Log Fire Spirit Archers Minions Musketeer
The Log
Mini P.E.K.K.A Musketeer P.E.K.K.A Fire Spirit Archers Minions Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Musketeer The Log
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Minions Musketeer The Log
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Fire Spirit Archers Minions Musketeer
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Minions Musketeer
Mini P.E.K.K.A Skeleton Army P.E.K.K.A The Log
Skeleton Army The Log Fire Spirit Archers Minions Musketeer
Minions Musketeer Fire Spirit Archers
Musketeer P.E.K.K.A The Log
Mini P.E.K.K.A P.E.K.K.A Minions Musketeer Skeleton Army
Skeleton Army Fire Spirit Archers Mini P.E.K.K.A Musketeer
Archers Minions Skeleton Army Musketeer The Log
Minions Musketeer Archers
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Fire Spirit Minions Musketeer The Log
Fire Spirit Skeleton Army Minions Mini P.E.K.K.A P.E.K.K.A The Log
Mini P.E.K.K.A Skeleton Army P.E.K.K.A
Skeleton Army Mini P.E.K.K.A P.E.K.K.A The Log
Minions Mini P.E.K.K.A Musketeer Skeleton Army P.E.K.K.A
Fire Spirit Archers Minions Musketeer Skeleton Army The Log
The Log Fire Spirit Archers Minions Musketeer
Mini P.E.K.K.A P.E.K.K.A Musketeer
Skeleton Army Fire Spirit Archers Minions Mini P.E.K.K.A Musketeer P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Archers P.E.K.K.A
Archers Mini P.E.K.K.A Musketeer The Log
Skeleton Army P.E.K.K.A Minions Mini P.E.K.K.A Musketeer The Log
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Musketeer The Log
P.E.K.K.A Mini P.E.K.K.A Musketeer Skeleton Army
Fire Spirit Archers Minions Musketeer
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Archers Minions Musketeer
Mini P.E.K.K.A P.E.K.K.A Skeleton Army
P.E.K.K.A Minions Mini P.E.K.K.A Skeleton Army The Log
P.E.K.K.A Musketeer Skeleton Army
P.E.K.K.A Minions Mini P.E.K.K.A Musketeer
Skeleton Army P.E.K.K.A The Log
Mini P.E.K.K.A Skeleton Army P.E.K.K.A
Archers Musketeer Skeleton Army
Skeleton Army Archers Minions Mini P.E.K.K.A Musketeer P.E.K.K.A The Log
Minions Archers Mini P.E.K.K.A Musketeer P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer The Log
Musketeer The Log
The Log
Musketeer The Log
Fire Spirit The Log
Fire Spirit Minions Musketeer
Fire Spirit Archers Musketeer The Log
The Log Fire Spirit
The Log
Fire Spirit Minions Mini P.E.K.K.A Musketeer
Musketeer The Log
Fire Spirit Archers Musketeer
Fire Spirit Musketeer The Log
Minions Musketeer
Musketeer The Log
Musketeer The Log
Musketeer The Log
Minions Mini P.E.K.K.A
Fire Spirit Archers Mini P.E.K.K.A Musketeer The Log
Fire Spirit The Log
Minions Musketeer The Log
Musketeer The Log
Musketeer The Log
The Log Fire Spirit
The Log Musketeer
Musketeer The Log
Musketeer The Log
Fire Spirit Archers Musketeer
Minions Musketeer
Mini P.E.K.K.A
Musketeer The Log
P.E.K.K.A
The Log
Fire Spirit Archers Minions Musketeer Skeleton Army
Fire Spirit Archers Musketeer
The Log
Mini P.E.K.K.A Musketeer
The Log Musketeer
Musketeer P.E.K.K.A
Minions Musketeer The Log
Musketeer
Musketeer The Log

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