My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Godly!

2 problems 1 warnings Why?

Missing cards in your collection

Goblin Giant

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblins Barbarians Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Fire Spirit Goblins Cannon Barbarians
Zap
Fire Spirit Goblins Cannon
Barbarian Barrel
Fire Spirit Goblins Cannon Barbarians Elite Barbarians Ice Wizard
The Log
Fire Spirit Goblins Cannon Barbarians Elite Barbarians
Earthquake
Cannon Barbarians
Arrows
Fire Spirit Goblins
Royal Delivery
Fire Spirit Goblins Barbarians Elite Barbarians Ice Wizard
Fireball
Cannon Barbarians Elite Barbarians Ice Wizard
Poison
Cannon Barbarians Ice Wizard
Lightning
Cannon Elite Barbarians Ice Wizard
Rocket
Barbarians Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblins Barbarians Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblins Zap Cannon Ice Wizard Fireball Barbarians Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Goblins Zap Cannon

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Elite Barbarians
Goblins
Zap
Zap
Elite Barbarians Fireball Fire Spirit Goblins Ice Wizard
Cannon
Barbarians
Elite Barbarians
Zap Fire Spirit Fireball
Fireball
Zap Elite Barbarians
Ice Wizard
Zap

Defense Synergies 2 10

Fire Spirit
Zap
Goblins
Zap Cannon Ice Wizard
Zap
Cannon Fireball Fire Spirit Goblins Barbarians Elite Barbarians Ice Wizard
Cannon
Zap Goblins Fireball Ice Wizard
Barbarians
Zap
Elite Barbarians
Zap
Fireball
Zap Cannon Ice Wizard
Ice Wizard
Goblins Zap Cannon Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Fireball
Barbarians Elite Barbarians Goblins Zap Cannon Ice Wizard
Cannon Barbarians Fire Spirit Goblins Elite Barbarians Ice Wizard
Cannon Barbarians Elite Barbarians Goblins Ice Wizard
Barbarians Elite Barbarians Fireball
Fireball Fire Spirit Goblins Zap Cannon Ice Wizard
Fire Spirit Zap Cannon Fireball Ice Wizard
Zap Cannon Barbarians Fireball
Cannon Barbarians Goblins Elite Barbarians Ice Wizard
Elite Barbarians Fire Spirit Goblins Cannon Barbarians Ice Wizard
Goblins Barbarians Ice Wizard Zap Cannon Fireball
Zap Fireball Ice Wizard
Cannon Barbarians Fire Spirit Zap Elite Barbarians Fireball Ice Wizard
Fire Spirit Fireball Goblins Zap Cannon Barbarians
Barbarians Elite Barbarians Cannon
Barbarians Zap Cannon Elite Barbarians Fireball
Barbarians Goblins Cannon Elite Barbarians Fireball
Fire Spirit Cannon Fireball Goblins Zap Barbarians Elite Barbarians Ice Wizard
Zap Fire Spirit Cannon Barbarians Fireball Ice Wizard
Barbarians Cannon Elite Barbarians
Fire Spirit Goblins Cannon Barbarians Elite Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Goblins Zap Elite Barbarians Fireball
Fireball Zap Elite Barbarians
Barbarians Goblins Zap Elite Barbarians
Zap Barbarians Elite Barbarians Fireball
Barbarians Cannon Elite Barbarians
Fire Spirit Fireball Zap Ice Wizard
Goblins Barbarians Elite Barbarians Fireball Ice Wizard
Barbarians Elite Barbarians
Zap Goblins Barbarians Elite Barbarians Fireball
Cannon Barbarians
Barbarians Elite Barbarians
Zap Barbarians Elite Barbarians Fireball
Barbarians Elite Barbarians Cannon Fireball
Cannon Barbarians Fireball
Barbarians Elite Barbarians Goblins Zap Fireball
Zap Cannon Barbarians Elite Barbarians Fireball Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Ice Wizard
Fireball
Barbarians Fireball
Fireball Fire Spirit Zap
Fireball Fire Spirit Zap Ice Wizard
Fire Spirit
Fireball Fire Spirit Zap Ice Wizard
Fireball Zap
Fire Spirit Goblins Elite Barbarians Fireball
Zap Fireball
Fireball Fire Spirit Zap
Fire Spirit Elite Barbarians Fireball
Fireball
Zap Elite Barbarians Fireball
Zap Fireball
Fireball
Fireball
Fire Spirit Zap Fireball
Fire Spirit Zap Fireball
Fireball
Fireball
Zap Barbarians Fireball
Zap Fire Spirit Fireball Ice Wizard
Fireball Zap Ice Wizard
Fireball Zap
Fireball Zap
Elite Barbarians Fire Spirit Zap Fireball Ice Wizard
Zap Fireball
Elite Barbarians Fireball
Zap Fireball
Zap Fireball
Fireball
Zap Fire Spirit Barbarians Fireball
Fireball Fire Spirit Zap Ice Wizard
Fireball
Fireball
Zap Fireball
Zap Fireball
Elite Barbarians
Zap Elite Barbarians Fireball
Zap Fireball
Zap Fireball

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