My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Missing cards in your collection

Goblin Giant

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Witch Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians
Giant Snowball
Bats Witch
Zap
Bats Witch
Barbarian Barrel
Elite Barbarians Valkyrie Witch Electro Wizard
The Log
Elite Barbarians Witch
Earthquake
Witch
Arrows
Bats Witch
Royal Delivery
Bats Elite Barbarians Valkyrie Witch Electro Wizard
Fireball
Elite Barbarians Witch Electro Wizard
Poison
Bats Witch Electro Wizard
Lightning
Elite Barbarians Valkyrie Witch Electro Wizard
Rocket
Elite Barbarians Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Rocket Tornado Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Rocket Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Rocket Rage Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Tornado Valkyrie Electro Wizard Witch Elite Barbarians Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Rage Tornado Valkyrie

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Elite Barbarians Rage
Elite Barbarians
Valkyrie Rage Bats
Valkyrie
Bats Elite Barbarians Tornado Witch Electro Wizard
Rocket
Tornado
Rage
Elite Barbarians Witch Bats Electro Wizard
Tornado
Rocket Valkyrie Witch
Witch
Rage Valkyrie Tornado
Electro Wizard
Valkyrie Rage

Defense Synergies 2 8

Bats
Valkyrie Electro Wizard
Elite Barbarians
Valkyrie
Valkyrie
Elite Barbarians Bats Tornado Witch Electro Wizard
Rocket
Tornado
Rage
Tornado
Rocket Valkyrie Witch Electro Wizard
Witch
Valkyrie Tornado Electro Wizard
Electro Wizard
Bats Valkyrie Tornado Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Valkyrie Electro Wizard
Elite Barbarians Bats Valkyrie Witch Electro Wizard
Rocket Tornado Witch Bats Elite Barbarians Valkyrie Electro Wizard
Elite Barbarians Witch Bats Valkyrie Electro Wizard
Elite Barbarians Valkyrie Rocket Tornado
Tornado Bats Valkyrie Electro Wizard
Bats Rocket Tornado Electro Wizard Witch
Rocket Valkyrie Electro Wizard
Witch Elite Barbarians Tornado
Elite Barbarians Tornado Valkyrie Electro Wizard
Bats Valkyrie Witch Electro Wizard Tornado
Bats Tornado Witch Electro Wizard
Bats Elite Barbarians Valkyrie Rocket Witch Electro Wizard
Valkyrie Rocket Bats Tornado Witch Electro Wizard
Elite Barbarians Electro Wizard
Rocket Tornado Elite Barbarians Electro Wizard
Bats Elite Barbarians Valkyrie Tornado Witch Electro Wizard
Bats Elite Barbarians Valkyrie Tornado Witch Electro Wizard
Valkyrie Tornado Witch Bats Electro Wizard
Elite Barbarians Tornado Electro Wizard
Valkyrie Bats Elite Barbarians Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Elite Barbarians Witch Electro Wizard
Electro Wizard Elite Barbarians Valkyrie Rocket
Bats Elite Barbarians Valkyrie Rocket Witch Electro Wizard
Valkyrie Rocket Bats Elite Barbarians Tornado Electro Wizard
Elite Barbarians Valkyrie Witch
Rocket Bats Tornado Witch Electro Wizard
Rocket Bats Elite Barbarians Valkyrie Witch Electro Wizard
Elite Barbarians Valkyrie
Rocket Electro Wizard Bats Elite Barbarians Valkyrie Tornado Witch
Witch
Bats Elite Barbarians Valkyrie Witch
Rocket Elite Barbarians Valkyrie Tornado Electro Wizard
Elite Barbarians Rocket Valkyrie Witch
Valkyrie Witch
Elite Barbarians Witch Electro Wizard Bats Valkyrie Rocket Tornado
Bats Valkyrie Elite Barbarians Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Rocket
Tornado Electro Wizard
Rocket
Valkyrie Rocket
Rocket Valkyrie
Bats Rocket Tornado Witch
Tornado Witch
Tornado
Tornado
Rocket Bats Elite Barbarians Tornado Electro Wizard
Rocket Valkyrie Tornado Electro Wizard
Rocket Tornado
Rocket Elite Barbarians
Rocket
Elite Barbarians
Rocket Witch
Rocket
Rocket Tornado
Bats Rocket
Rocket Electro Wizard
Rocket Valkyrie Tornado Witch
Rocket
Rocket Tornado
Rocket Tornado
Rocket
Tornado Valkyrie Witch
Witch
Tornado Witch Electro Wizard
Tornado Witch
Rocket Tornado
Elite Barbarians Bats Tornado Witch Electro Wizard
Rocket Electro Wizard Bats Witch
Elite Barbarians
Rocket
Rocket Electro Wizard
Rocket
Electro Wizard Bats Rocket Witch
Rocket Tornado Witch Electro Wizard
Valkyrie Rocket Electro Wizard
Rocket Tornado
Elite Barbarians
Bats Elite Barbarians Rocket Tornado Witch Electro Wizard
Bats Rocket Tornado Witch Electro Wizard
Rocket Tornado Witch Electro Wizard

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