My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Goblin Giant

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarians Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Hog Rider
Giant Snowball
Fire Spirit Minions Barbarians Musketeer Hog Rider
Zap
Fire Spirit Minions
Barbarian Barrel
Fire Spirit Barbarians Elite Barbarians Musketeer
The Log
Fire Spirit Barbarians Elite Barbarians Musketeer Hog Rider
Earthquake
Barbarians Hog Rider
Arrows
Fire Spirit Minions
Royal Delivery
Fire Spirit Minions Barbarians Elite Barbarians Musketeer Hog Rider
Fireball
Minions Barbarians Elite Barbarians Musketeer Hog Rider
Poison
Minions Barbarians Musketeer
Lightning
Elite Barbarians Musketeer
Rocket
Barbarians Elite Barbarians Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Barbarians Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Minions Fireball Musketeer Hog Rider Barbarians Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit The Log Minions Fireball

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Elite Barbarians
Minions
Hog Rider Elite Barbarians
Barbarians
Hog Rider
Elite Barbarians
Fire Spirit Minions Fireball Hog Rider The Log
Fireball
Hog Rider Elite Barbarians The Log
Musketeer
Hog Rider The Log
Hog Rider
Fire Spirit Minions Fireball Musketeer The Log Barbarians Elite Barbarians
The Log
Hog Rider Elite Barbarians Fireball Musketeer

Defense Synergies 2 5

Fire Spirit
The Log
Minions
Musketeer The Log
Barbarians
Elite Barbarians
The Log
Fireball
The Log Musketeer
Musketeer
The Log Minions Fireball
Hog Rider
The Log
Fireball Musketeer Fire Spirit Minions Elite Barbarians

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Musketeer The Log
Barbarians Elite Barbarians Minions Musketeer The Log
Barbarians Fire Spirit Minions Elite Barbarians Musketeer
Barbarians Elite Barbarians Minions Musketeer
Barbarians Elite Barbarians Fireball The Log
Fireball The Log Fire Spirit Minions Musketeer
Minions Musketeer Fire Spirit Fireball
Barbarians Fireball Musketeer The Log
Barbarians Minions Elite Barbarians Musketeer
Elite Barbarians Fire Spirit Barbarians Musketeer
Minions Barbarians Fireball Musketeer The Log
Minions Musketeer Fireball
Barbarians Fire Spirit Minions Elite Barbarians Fireball Musketeer The Log
Fire Spirit Fireball Minions Barbarians The Log
Barbarians Elite Barbarians
Barbarians Elite Barbarians Fireball The Log
Barbarians Minions Elite Barbarians Fireball Musketeer
Fire Spirit Fireball Minions Barbarians Elite Barbarians Musketeer The Log
The Log Fire Spirit Minions Barbarians Fireball Musketeer
Barbarians Elite Barbarians Musketeer
Fire Spirit Minions Barbarians Elite Barbarians Fireball Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Elite Barbarians Fireball
Fireball Elite Barbarians Musketeer The Log
Barbarians Minions Elite Barbarians Musketeer The Log
Barbarians Elite Barbarians Fireball Musketeer The Log
Barbarians Elite Barbarians Musketeer
Fire Spirit Fireball Minions Musketeer
Minions Barbarians Elite Barbarians Fireball Musketeer
Barbarians Elite Barbarians
Minions Barbarians Elite Barbarians Fireball The Log
Barbarians Musketeer
Minions Barbarians Elite Barbarians Musketeer
Barbarians Elite Barbarians Fireball The Log
Barbarians Elite Barbarians Fireball
Barbarians Fireball Musketeer
Barbarians Elite Barbarians Minions Fireball Musketeer The Log
Minions Barbarians Elite Barbarians Fireball Musketeer The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball The Log
Barbarians Fireball Musketeer The Log
Fireball Fire Spirit The Log
Fireball Fire Spirit Minions Musketeer
Fire Spirit Musketeer The Log
Fireball The Log Fire Spirit
Fireball The Log
Fire Spirit Minions Elite Barbarians Fireball Musketeer
Fireball Musketeer The Log
Fireball Fire Spirit Musketeer
Fire Spirit Elite Barbarians Fireball Musketeer The Log
Minions Fireball Musketeer
Elite Barbarians Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball
Minions
Fire Spirit Fireball Musketeer The Log
Fire Spirit Fireball The Log
Minions Fireball Musketeer The Log
Fireball
Musketeer The Log
Barbarians Fireball Musketeer The Log
The Log Fire Spirit Fireball
Fireball The Log Musketeer
Fireball Musketeer The Log
Fireball Musketeer The Log
Elite Barbarians Fire Spirit Fireball Musketeer
Minions Fireball Musketeer
Elite Barbarians Fireball
Fireball Musketeer The Log
Fireball
Fireball The Log
Fire Spirit Minions Barbarians Fireball Musketeer
Fireball Fire Spirit Musketeer
The Log Fireball
Fireball Musketeer
The Log Fireball Musketeer
Fireball
Elite Barbarians Musketeer
Minions Elite Barbarians Fireball Musketeer The Log
Fireball Musketeer
Fireball Musketeer The Log

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