My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

Why?

Missing cards in your collection

Goblin Giant

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Giant Wizard Witch Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Army Bandit
Giant Snowball
Skeleton Army Witch
Zap
Skeleton Army Witch Bandit
Barbarian Barrel
Valkyrie Wizard Skeleton Army Witch Bandit
The Log
Skeleton Army Witch Bandit
Earthquake
Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Valkyrie Wizard Skeleton Army Witch Bandit
Fireball
Wizard Skeleton Army Witch Bandit
Poison
Wizard Skeleton Army Witch
Lightning
Valkyrie Wizard Witch Bandit
Rocket
Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Skeleton Army Bandit Fireball Valkyrie Giant Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Skeleton Army Bandit Fireball

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Giant Valkyrie Witch Bandit
Fireball
Zap Giant
Valkyrie
Zap Giant Wizard Witch Bandit
Giant
Zap Fireball Valkyrie Wizard Witch Bandit
Wizard
Valkyrie Giant Bandit
Skeleton Army
Witch
Zap Valkyrie Giant Bandit
Bandit
Zap Valkyrie Giant Wizard Witch

Defense Synergies 1 13

Zap
Fireball Valkyrie Skeleton Army Witch Bandit
Fireball
Zap Valkyrie Bandit
Valkyrie
Zap Fireball Wizard Witch Bandit
Giant
Wizard
Valkyrie Skeleton Army Bandit
Skeleton Army
Zap Wizard Bandit
Witch
Zap Valkyrie Bandit
Bandit
Zap Fireball Valkyrie Wizard Skeleton Army Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Valkyrie Wizard
Skeleton Army Zap Valkyrie Witch Bandit
Skeleton Army Witch Valkyrie Bandit
Skeleton Army Witch Valkyrie Bandit
Fireball Valkyrie Skeleton Army
Fireball Skeleton Army Zap Valkyrie Bandit
Zap Fireball Wizard Witch
Zap Fireball Valkyrie Bandit
Witch Skeleton Army
Skeleton Army Valkyrie Bandit
Valkyrie Skeleton Army Witch Zap Fireball Wizard Bandit
Zap Fireball Wizard Witch
Skeleton Army Zap Fireball Valkyrie Wizard Witch Bandit
Fireball Valkyrie Wizard Skeleton Army Zap Witch
Skeleton Army Bandit
Skeleton Army Zap Fireball Bandit
Wizard Fireball Valkyrie Skeleton Army Witch
Fireball Zap Valkyrie Wizard Skeleton Army Witch Bandit
Zap Valkyrie Wizard Witch Fireball Bandit
Valkyrie Wizard Skeleton Army Fireball Witch Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Zap Fireball Witch Bandit
Fireball Bandit Zap Valkyrie Wizard
Skeleton Army Bandit Zap Valkyrie Witch
Valkyrie Skeleton Army Zap Fireball Bandit
Valkyrie Skeleton Army Witch Bandit
Fireball Wizard Zap Witch
Skeleton Army Fireball Valkyrie Witch Bandit
Valkyrie Skeleton Army
Zap Fireball Valkyrie Skeleton Army Witch Bandit
Witch Skeleton Army
Valkyrie Witch
Skeleton Army Zap Fireball Valkyrie
Skeleton Army Fireball Valkyrie Wizard Witch Bandit
Wizard Fireball Valkyrie Skeleton Army Witch
Skeleton Army Witch Zap Fireball Valkyrie
Valkyrie Zap Fireball Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Bandit
Fireball Zap Bandit
Fireball Bandit
Fireball Valkyrie
Fireball Wizard Zap Valkyrie
Fireball Wizard Zap Witch
Wizard Witch
Fireball Zap Wizard
Fireball Zap Wizard Bandit
Fireball
Zap Fireball Valkyrie Wizard Bandit
Fireball Zap Wizard
Fireball Bandit
Fireball Bandit
Zap Fireball
Zap Fireball Wizard Witch Bandit
Fireball Wizard Bandit
Fireball
Zap Fireball Wizard Bandit
Zap Fireball Valkyrie Wizard Witch
Fireball
Fireball Wizard
Zap Fireball
Zap Fireball Valkyrie Wizard Witch
Witch
Fireball Zap Wizard Witch Bandit
Fireball Zap Wizard Witch Bandit
Fireball Zap Bandit
Zap Fireball Wizard Witch
Zap Fireball Wizard Witch
Fireball
Zap Fireball Wizard Bandit
Zap Fireball
Fireball Wizard
Zap Fireball Skeleton Army Witch Bandit
Fireball Zap Wizard Witch
Fireball
Fireball Valkyrie Wizard
Zap Fireball Wizard
Zap Fireball
Zap Fireball Witch
Zap Fireball Witch
Zap Fireball Witch Bandit

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