My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Great!
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Goblin Giant

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Giant Wizard Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Giant Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Giant Goblin Barrel
Giant Snowball
Goblin Barrel Baby Dragon
Zap
Goblin Barrel
Barbarian Barrel
Elite Barbarians Valkyrie Wizard Goblin Barrel
The Log
Elite Barbarians Goblin Barrel
Earthquake
Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Elite Barbarians Valkyrie Wizard Goblin Barrel Baby Dragon
Fireball
Elite Barbarians Wizard Goblin Barrel Baby Dragon
Poison
Wizard
Lightning
Elite Barbarians Valkyrie Wizard Baby Dragon
Rocket
Elite Barbarians Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Goblin Barrel Valkyrie Baby Dragon Giant Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Goblin Barrel Valkyrie

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Giant Goblin Barrel
Elite Barbarians
Arrows Valkyrie Wizard The Log
Valkyrie
Elite Barbarians Goblin Barrel Giant Wizard Baby Dragon
Giant
Arrows Goblin Barrel Valkyrie Wizard Baby Dragon The Log
Wizard
Elite Barbarians Valkyrie Giant
Goblin Barrel
Valkyrie Giant Arrows Baby Dragon
Baby Dragon
Valkyrie Giant Goblin Barrel
The Log
Elite Barbarians Giant

Defense Synergies 1 8

Arrows
Valkyrie
Elite Barbarians
Valkyrie Wizard The Log
Valkyrie
Elite Barbarians Arrows Wizard Baby Dragon The Log
Giant
Wizard
Elite Barbarians Valkyrie The Log
Goblin Barrel
Baby Dragon
Valkyrie The Log
The Log
Elite Barbarians Valkyrie Wizard Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard Baby Dragon The Log
Elite Barbarians Valkyrie The Log
Elite Barbarians Valkyrie
Elite Barbarians Valkyrie
Arrows Elite Barbarians Valkyrie The Log
Arrows The Log Valkyrie Baby Dragon
Arrows Wizard Baby Dragon
Arrows Valkyrie Baby Dragon The Log
Elite Barbarians
Elite Barbarians Valkyrie
Valkyrie Arrows Wizard Baby Dragon The Log
Arrows Wizard Baby Dragon
Elite Barbarians Valkyrie Wizard The Log
Valkyrie Wizard Arrows Baby Dragon The Log
Elite Barbarians
Elite Barbarians The Log
Wizard Arrows Elite Barbarians Valkyrie
Arrows Elite Barbarians Valkyrie Wizard Baby Dragon The Log
Arrows Valkyrie Wizard Baby Dragon The Log
Elite Barbarians
Valkyrie Wizard Arrows Elite Barbarians Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Elite Barbarians
Arrows Elite Barbarians Valkyrie Wizard Baby Dragon The Log
Elite Barbarians Valkyrie The Log
Valkyrie Elite Barbarians The Log
Elite Barbarians Valkyrie
Arrows Wizard Baby Dragon
Elite Barbarians Valkyrie
Elite Barbarians Valkyrie
Elite Barbarians Valkyrie Baby Dragon The Log
Elite Barbarians Valkyrie
Arrows Elite Barbarians Valkyrie The Log
Elite Barbarians Valkyrie Wizard
Wizard Valkyrie Baby Dragon
Elite Barbarians Valkyrie Baby Dragon The Log
Arrows Valkyrie Elite Barbarians Wizard Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Baby Dragon The Log
Arrows Baby Dragon The Log
Arrows Baby Dragon The Log
Arrows Valkyrie The Log
Wizard Arrows Valkyrie Baby Dragon The Log
Arrows Wizard Baby Dragon
Arrows Wizard Baby Dragon The Log
Arrows The Log Wizard Baby Dragon
Arrows The Log Wizard
Elite Barbarians
Arrows Valkyrie Wizard The Log
Arrows Wizard Baby Dragon
Elite Barbarians Baby Dragon The Log
Arrows Baby Dragon
Arrows Elite Barbarians Baby Dragon The Log
Arrows Wizard Baby Dragon The Log
Arrows Wizard Baby Dragon The Log
Arrows
Arrows Wizard Baby Dragon The Log
Arrows Valkyrie Wizard Baby Dragon The Log
Baby Dragon The Log
Arrows Wizard
The Log
Arrows Baby Dragon The Log
Arrows The Log Valkyrie Wizard Baby Dragon
Arrows The Log Wizard Baby Dragon
Arrows Wizard Baby Dragon The Log
Arrows Baby Dragon The Log
Elite Barbarians Arrows Wizard Baby Dragon
Wizard
Elite Barbarians
Arrows Wizard The Log
Arrows
Arrows Wizard The Log
Arrows Wizard Baby Dragon
Arrows The Log
Valkyrie Wizard Baby Dragon
Arrows The Log Wizard Baby Dragon
Arrows
Elite Barbarians
Elite Barbarians Baby Dragon The Log
Baby Dragon The Log

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