My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Bad

4 problems 5 warnings Why?

Missing cards in your collection

Goblin Giant

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Barbarian Hut Elixir Collector Three Musketeers Prince P.E.K.K.A Golem Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Prince P.E.K.K.A Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Three Musketeers Prince Sparky
Giant Snowball
Royal Recruits Three Musketeers
Zap
Three Musketeers Prince Sparky
Barbarian Barrel
Royal Recruits Barbarian Hut Three Musketeers Sparky
The Log
Royal Recruits Barbarian Hut Three Musketeers Prince Sparky
Earthquake
Barbarian Hut Elixir Collector
Arrows
Royal Recruits
Royal Delivery
Royal Recruits Three Musketeers Prince P.E.K.K.A Sparky
Fireball
Barbarian Hut Elixir Collector Three Musketeers Sparky
Poison
Royal Recruits Barbarian Hut Elixir Collector Three Musketeers Sparky
Lightning
Barbarian Hut Elixir Collector Three Musketeers Prince Sparky
Rocket
Barbarian Hut Elixir Collector Three Musketeers Prince Sparky

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Elixir Collector Prince P.E.K.K.A Golem Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Prince Barbarian Hut Elixir Collector Sparky Royal Recruits P.E.K.K.A Golem Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

23 Prince Barbarian Hut Elixir Collector Sparky

Attack Synergies 0 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Recruits
Barbarian Hut
Three Musketeers
Elixir Collector
Three Musketeers
Barbarian Hut
Prince
Golem
P.E.K.K.A
Golem
Prince Sparky
Sparky
Golem

Defense Synergies 0 0

Royal Recruits
Barbarian Hut
Elixir Collector
Three Musketeers
Prince
P.E.K.K.A
Golem
Sparky

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Royal Recruits Sparky
Barbarian Hut P.E.K.K.A Sparky Royal Recruits Three Musketeers Prince
Barbarian Hut Three Musketeers Prince P.E.K.K.A Sparky Royal Recruits
Royal Recruits Barbarian Hut Three Musketeers Prince P.E.K.K.A Sparky
Royal Recruits Prince P.E.K.K.A Sparky
Three Musketeers Barbarian Hut
Barbarian Hut Royal Recruits P.E.K.K.A Sparky
Barbarian Hut Three Musketeers P.E.K.K.A Sparky Royal Recruits Prince
Royal Recruits Prince Sparky
Royal Recruits
Three Musketeers Barbarian Hut
Royal Recruits Barbarian Hut Prince P.E.K.K.A Sparky Three Musketeers
Barbarian Hut Three Musketeers Sparky Royal Recruits Prince P.E.K.K.A
Royal Recruits Barbarian Hut P.E.K.K.A Sparky Three Musketeers Prince
Barbarian Hut Royal Recruits Three Musketeers Prince P.E.K.K.A Sparky
Barbarian Hut Three Musketeers Sparky Royal Recruits Prince P.E.K.K.A
Royal Recruits Barbarian Hut Three Musketeers Prince
Royal Recruits Barbarian Hut
Barbarian Hut P.E.K.K.A Sparky Royal Recruits Three Musketeers Prince
Royal Recruits Prince P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Barbarian Hut Prince P.E.K.K.A Sparky
Prince
Royal Recruits P.E.K.K.A Barbarian Hut Prince Sparky
Royal Recruits Prince P.E.K.K.A Barbarian Hut Sparky
Royal Recruits Barbarian Hut P.E.K.K.A Three Musketeers Prince Sparky
Three Musketeers
Royal Recruits Prince P.E.K.K.A Sparky Barbarian Hut
P.E.K.K.A Royal Recruits Barbarian Hut Prince Sparky
Royal Recruits P.E.K.K.A Barbarian Hut Prince Sparky
Royal Recruits P.E.K.K.A Barbarian Hut Three Musketeers Sparky
P.E.K.K.A Royal Recruits Prince Sparky
Royal Recruits P.E.K.K.A Prince
Royal Recruits Prince P.E.K.K.A Barbarian Hut Three Musketeers Sparky
Royal Recruits Barbarian Hut Three Musketeers Sparky
Royal Recruits Sparky Barbarian Hut Three Musketeers Prince P.E.K.K.A
Royal Recruits Barbarian Hut P.E.K.K.A Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits Barbarian Hut Sparky
Barbarian Hut Sparky
Royal Recruits Barbarian Hut Prince Sparky
Sparky
Sparky
Barbarian Hut
Three Musketeers Prince Sparky
Royal Recruits Prince Sparky
Barbarian Hut Three Musketeers Sparky
Barbarian Hut Prince Sparky
Barbarian Hut Three Musketeers Sparky
Royal Recruits Barbarian Hut Three Musketeers Sparky
Three Musketeers Sparky
Sparky
Three Musketeers Prince Sparky
Prince Sparky
Prince Sparky
Royal Recruits Barbarian Hut
Sparky
Sparky
Prince Sparky
Sparky
Sparky
Sparky
Sparky
Sparky
P.E.K.K.A Prince Sparky
Sparky
Royal Recruits Barbarian Hut Prince
Three Musketeers
Three Musketeers Prince Sparky
Sparky
Royal Recruits Three Musketeers Prince P.E.K.K.A Sparky
Royal Recruits Sparky
Royal Recruits Prince Sparky

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