My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

2 problems 3 warnings Why?

Missing cards in your collection

Goblin Gang Tesla Rascals Elite Barbarians Dart Goblin Bomb Tower Zappies Royal Hogs Mirror Wall Breakers Rage Clone Electro Dragon Bowler Executioner Cannon Cart Goblin Giant The Log Miner Princess Ice Wizard Royal Ghost Electro Wizard Inferno Dragon Magic Archer Lumberjack Night Witch Ram Rider Graveyard Sparky Mega Knight Lava Hound

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Wizard Baby Dragon Giant Skeleton P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Barbarian Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel Baby Dragon Giant Skeleton P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Skeleton Army Giant Skeleton
Giant Snowball
Bomber Skeleton Army Baby Dragon
Zap
Bomber Skeleton Army
Barbarian Barrel
Bomber Wizard Skeleton Army Giant Skeleton
The Log
Bomber Skeleton Army Giant Skeleton
Earthquake
Bomber Skeleton Army
Arrows
Bomber Skeleton Army
Royal Delivery
Bomber Wizard Skeleton Army Baby Dragon Giant Skeleton P.E.K.K.A
Fireball
Bomber Wizard Skeleton Army Baby Dragon
Poison
Bomber Wizard Skeleton Army
Lightning
Wizard Baby Dragon
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Wizard Barbarian Barrel Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Baby Dragon Giant Skeleton P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Barbarian Barrel Skeleton Army Baby Dragon Wizard Giant Skeleton P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Zap Barbarian Barrel Skeleton Army

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Barbarian Barrel Baby Dragon Giant Skeleton P.E.K.K.A
Zap
P.E.K.K.A Bomber Barbarian Barrel Baby Dragon Giant Skeleton
Wizard
Giant Skeleton P.E.K.K.A
Barbarian Barrel
Bomber Zap Baby Dragon Giant Skeleton P.E.K.K.A
Skeleton Army
Baby Dragon
Bomber Zap Barbarian Barrel Giant Skeleton P.E.K.K.A
Giant Skeleton
Bomber Zap Wizard Barbarian Barrel Baby Dragon
P.E.K.K.A
Zap Bomber Wizard Barbarian Barrel Baby Dragon

Defense Synergies 0 18

Bomber
Zap Barbarian Barrel P.E.K.K.A
Zap
Bomber Barbarian Barrel Skeleton Army Baby Dragon Giant Skeleton P.E.K.K.A
Wizard
Barbarian Barrel Skeleton Army Giant Skeleton P.E.K.K.A
Barbarian Barrel
Bomber Zap Wizard Baby Dragon Giant Skeleton P.E.K.K.A
Skeleton Army
Zap Wizard Giant Skeleton
Baby Dragon
Zap Barbarian Barrel Giant Skeleton P.E.K.K.A
Giant Skeleton
Zap Wizard Barbarian Barrel Skeleton Army Baby Dragon
P.E.K.K.A
Bomber Zap Wizard Barbarian Barrel Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Wizard Barbarian Barrel Baby Dragon
Skeleton Army P.E.K.K.A Bomber Zap
Skeleton Army P.E.K.K.A Bomber Giant Skeleton
Skeleton Army P.E.K.K.A Bomber
Bomber Barbarian Barrel Skeleton Army Giant Skeleton P.E.K.K.A
Barbarian Barrel Skeleton Army Bomber Zap Baby Dragon
Zap Wizard Baby Dragon
Zap Barbarian Barrel Baby Dragon Giant Skeleton P.E.K.K.A
P.E.K.K.A Skeleton Army
Skeleton Army Bomber Barbarian Barrel Giant Skeleton
Skeleton Army Bomber Zap Wizard Barbarian Barrel Baby Dragon Giant Skeleton
Zap Wizard Baby Dragon
Skeleton Army P.E.K.K.A Bomber Zap Wizard Giant Skeleton
Bomber Wizard Skeleton Army Zap Barbarian Barrel Baby Dragon P.E.K.K.A
Skeleton Army P.E.K.K.A
Skeleton Army Zap P.E.K.K.A
Wizard Bomber Skeleton Army P.E.K.K.A
Bomber Zap Wizard Barbarian Barrel Skeleton Army Baby Dragon
Zap Wizard Barbarian Barrel Baby Dragon Bomber Giant Skeleton
P.E.K.K.A
Bomber Wizard Skeleton Army Barbarian Barrel Baby Dragon Giant Skeleton P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Barbarian Barrel Giant Skeleton P.E.K.K.A
Bomber Zap Wizard Barbarian Barrel Baby Dragon
Skeleton Army Giant Skeleton P.E.K.K.A Zap
Skeleton Army Giant Skeleton P.E.K.K.A Zap Barbarian Barrel
Giant Skeleton P.E.K.K.A Skeleton Army
Wizard Zap Baby Dragon
Skeleton Army P.E.K.K.A Giant Skeleton
Giant Skeleton P.E.K.K.A Skeleton Army
Zap Giant Skeleton P.E.K.K.A Barbarian Barrel Skeleton Army Baby Dragon
P.E.K.K.A Skeleton Army
P.E.K.K.A Giant Skeleton
Skeleton Army P.E.K.K.A Zap Giant Skeleton
Skeleton Army Giant Skeleton P.E.K.K.A Wizard
Wizard Bomber Skeleton Army Baby Dragon
Skeleton Army Bomber Zap Barbarian Barrel Baby Dragon Giant Skeleton P.E.K.K.A
Bomber Zap Wizard Barbarian Barrel Baby Dragon Giant Skeleton P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Barrel Baby Dragon Giant Skeleton
Zap Barbarian Barrel Baby Dragon
Barbarian Barrel Baby Dragon Giant Skeleton
Barbarian Barrel Giant Skeleton
Bomber Wizard Zap Barbarian Barrel Baby Dragon
Wizard Zap Baby Dragon
Bomber Wizard Baby Dragon
Zap Wizard Barbarian Barrel Baby Dragon
Zap Wizard
Zap Wizard Barbarian Barrel
Zap Wizard Baby Dragon
Barbarian Barrel Baby Dragon
Barbarian Barrel Baby Dragon
Zap Barbarian Barrel Baby Dragon
Bomber Zap Wizard Barbarian Barrel Baby Dragon
Wizard Barbarian Barrel Baby Dragon
Barbarian Barrel
Bomber
Bomber Zap Wizard Barbarian Barrel Baby Dragon
Bomber Zap Wizard Barbarian Barrel Baby Dragon
Baby Dragon Giant Skeleton
Wizard
Zap Barbarian Barrel Baby Dragon
Zap Bomber Wizard Barbarian Barrel Baby Dragon
Zap Wizard Barbarian Barrel Baby Dragon
Zap Wizard Baby Dragon
Zap Barbarian Barrel Baby Dragon
Zap Wizard Baby Dragon
Zap Wizard
Bomber Zap Wizard
Zap
P.E.K.K.A Giant Skeleton
Wizard
Zap Barbarian Barrel Skeleton Army
Zap Wizard Baby Dragon
Barbarian Barrel
Wizard Baby Dragon
Bomber Zap Wizard Baby Dragon
Zap Giant Skeleton
P.E.K.K.A
Zap Baby Dragon Giant Skeleton
Zap
Zap Barbarian Barrel Baby Dragon Giant Skeleton

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