My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Godly!

1 problems 3 warnings Why?

Missing cards in your collection

Goblin Gang Tesla Rascals Elite Barbarians Dart Goblin Bomb Tower Zappies Royal Hogs Mirror Wall Breakers Rage Clone Electro Dragon Bowler Executioner Cannon Cart Goblin Giant The Log Miner Princess Ice Wizard Royal Ghost Electro Wizard Inferno Dragon Magic Archer Lumberjack Night Witch Ram Rider Graveyard Sparky Mega Knight Lava Hound

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Minions Rascals

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bomber Bats Rascals

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins Barbarians Rascals

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bomber Bats Minions
Giant Snowball
Goblins Spear Goblins Bomber Bats Minions Barbarians
Zap
Goblins Spear Goblins Bomber Bats Minions
Barbarian Barrel
Goblins Spear Goblins Bomber Barbarians Rascals
The Log
Goblins Spear Goblins Bomber Barbarians Rascals
Earthquake
Spear Goblins Bomber Barbarians
Arrows
Goblins Spear Goblins Bomber Bats Minions Rascals
Royal Delivery
Goblins Spear Goblins Bomber Bats Minions Barbarians Rascals
Fireball
Bomber Minions Barbarians Rascals
Poison
Spear Goblins Bomber Bats Minions Barbarians Rascals
Lightning
Rocket
Barbarians Rascals

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Giant Snowball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Spear Goblins Bomber Bats Giant Snowball Minions Barbarians Rascals

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Goblins Spear Goblins Bomber Bats

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Spear Goblins
Giant Snowball Rascals
Bomber
Bats Giant Snowball Minions
Bats
Bomber Minions Rascals
Giant Snowball
Spear Goblins Bomber Barbarians
Minions
Bomber Bats Rascals
Barbarians
Giant Snowball
Rascals
Spear Goblins Bats Minions

Defense Synergies 0 15

Goblins
Bomber Giant Snowball
Spear Goblins
Bats Giant Snowball Minions Barbarians Rascals
Bomber
Goblins Bats Giant Snowball
Bats
Spear Goblins Bomber Giant Snowball Minions Rascals
Giant Snowball
Goblins Spear Goblins Bomber Bats Minions Barbarians Rascals
Minions
Spear Goblins Bats Giant Snowball
Barbarians
Spear Goblins Giant Snowball
Rascals
Spear Goblins Bats Giant Snowball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Bomber Minions
Barbarians Goblins Bomber Bats Minions Rascals
Barbarians Goblins Bomber Bats Giant Snowball Minions Rascals
Barbarians Goblins Bomber Bats Minions Rascals
Bomber Barbarians
Goblins Spear Goblins Bomber Bats Giant Snowball Minions Rascals
Bats Giant Snowball Minions Spear Goblins Rascals
Barbarians Rascals
Barbarians Goblins Minions Rascals
Goblins Spear Goblins Bomber Giant Snowball Barbarians Rascals
Goblins Bats Minions Barbarians Spear Goblins Bomber Giant Snowball Rascals
Minions Spear Goblins Bats Giant Snowball Rascals
Barbarians Bomber Bats Giant Snowball Minions Rascals
Bomber Goblins Bats Giant Snowball Minions Barbarians Rascals
Barbarians Rascals
Barbarians Giant Snowball Rascals
Barbarians Goblins Bomber Bats Minions Rascals
Goblins Spear Goblins Bomber Bats Giant Snowball Minions Barbarians Rascals
Giant Snowball Spear Goblins Bomber Bats Minions Barbarians Rascals
Barbarians
Bomber Rascals Goblins Spear Goblins Bats Giant Snowball Minions Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Rascals Goblins Spear Goblins Giant Snowball
Bomber Giant Snowball
Barbarians Goblins Spear Goblins Bats Minions Rascals
Bats Barbarians Rascals
Barbarians Rascals
Bats Giant Snowball Minions Rascals
Rascals Goblins Spear Goblins Bats Minions Barbarians
Barbarians Rascals
Goblins Spear Goblins Bats Giant Snowball Minions Barbarians
Barbarians
Bats Minions Barbarians Rascals
Giant Snowball Barbarians
Barbarians Rascals
Bomber Barbarians Rascals
Barbarians Rascals Goblins Spear Goblins Bomber Bats Minions
Bats Minions Bomber Giant Snowball Barbarians Rascals

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals
Giant Snowball
Barbarians Rascals
Bomber Giant Snowball
Spear Goblins Bats Giant Snowball Minions
Bomber
Giant Snowball
Giant Snowball
Goblins Bats Giant Snowball Minions
Giant Snowball
Giant Snowball
Minions
Giant Snowball
Spear Goblins Bomber Giant Snowball
Giant Snowball
Bomber Bats Minions
Bomber Giant Snowball
Bomber Giant Snowball
Minions
Giant Snowball
Giant Snowball Barbarians
Giant Snowball Bomber
Giant Snowball
Giant Snowball
Bats Giant Snowball
Bats Giant Snowball Minions
Giant Snowball
Bomber Giant Snowball
Giant Snowball
Giant Snowball
Spear Goblins Bats Minions Barbarians
Giant Snowball
Rascals
Bomber Giant Snowball
Giant Snowball
Bats Giant Snowball Minions Rascals
Bats Giant Snowball
Giant Snowball

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