My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Goblin Gang Tesla Rascals Elite Barbarians Dart Goblin Bomb Tower Zappies Royal Hogs Mirror Wall Breakers Rage Clone Electro Dragon Bowler Executioner Cannon Cart Goblin Giant The Log Miner Princess Ice Wizard Royal Ghost Electro Wizard Inferno Dragon Magic Archer Lumberjack Night Witch Ram Rider Graveyard Sparky Mega Knight Lava Hound

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Magic Archer Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Balloon P.E.K.K.A Bandit Magic Archer Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon P.E.K.K.A Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Balloon Bandit Night Witch
Giant Snowball
Skeleton Army Balloon Night Witch
Zap
Skeleton Army Balloon Bandit Night Witch
Barbarian Barrel
Wizard Skeleton Army Bandit Magic Archer Night Witch
The Log
Skeleton Army Bandit
Earthquake
Skeleton Army
Arrows
Skeleton Army Night Witch
Royal Delivery
Wizard Skeleton Army Balloon P.E.K.K.A Bandit Magic Archer Night Witch
Fireball
Wizard Skeleton Army Balloon Bandit Magic Archer Night Witch
Poison
Wizard Skeleton Army Balloon Magic Archer Night Witch
Lightning
Wizard Balloon Bandit Magic Archer Night Witch
Rocket
Wizard Balloon Magic Archer Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army P.E.K.K.A Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Skeleton Army Bandit Magic Archer Night Witch Wizard Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Skeleton Army Bandit Magic Archer

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Balloon P.E.K.K.A Bandit Magic Archer Night Witch
Wizard
Balloon P.E.K.K.A Bandit
Skeleton Army
Balloon
Zap Wizard Bandit Magic Archer
P.E.K.K.A
Zap Magic Archer Wizard Night Witch
Bandit
Zap Wizard Balloon Magic Archer
Magic Archer
P.E.K.K.A Zap Balloon Bandit
Night Witch
Zap P.E.K.K.A

Defense Synergies 0 12

Zap
Skeleton Army P.E.K.K.A Bandit Magic Archer Night Witch
Wizard
Skeleton Army P.E.K.K.A Bandit
Skeleton Army
Zap Wizard Bandit Magic Archer
Balloon
P.E.K.K.A
Zap Wizard
Bandit
Zap Wizard Skeleton Army Magic Archer
Magic Archer
Zap Skeleton Army Bandit Night Witch
Night Witch
Zap Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Magic Archer
Skeleton Army P.E.K.K.A Zap Bandit Night Witch
Skeleton Army P.E.K.K.A Bandit Night Witch
Skeleton Army P.E.K.K.A Night Witch Bandit
Skeleton Army P.E.K.K.A
Skeleton Army Zap Bandit Magic Archer Night Witch
Zap Wizard Magic Archer Night Witch
Zap P.E.K.K.A Bandit Magic Archer
P.E.K.K.A Skeleton Army Night Witch
Skeleton Army Bandit Night Witch
Skeleton Army Zap Wizard Bandit Magic Archer Night Witch
Zap Wizard Magic Archer Night Witch
Skeleton Army P.E.K.K.A Night Witch Zap Wizard Bandit
Wizard Skeleton Army Zap P.E.K.K.A Magic Archer Night Witch
Skeleton Army P.E.K.K.A Bandit
Skeleton Army Zap P.E.K.K.A Bandit
Wizard Skeleton Army P.E.K.K.A Night Witch
Zap Wizard Skeleton Army Bandit Magic Archer Night Witch
Zap Wizard Bandit Magic Archer
P.E.K.K.A
Wizard Skeleton Army P.E.K.K.A Bandit Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap P.E.K.K.A Bandit
Bandit Zap Wizard Magic Archer
Skeleton Army P.E.K.K.A Bandit Zap
Skeleton Army P.E.K.K.A Zap Bandit Night Witch
P.E.K.K.A Skeleton Army Bandit Night Witch
Wizard Zap Magic Archer
Skeleton Army P.E.K.K.A Bandit Night Witch
P.E.K.K.A Skeleton Army
Zap P.E.K.K.A Skeleton Army Bandit Magic Archer
P.E.K.K.A Skeleton Army
P.E.K.K.A
Skeleton Army P.E.K.K.A Zap
Skeleton Army P.E.K.K.A Wizard Bandit Night Witch
Wizard Skeleton Army Magic Archer
Skeleton Army Zap P.E.K.K.A Magic Archer Night Witch
Zap Wizard P.E.K.K.A Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Bandit
Zap Bandit Magic Archer
Bandit Magic Archer
Wizard Zap Magic Archer
Wizard Zap Magic Archer
Wizard Magic Archer
Zap Wizard Magic Archer
Zap Wizard Bandit
Night Witch
Zap Wizard Bandit Magic Archer
Zap Wizard Magic Archer
Bandit Magic Archer
Bandit Magic Archer
Zap Magic Archer
Zap Wizard Bandit Magic Archer
Magic Archer Wizard Bandit
Night Witch
Zap Wizard Bandit Magic Archer
Zap Wizard Magic Archer
Magic Archer Night Witch
Wizard
Zap
Zap Wizard Magic Archer
Zap Wizard Bandit Magic Archer
Zap Wizard Bandit Magic Archer
Zap Bandit Magic Archer
Zap Wizard Magic Archer Night Witch
Zap Wizard
Night Witch
Zap Wizard Bandit Magic Archer Night Witch
Zap Magic Archer
P.E.K.K.A
Wizard Magic Archer
Zap Skeleton Army Bandit Magic Archer Night Witch
Zap Wizard Magic Archer
Wizard Magic Archer
Zap Wizard Magic Archer
Zap
P.E.K.K.A
Zap Magic Archer
Zap Magic Archer
Zap Bandit Magic Archer

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