My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Godly!

Why?

Missing cards in your collection

Goblin Gang Rascals Dart Goblin Flying Machine Zappies Royal Hogs Barbarian Barrel Wall Breakers Hunter Electro Dragon Executioner Cannon Cart Goblin Giant The Log Princess Royal Ghost Bandit Inferno Dragon Magic Archer Lumberjack Night Witch Ram Rider Graveyard Sparky Mega Knight

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins Bats Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Bats Goblin Barrel Skeleton Army
Giant Snowball
Skeletons Goblins Spear Goblins Bats Goblin Barrel Skeleton Army
Zap
Skeletons Goblins Spear Goblins Bats Goblin Barrel Skeleton Army
Barbarian Barrel
Skeletons Goblins Spear Goblins Knight Goblin Barrel Skeleton Army
The Log
Skeletons Goblins Spear Goblins Goblin Barrel Skeleton Army
Earthquake
Skeletons Spear Goblins Goblin Barrel Skeleton Army
Arrows
Skeletons Goblins Spear Goblins Bats Goblin Barrel Skeleton Army
Royal Delivery
Skeletons Goblins Spear Goblins Bats Knight Goblin Barrel Skeleton Army
Fireball
Goblin Barrel Skeleton Army
Poison
Spear Goblins Bats Skeleton Army
Lightning
Knight
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Knight Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Goblins Spear Goblins Bats Knight Goblin Barrel Skeleton Army Fireball

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Goblins Spear Goblins Bats

Attack Synergies 4 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Goblins
Spear Goblins
Knight Goblin Barrel
Bats
Knight Goblin Barrel
Knight
Spear Goblins Bats Goblin Barrel Fireball
Fireball
Knight
Goblin Barrel
Spear Goblins Knight Bats Skeleton Army
Skeleton Army
Goblin Barrel

Defense Synergies 2 8

Skeletons
Spear Goblins Bats Knight
Goblins
Knight
Spear Goblins
Knight Skeletons Bats Skeleton Army
Bats
Knight Skeletons Spear Goblins
Knight
Spear Goblins Bats Skeletons Goblins Fireball Skeleton Army
Fireball
Knight
Goblin Barrel
Skeleton Army
Spear Goblins Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Fireball
Skeleton Army Skeletons Goblins Bats Knight
Skeleton Army Skeletons Goblins Bats Knight
Skeleton Army Skeletons Goblins Bats Knight
Fireball Skeleton Army
Fireball Skeleton Army Skeletons Goblins Spear Goblins Bats
Bats Spear Goblins Fireball
Fireball
Skeletons Goblins Skeleton Army
Knight Skeleton Army Skeletons Goblins Spear Goblins
Goblins Bats Skeleton Army Skeletons Spear Goblins Knight Fireball
Spear Goblins Bats Fireball
Skeleton Army Skeletons Bats Knight Fireball
Fireball Skeleton Army Goblins Bats
Skeleton Army Knight
Skeleton Army Fireball
Skeletons Goblins Bats Knight Fireball Skeleton Army
Fireball Goblins Spear Goblins Bats Knight Skeleton Army
Spear Goblins Bats Knight Fireball
Skeleton Army Goblins Spear Goblins Bats Knight Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Skeletons Goblins Spear Goblins Fireball
Fireball Knight
Skeleton Army Skeletons Goblins Spear Goblins Bats Knight
Skeleton Army Bats Knight Fireball
Skeletons Knight Skeleton Army
Fireball Skeletons Bats
Skeleton Army Skeletons Goblins Spear Goblins Bats Knight Fireball
Knight Skeleton Army
Skeletons Goblins Spear Goblins Bats Knight Fireball Skeleton Army
Skeletons Skeleton Army
Bats Knight
Skeleton Army Fireball
Skeleton Army Skeletons Knight Fireball
Fireball Skeleton Army
Skeleton Army Skeletons Goblins Spear Goblins Bats Knight Fireball
Bats Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball
Fireball
Knight Fireball
Fireball
Fireball Spear Goblins Bats
Fireball
Fireball
Goblins Bats Fireball
Knight Fireball
Fireball
Knight Fireball
Fireball
Fireball
Spear Goblins Fireball
Fireball
Fireball
Bats
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball
Bats Fireball
Bats Fireball
Fireball
Fireball
Fireball
Fireball
Spear Goblins Bats Fireball Skeleton Army
Fireball
Fireball
Fireball Knight
Fireball
Fireball
Bats Fireball
Bats Fireball
Fireball

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